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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #6168 from PabloMK7/cia_update_fix
Fix handling of auto-updating ncch apps
This commit is contained in:
commit
38b8bf12de
@ -325,6 +325,7 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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status = ResultStatus::Success;
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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m_emu_window = &emu_window;
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m_filepath = filepath;
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m_filepath = filepath;
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self_delete_pending = false;
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// Reset counters and set time origin to current frame
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// Reset counters and set time origin to current frame
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[[maybe_unused]] const PerfStats::Results result = GetAndResetPerfStats();
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[[maybe_unused]] const PerfStats::Results result = GetAndResetPerfStats();
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@ -559,6 +560,10 @@ void System::Shutdown(bool is_deserializing) {
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memory.reset();
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memory.reset();
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if (self_delete_pending)
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FileUtil::Delete(m_filepath);
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self_delete_pending = false;
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LOG_DEBUG(Core, "Shutdown OK");
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LOG_DEBUG(Core, "Shutdown OK");
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}
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}
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@ -575,6 +580,11 @@ void System::Reset() {
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Shutdown();
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Shutdown();
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if (!m_chainloadpath.empty()) {
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m_filepath = m_chainloadpath;
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m_chainloadpath.clear();
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}
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// Reload the system with the same setting
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// Reload the system with the same setting
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[[maybe_unused]] const System::ResultStatus result = Load(*m_emu_window, m_filepath);
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[[maybe_unused]] const System::ResultStatus result = Load(*m_emu_window, m_filepath);
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@ -126,7 +126,8 @@ public:
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bool SendSignal(Signal signal, u32 param = 0);
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bool SendSignal(Signal signal, u32 param = 0);
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/// Request reset of the system
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/// Request reset of the system
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void RequestReset() {
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void RequestReset(const std::string& chainload = "") {
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m_chainloadpath = chainload;
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SendSignal(Signal::Reset);
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SendSignal(Signal::Reset);
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}
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}
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@ -306,6 +307,15 @@ public:
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void LoadState(u32 slot);
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void LoadState(u32 slot);
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/// Self delete ncch
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bool SetSelfDelete(const std::string& file) {
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if (m_filepath == file) {
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self_delete_pending = true;
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return true;
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}
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return false;
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}
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private:
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private:
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/**
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/**
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* Initialize the emulated system.
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* Initialize the emulated system.
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@ -376,7 +386,9 @@ private:
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/// Saved variables for reset
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/// Saved variables for reset
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Frontend::EmuWindow* m_emu_window;
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Frontend::EmuWindow* m_emu_window;
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std::string m_filepath;
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std::string m_filepath;
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std::string m_chainloadpath;
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u64 title_id;
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u64 title_id;
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bool self_delete_pending;
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std::mutex signal_mutex;
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std::mutex signal_mutex;
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Signal current_signal;
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Signal current_signal;
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@ -315,7 +315,14 @@ bool CIAFile::Close() const {
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if (abort)
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if (abort)
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break;
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break;
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FileUtil::Delete(GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index));
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// If the file to delete is the current launched rom, signal the system to delete
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// the current rom instead of deleting it now, once all the handles to the file
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// are closed.
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std::string to_delete =
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GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index);
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if (!(Core::System::GetInstance().IsPoweredOn() &&
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Core::System::GetInstance().SetSelfDelete(to_delete)))
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FileUtil::Delete(to_delete);
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}
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}
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FileUtil::Delete(old_tmd_path);
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FileUtil::Delete(old_tmd_path);
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@ -4,6 +4,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/applets/applet.h"
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#include "core/hle/applets/applet.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/apt/applet_manager.h"
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#include "core/hle/service/apt/applet_manager.h"
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#include "core/hle/service/apt/errors.h"
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#include "core/hle/service/apt/errors.h"
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#include "core/hle/service/apt/ns.h"
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#include "core/hle/service/apt/ns.h"
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@ -545,17 +546,30 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
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// prompts it to call GetProgramIdOnApplicationJump and
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// prompts it to call GetProgramIdOnApplicationJump and
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// PrepareToStartApplication/StartApplication on the title to launch.
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// PrepareToStartApplication/StartApplication on the title to launch.
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if (app_jump_parameters.next_title_id == app_jump_parameters.current_title_id) {
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// Perform a soft-reset if we're trying to relaunch the same title.
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// Perform a soft-reset if we're trying to relaunch the same title.
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// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
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// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
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// simply re-launch the title without closing all services, but this would only work for
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// simply re-launch the title without closing all services, but this would only work for
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// installed titles since we have no way of getting the file path of an arbitrary game dump
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// installed titles since we have no way of getting the file path of an arbitrary game dump
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// based only on the title id.
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// based only on the title id.
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system.RequestReset();
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return RESULT_SUCCESS;
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std::string new_path = Service::AM::GetTitleContentPath(app_jump_parameters.next_media_type,
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app_jump_parameters.next_title_id);
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if (new_path.empty() || !FileUtil::Exists(new_path)) {
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LOG_CRITICAL(
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Service_APT,
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"Failed to find title during application jump: {} Resetting current title instead.",
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new_path);
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new_path.clear();
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}
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}
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system.RequestReset(new_path);
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return RESULT_SUCCESS;
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// Launch the title directly.
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// Launch the title directly.
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// The emulator does not suport terminating old processes, would require a lot of cleanup
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// This code is left commented for when this is implemented, for now we cannot use NS
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// as the old process resources would interfere with the new ones
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/*
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auto process =
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auto process =
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NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
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NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
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if (!process) {
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if (!process) {
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@ -563,6 +577,7 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
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system.RequestShutdown();
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system.RequestShutdown();
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}
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}
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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*/
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}
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}
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void AppletManager::EnsureHomeMenuLoaded() {
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void AppletManager::EnsureHomeMenuLoaded() {
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