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synced 2024-11-27 03:54:17 +01:00
Ported GPUCode's Android Vulkan stability fixes
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@ -85,10 +85,6 @@ class EmulationActivity : AppCompatActivity() {
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windowManager.defaultDisplay.rotation
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)
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// Start a foreground service to prevent the app from getting killed in the background
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foregroundService = Intent(this, ForegroundService::class.java)
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startForegroundService(foregroundService)
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EmulationLifecycleUtil.addShutdownHook(hook = { this.finish() })
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}
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@ -112,7 +108,6 @@ class EmulationActivity : AppCompatActivity() {
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override fun onDestroy() {
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EmulationLifecycleUtil.clear()
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stopForegroundService(this)
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super.onDestroy()
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}
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@ -27,7 +27,11 @@ static void UpdateLandscapeScreenLayout() {
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IDCache::GetNativeLibraryClass(), IDCache::GetLandscapeScreenLayout()));
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}
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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bool EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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if (render_window == surface) {
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return false;
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}
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render_window = surface;
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window_info.type = Frontend::WindowSystemType::Android;
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@ -35,6 +39,8 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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StopPresenting();
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OnFramebufferSizeChanged();
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return true;
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}
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bool EmuWindow_Android::OnTouchEvent(int x, int y, bool pressed) {
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@ -17,7 +17,7 @@ public:
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~EmuWindow_Android();
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/// Called by the onSurfaceChanges() method to change the surface
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void OnSurfaceChanged(ANativeWindow* surface);
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bool OnSurfaceChanged(ANativeWindow* surface);
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/// Handles touch event that occur.(Touched or released)
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bool OnTouchEvent(int x, int y, bool pressed);
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@ -289,12 +289,13 @@ void Java_io_github_lime3ds_android_NativeLibrary_surfaceChanged(JNIEnv* env,
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jobject surf) {
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s_surf = ANativeWindow_fromSurface(env, surf);
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bool notify = false;
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if (window) {
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window->OnSurfaceChanged(s_surf);
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notify = window->OnSurfaceChanged(s_surf);
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}
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auto& system = Core::System::GetInstance();
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if (system.IsPoweredOn()) {
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if (notify && system.IsPoweredOn()) {
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system.GPU().Renderer().NotifySurfaceChanged();
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}
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@ -82,7 +82,7 @@ constexpr std::array<vk::DescriptorSetLayoutBinding, 7> SHADOW_BINDINGS = {{
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PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
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RenderpassCache& renderpass_cache_, DescriptorPool& pool_)
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: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_}, pool{pool_},
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num_worker_threads{std::max(std::thread::hardware_concurrency(), 2U)},
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num_worker_threads{std::max(std::thread::hardware_concurrency() >> 1, 2U)},
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workers{num_worker_threads, "Pipeline workers"},
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descriptor_set_providers{DescriptorSetProvider{instance, pool, BUFFER_BINDINGS},
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DescriptorSetProvider{instance, pool, TEXTURE_BINDINGS},
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@ -473,7 +473,7 @@ void PresentWindow::CopyToSwapchain(Frame* frame) {
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.pSignalSemaphores = &present_ready,
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};
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std::scoped_lock submit_lock{scheduler.submit_mutex};
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std::scoped_lock submit_lock{scheduler.submit_mutex, recreate_surface_mutex};
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try {
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graphics_queue.submit(submit_info, frame->present_done);
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@ -78,9 +78,13 @@ void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
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}
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bool Swapchain::AcquireNextImage() {
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if (needs_recreation) {
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return false;
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}
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MICROPROFILE_SCOPE(Vulkan_Acquire);
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vk::Device device = instance.GetDevice();
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vk::Result result =
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const vk::Device device = instance.GetDevice();
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const vk::Result result =
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device.acquireNextImageKHR(swapchain, std::numeric_limits<u64>::max(),
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image_acquired[frame_index], VK_NULL_HANDLE, &image_index);
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@ -102,10 +106,6 @@ bool Swapchain::AcquireNextImage() {
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}
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void Swapchain::Present() {
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if (needs_recreation) {
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return;
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}
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const vk::PresentInfoKHR present_info = {
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = &present_ready[image_index],
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@ -119,6 +119,10 @@ void Swapchain::Present() {
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[[maybe_unused]] vk::Result result = instance.GetPresentQueue().presentKHR(present_info);
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} catch (vk::OutOfDateKHRError&) {
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needs_recreation = true;
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return;
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} catch (vk::SurfaceLostKHRError&) {
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needs_recreation = true;
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return;
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} catch (const vk::SystemError& err) {
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LOG_CRITICAL(Render_Vulkan, "Swapchain presentation failed {}", err.what());
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UNREACHABLE();
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