mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
This commit is contained in:
commit
39c7c1f580
@ -26,6 +26,16 @@ struct LightingRegs {
|
||||
DistanceAttenuation = 16,
|
||||
};
|
||||
|
||||
static LightingSampler SpotlightAttenuationSampler(unsigned index) {
|
||||
return static_cast<LightingSampler>(
|
||||
static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
|
||||
}
|
||||
|
||||
static LightingSampler DistanceAttenuationSampler(unsigned index) {
|
||||
return static_cast<LightingSampler>(
|
||||
static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
|
||||
* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
|
||||
@ -73,6 +83,8 @@ struct LightingRegs {
|
||||
VH = 1, // Cosine of the angle between the view and half-angle vectors
|
||||
NV = 2, // Cosine of the angle between the normal and the view vector
|
||||
LN = 3, // Cosine of the angle between the light and the normal vectors
|
||||
SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
|
||||
CP = 5, // TODO: document and implement
|
||||
};
|
||||
|
||||
enum class LightingBumpMode : u32 {
|
||||
@ -104,6 +116,9 @@ struct LightingRegs {
|
||||
return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
|
||||
(config != LightingConfig::Config5);
|
||||
|
||||
case LightingSampler::SpotlightAttenuation:
|
||||
return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);
|
||||
|
||||
case LightingSampler::Fresnel:
|
||||
return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
|
||||
(config != LightingConfig::Config4);
|
||||
@ -116,11 +131,10 @@ struct LightingRegs {
|
||||
return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
|
||||
(config == LightingConfig::Config7);
|
||||
default:
|
||||
UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
|
||||
"unreachable section, sampler should be one "
|
||||
"of Distribution0, Distribution1, Fresnel, "
|
||||
"ReflectRed, ReflectGreen or ReflectBlue, instead "
|
||||
"got %i",
|
||||
UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
|
||||
"sampler should be one of Distribution0, Distribution1, "
|
||||
"SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
|
||||
"ReflectBlue, instead got %i",
|
||||
static_cast<int>(config));
|
||||
}
|
||||
}
|
||||
@ -140,7 +154,16 @@ struct LightingRegs {
|
||||
BitField<0, 16, u32> z;
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x3);
|
||||
// inverse spotlight direction vector, encoded as fixed1.1.11
|
||||
union {
|
||||
BitField<0, 13, s32> spot_x;
|
||||
BitField<16, 13, s32> spot_y;
|
||||
};
|
||||
union {
|
||||
BitField<0, 13, s32> spot_z;
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
union {
|
||||
BitField<0, 1, u32> directional;
|
||||
@ -169,8 +192,16 @@ struct LightingRegs {
|
||||
} config0;
|
||||
|
||||
union {
|
||||
u32 raw;
|
||||
|
||||
// Each bit specifies whether spot light attenuation should be applied for the corresponding
|
||||
// light.
|
||||
BitField<8, 8, u32> disable_spot_atten;
|
||||
|
||||
BitField<16, 1, u32> disable_lut_d0;
|
||||
BitField<17, 1, u32> disable_lut_d1;
|
||||
// Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
|
||||
// dummy bit which is always set as 1.
|
||||
BitField<19, 1, u32> disable_lut_fr;
|
||||
BitField<20, 1, u32> disable_lut_rr;
|
||||
BitField<21, 1, u32> disable_lut_rg;
|
||||
@ -178,23 +209,15 @@ struct LightingRegs {
|
||||
|
||||
// Each bit specifies whether distance attenuation should be applied for the corresponding
|
||||
// light.
|
||||
BitField<24, 1, u32> disable_dist_atten_light_0;
|
||||
BitField<25, 1, u32> disable_dist_atten_light_1;
|
||||
BitField<26, 1, u32> disable_dist_atten_light_2;
|
||||
BitField<27, 1, u32> disable_dist_atten_light_3;
|
||||
BitField<28, 1, u32> disable_dist_atten_light_4;
|
||||
BitField<29, 1, u32> disable_dist_atten_light_5;
|
||||
BitField<30, 1, u32> disable_dist_atten_light_6;
|
||||
BitField<31, 1, u32> disable_dist_atten_light_7;
|
||||
BitField<24, 8, u32> disable_dist_atten;
|
||||
} config1;
|
||||
|
||||
bool IsDistAttenDisabled(unsigned index) const {
|
||||
const unsigned disable[] = {
|
||||
config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
|
||||
config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
|
||||
config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
|
||||
config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
|
||||
return disable[index] != 0;
|
||||
return (config1.disable_dist_atten & (1 << index)) != 0;
|
||||
}
|
||||
|
||||
bool IsSpotAttenDisabled(unsigned index) const {
|
||||
return (config1.disable_spot_atten & (1 << index)) != 0;
|
||||
}
|
||||
|
||||
union {
|
||||
|
@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
||||
SyncLightPosition(7);
|
||||
break;
|
||||
|
||||
// Fragment spot lighting direction
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
|
||||
SyncLightSpotDirection(0);
|
||||
break;
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
|
||||
SyncLightSpotDirection(1);
|
||||
break;
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
|
||||
SyncLightSpotDirection(2);
|
||||
break;
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
|
||||
SyncLightSpotDirection(3);
|
||||
break;
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
|
||||
SyncLightSpotDirection(4);
|
||||
break;
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
|
||||
SyncLightSpotDirection(5);
|
||||
break;
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
|
||||
SyncLightSpotDirection(6);
|
||||
break;
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
|
||||
SyncLightSpotDirection(7);
|
||||
break;
|
||||
|
||||
// Fragment lighting light source config
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
|
||||
@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
|
||||
const auto& light = Pica::g_state.regs.lighting.light[light_index];
|
||||
GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
|
||||
light.spot_z / 2047.0f};
|
||||
|
||||
if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
|
||||
uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
|
||||
GLfloat dist_atten_bias =
|
||||
Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
|
||||
|
@ -125,6 +125,7 @@ private:
|
||||
alignas(16) GLvec3 diffuse;
|
||||
alignas(16) GLvec3 ambient;
|
||||
alignas(16) GLvec3 position;
|
||||
alignas(16) GLvec3 spot_direction; // negated
|
||||
GLfloat dist_atten_bias;
|
||||
GLfloat dist_atten_scale;
|
||||
};
|
||||
@ -153,7 +154,7 @@ private:
|
||||
};
|
||||
|
||||
static_assert(
|
||||
sizeof(UniformData) == 0x3E0,
|
||||
sizeof(UniformData) == 0x460,
|
||||
"The size of the UniformData structure has changed, update the structure in the shader");
|
||||
static_assert(sizeof(UniformData) < 16384,
|
||||
"UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
@ -241,6 +242,9 @@ private:
|
||||
/// Syncs the specified light's position to match the PICA register
|
||||
void SyncLightPosition(int light_index);
|
||||
|
||||
/// Syncs the specified spot light direcition to match the PICA register
|
||||
void SyncLightSpotDirection(int light_index);
|
||||
|
||||
/// Syncs the specified light's distance attenuation bias to match the PICA register
|
||||
void SyncLightDistanceAttenuationBias(int light_index);
|
||||
|
||||
|
@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
|
||||
state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
|
||||
state.lighting.light[light_index].dist_atten_enable =
|
||||
!regs.lighting.IsDistAttenDisabled(num);
|
||||
state.lighting.light[light_index].spot_atten_enable =
|
||||
!regs.lighting.IsSpotAttenDisabled(num);
|
||||
}
|
||||
|
||||
state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
|
||||
@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
|
||||
state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
|
||||
state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
|
||||
|
||||
// this is a dummy field due to lack of the corresponding register
|
||||
state.lighting.lut_sp.enable = true;
|
||||
state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
|
||||
state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
|
||||
state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
|
||||
|
||||
state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
|
||||
state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
|
||||
state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
|
||||
@ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||
out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
|
||||
"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
|
||||
"vec3 light_vector = vec3(0.0);\n"
|
||||
"vec3 refl_value = vec3(0.0);\n";
|
||||
"vec3 refl_value = vec3(0.0);\n"
|
||||
"vec3 spot_dir = vec3(0.0);\n;";
|
||||
|
||||
// Compute fragment normals
|
||||
if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
|
||||
@ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||
index = std::string("dot(light_vector, normal)");
|
||||
break;
|
||||
|
||||
case LightingRegs::LightingLutInput::SP:
|
||||
index = std::string("dot(light_vector, spot_dir)");
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input);
|
||||
UNIMPLEMENTED();
|
||||
@ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||
else
|
||||
out += "light_vector = normalize(" + light_src + ".position + view);\n";
|
||||
|
||||
out += "spot_dir = " + light_src + ".spot_direction;\n";
|
||||
|
||||
// Compute dot product of light_vector and normal, adjust if lighting is one-sided or
|
||||
// two-sided
|
||||
std::string dot_product = light_config.two_sided_diffuse
|
||||
? "abs(dot(light_vector, normal))"
|
||||
: "max(dot(light_vector, normal), 0.0)";
|
||||
|
||||
// If enabled, compute spot light attenuation value
|
||||
std::string spot_atten = "1.0";
|
||||
if (light_config.spot_atten_enable &&
|
||||
LightingRegs::IsLightingSamplerSupported(
|
||||
lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
|
||||
std::string index =
|
||||
GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
|
||||
auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num);
|
||||
spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " +
|
||||
GetLutValue(sampler, index) + ")";
|
||||
}
|
||||
|
||||
// If enabled, compute distance attenuation value
|
||||
std::string dist_atten = "1.0";
|
||||
if (light_config.dist_atten_enable) {
|
||||
std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
|
||||
light_src + ".position) + " + light_src + ".dist_atten_bias)";
|
||||
index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
|
||||
const unsigned lut_num =
|
||||
((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num);
|
||||
dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
|
||||
auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
|
||||
dist_atten = GetLutValue(sampler, index);
|
||||
}
|
||||
|
||||
// If enabled, clamp specular component if lighting result is negative
|
||||
@ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||
|
||||
// Compute primary fragment color (diffuse lighting) function
|
||||
out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +
|
||||
light_src + ".ambient) * " + dist_atten + ";\n";
|
||||
light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n";
|
||||
|
||||
// Compute secondary fragment color (specular lighting) function
|
||||
out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " +
|
||||
clamp_highlights + " * " + dist_atten + ";\n";
|
||||
clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n";
|
||||
}
|
||||
|
||||
// Sum final lighting result
|
||||
@ -967,6 +993,7 @@ struct LightSrc {
|
||||
vec3 diffuse;
|
||||
vec3 ambient;
|
||||
vec3 position;
|
||||
vec3 spot_direction;
|
||||
float dist_atten_bias;
|
||||
float dist_atten_scale;
|
||||
};
|
||||
|
@ -93,6 +93,7 @@ union PicaShaderConfig {
|
||||
bool directional;
|
||||
bool two_sided_diffuse;
|
||||
bool dist_atten_enable;
|
||||
bool spot_atten_enable;
|
||||
} light[8];
|
||||
|
||||
bool enable;
|
||||
@ -110,7 +111,7 @@ union PicaShaderConfig {
|
||||
bool abs_input;
|
||||
Pica::LightingRegs::LightingLutInput type;
|
||||
float scale;
|
||||
} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
|
||||
} lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
|
||||
} lighting;
|
||||
|
||||
struct {
|
||||
|
Loading…
Reference in New Issue
Block a user