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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 03:54:17 +01:00
qimageinterface fixes, remove old lodepng, address more comments
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93aab2c109
commit
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6
externals/lodepng/CMakeLists.txt
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6
externals/lodepng/CMakeLists.txt
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@ -1,7 +1,7 @@
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add_library(lodepng
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add_library(lodepng
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lodepng.cpp
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lodepng/lodepng.cpp
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lodepng.h
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lodepng/lodepng.h
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)
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)
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create_target_directory_groups(lodepng)
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create_target_directory_groups(lodepng)
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target_include_directories(lodepng INTERFACE .)
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target_include_directories(lodepng INTERFACE lodepng)
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21
externals/lodepng/LICENSE
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21
externals/lodepng/LICENSE
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@ -1,21 +0,0 @@
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Copyright (c) 2005-2018 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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5992
externals/lodepng/lodepng.cpp
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5992
externals/lodepng/lodepng.cpp
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File diff suppressed because it is too large
Load Diff
1930
externals/lodepng/lodepng.h
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1930
externals/lodepng/lodepng.h
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File diff suppressed because it is too large
Load Diff
@ -18,8 +18,19 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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SetConfiguration();
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SetConfiguration();
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ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
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ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
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connect(ui->toggle_hw_renderer, &QCheckBox::toggled, ui->hw_renderer_group,
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connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
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&QWidget::setEnabled);
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auto checked = ui->toggle_hw_renderer->isChecked();
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ui->hw_renderer_group->setEnabled(checked);
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ui->toggle_custom_textures->setEnabled(checked);
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ui->toggle_dump_textures->setEnabled(checked);
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ui->toggle_preload_textures->setEnabled(checked);
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if (!checked) {
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ui->toggle_custom_textures->setChecked(false);
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ui->toggle_dump_textures->setChecked(false);
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ui->toggle_preload_textures->setChecked(false);
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}
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});
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
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connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
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#ifdef __APPLE__
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#ifdef __APPLE__
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@ -340,7 +340,7 @@
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<string><html><head/><body><p>Replace textures with PNG files.</p><p>Textures are loaded from load/textures/[Title ID]/.</p></body></html></string>
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<string><html><head/><body><p>Replace textures with PNG files.</p><p>Textures are loaded from load/textures/[Title ID]/.</p></body></html></string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Use Custom Textures (Hardware Renderer only)</string>
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<string>Use Custom Textures</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -350,7 +350,7 @@
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<string><html><head/><body><p>Dump textures to PNG files.</p><p>Textures are dumped to dump/textures/[Title ID]/.</p></body></html></string>
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<string><html><head/><body><p>Dump textures to PNG files.</p><p>Textures are dumped to dump/textures/[Title ID]/.</p></body></html></string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Dump Textures (Hardware Renderer only)</string>
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<string>Dump Textures</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -21,9 +21,9 @@ bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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height = image.height();
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height = image.height();
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// Write RGBA8 to vector
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// Write RGBA8 to vector
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for (u32 y = 1; y < image.height() + 1; y++) {
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for (int y = 0; y < image.height(); y++) {
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for (u32 x = 1; x < image.width() + 1; x++) {
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for (int x = 0; x < image.width(); x++) {
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const QColor pixel(image.pixel(y, x));
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const QColor pixel(image.pixelColor(x, y));
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dst.push_back(pixel.red());
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dst.push_back(pixel.red());
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dst.push_back(pixel.green());
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dst.push_back(pixel.green());
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dst.push_back(pixel.blue());
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dst.push_back(pixel.blue());
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@ -38,7 +38,7 @@ bool QtImageInterface::EncodePNG(const std::string& path, const std::vector<u8>&
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u32 height) {
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u32 height) {
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QImage image(src.data(), width, height, QImage::Format_RGBA8888);
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QImage image(src.data(), width, height, QImage::Format_RGBA8888);
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if (!image.save(QString::fromStdString(path))) {
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if (!image.save(QString::fromStdString(path), "PNG")) {
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LOG_ERROR(Frontend, "Failed to save {}", path);
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LOG_ERROR(Frontend, "Failed to save {}", path);
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return false;
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return false;
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}
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}
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@ -24,11 +24,11 @@ bool CustomTexCache::IsTextureCached(u64 hash) const {
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return custom_textures.find(hash) != custom_textures.end();
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return custom_textures.find(hash) != custom_textures.end();
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}
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}
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const CustomTexInfo& CustomTexCache::LookupTexture(const u64 hash) {
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const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) {
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return custom_textures.at(hash);
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return custom_textures.at(hash);
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}
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}
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void CustomTexCache::CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width,
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void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width,
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u32 height) {
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u32 height) {
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custom_textures[hash] = {width, height, tex};
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custom_textures[hash] = {width, height, tex};
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}
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}
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@ -13,6 +13,9 @@ namespace Frontend {
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class ImageInterface {
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class ImageInterface {
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public:
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public:
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ImageInterface() = default;
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~ImageInterface() = default;
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// Error logging should be handled by the frontend
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// Error logging should be handled by the frontend
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virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) {
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virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) {
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LOG_CRITICAL(Frontend, "Attempted to decode PNG without an image interface!");
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LOG_CRITICAL(Frontend, "Attempted to decode PNG without an image interface!");
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@ -955,11 +955,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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if (Settings::values.custom_textures)
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if (Settings::values.custom_textures)
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use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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if (Settings::values.dump_textures && !use_custom_tex)
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if (Settings::values.dump_textures && !use_custom_tex) {
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if (auto temp_dump_path = GetDumpPath(tex_hash)) {
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auto temp_dump_path = GetDumpPath(tex_hash);
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dump_path = temp_dump_path.value();
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if (temp_dump_path.has_value()) {
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dump_path = *temp_dump_path;
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dump_tex = true;
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dump_tex = true;
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}
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}
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}
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// Load data from memory to the surface
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// Load data from memory to the surface
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GLint x0 = static_cast<GLint>(custom_rect.left);
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GLint x0 = static_cast<GLint>(custom_rect.left);
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