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core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
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@ -267,13 +267,13 @@ struct Regs {
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return sizeof(Regs) / sizeof(u32);
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return sizeof(Regs) / sizeof(u32);
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}
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}
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u32& operator [] (int index) const {
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const u32& operator [] (int index) const {
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u32* content = (u32*)this;
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const u32* content = reinterpret_cast<const u32*>(this);
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return content[index];
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return content[index];
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}
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}
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u32& operator [] (int index) {
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u32& operator [] (int index) {
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u32* content = (u32*)this;
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u32* content = reinterpret_cast<u32*>(this);
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return content[index];
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return content[index];
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}
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}
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@ -42,13 +42,13 @@ struct Regs {
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return sizeof(Regs) / sizeof(u32);
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return sizeof(Regs) / sizeof(u32);
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}
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}
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u32& operator [] (int index) const {
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const u32& operator [] (int index) const {
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u32* content = (u32*)this;
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const u32* content = reinterpret_cast<const u32*>(this);
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return content[index];
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return content[index];
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}
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}
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u32& operator [] (int index) {
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u32& operator [] (int index) {
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u32* content = (u32*)this;
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u32* content = reinterpret_cast<u32*>(this);
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return content[index];
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return content[index];
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}
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}
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@ -1225,13 +1225,13 @@ struct Regs {
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return sizeof(Regs) / sizeof(u32);
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return sizeof(Regs) / sizeof(u32);
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}
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}
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u32& operator [] (int index) const {
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const u32& operator [] (int index) const {
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u32* content = (u32*)this;
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const u32* content = reinterpret_cast<const u32*>(this);
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return content[index];
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return content[index];
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}
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}
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u32& operator [] (int index) {
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u32& operator [] (int index) {
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u32* content = (u32*)this;
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u32* content = reinterpret_cast<u32*>(this);
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return content[index];
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return content[index];
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}
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}
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