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https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 17:01:48 +01:00
core: Properly std::move things around
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06a0d86e9c
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@ -38,14 +38,14 @@ void DspInterface::EnableStretching(bool enable) {
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perform_time_stretching = enable;
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}
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void DspInterface::OutputFrame(StereoFrame16& frame) {
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void DspInterface::OutputFrame(StereoFrame16 frame) {
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if (!sink)
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return;
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fifo.Push(frame.data(), frame.size());
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if (Core::System::GetInstance().VideoDumper().IsDumping()) {
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Core::System::GetInstance().VideoDumper().AddAudioFrame(frame);
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Core::System::GetInstance().VideoDumper().AddAudioFrame(std::move(frame));
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}
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}
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@ -56,7 +56,7 @@ void DspInterface::OutputSample(std::array<s16, 2> sample) {
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fifo.Push(&sample, 1);
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if (Core::System::GetInstance().VideoDumper().IsDumping()) {
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Core::System::GetInstance().VideoDumper().AddAudioSample(sample);
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Core::System::GetInstance().VideoDumper().AddAudioSample(std::move(sample));
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}
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}
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@ -100,7 +100,7 @@ public:
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void EnableStretching(bool enable);
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protected:
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void OutputFrame(StereoFrame16& frame);
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void OutputFrame(StereoFrame16 frame);
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void OutputSample(std::array<s16, 2> sample);
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private:
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@ -400,7 +400,7 @@ bool DspHle::Impl::Tick() {
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// shared memory region)
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current_frame = GenerateCurrentFrame();
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parent.OutputFrame(current_frame);
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parent.OutputFrame(std::move(current_frame));
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return true;
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}
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@ -483,7 +483,8 @@ DspLle::DspLle(Memory::MemorySystem& memory, bool multithread)
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*memory.GetFCRAMPointer(address - Memory::FCRAM_PADDR) = value;
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};
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impl->teakra.SetAHBMCallback(ahbm);
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impl->teakra.SetAudioCallback([this](std::array<s16, 2> sample) { OutputSample(sample); });
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impl->teakra.SetAudioCallback(
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[this](std::array<s16, 2> sample) { OutputSample(std::move(sample)); });
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}
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DspLle::~DspLle() = default;
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@ -30,8 +30,8 @@ public:
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virtual ~Backend();
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virtual bool StartDumping(const std::string& path, const std::string& format,
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const Layout::FramebufferLayout& layout) = 0;
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virtual void AddVideoFrame(const VideoFrame& frame) = 0;
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virtual void AddAudioFrame(const AudioCore::StereoFrame16& frame) = 0;
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virtual void AddVideoFrame(VideoFrame frame) = 0;
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virtual void AddAudioFrame(AudioCore::StereoFrame16 frame) = 0;
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virtual void AddAudioSample(const std::array<s16, 2>& sample) = 0;
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virtual void StopDumping() = 0;
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virtual bool IsDumping() const = 0;
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@ -45,8 +45,8 @@ public:
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const Layout::FramebufferLayout& /*layout*/) override {
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return false;
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}
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void AddVideoFrame(const VideoFrame& /*frame*/) override {}
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void AddAudioFrame(const AudioCore::StereoFrame16& /*frame*/) override {}
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void AddVideoFrame(VideoFrame /*frame*/) override {}
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void AddAudioFrame(AudioCore::StereoFrame16 /*frame*/) override {}
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void AddAudioSample(const std::array<s16, 2>& /*sample*/) override {}
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void StopDumping() override {}
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bool IsDumping() const override {
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@ -450,13 +450,13 @@ bool FFmpegBackend::StartDumping(const std::string& path, const std::string& for
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return true;
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}
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void FFmpegBackend::AddVideoFrame(const VideoFrame& frame) {
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void FFmpegBackend::AddVideoFrame(VideoFrame frame) {
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event1.Wait();
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video_frame_buffers[next_buffer] = std::move(frame);
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event2.Set();
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}
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void FFmpegBackend::AddAudioFrame(const AudioCore::StereoFrame16& frame) {
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void FFmpegBackend::AddAudioFrame(AudioCore::StereoFrame16 frame) {
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std::array<std::array<s16, 160>, 2> refactored_frame;
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for (std::size_t i = 0; i < frame.size(); i++) {
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refactored_frame[0][i] = frame[i][0];
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@ -163,8 +163,8 @@ public:
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~FFmpegBackend() override;
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bool StartDumping(const std::string& path, const std::string& format,
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const Layout::FramebufferLayout& layout) override;
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void AddVideoFrame(const VideoFrame& frame) override;
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void AddAudioFrame(const AudioCore::StereoFrame16& frame) override;
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void AddVideoFrame(VideoFrame frame) override;
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void AddAudioFrame(AudioCore::StereoFrame16 frame) override;
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void AddAudioSample(const std::array<s16, 2>& sample) override;
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void StopDumping() override;
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bool IsDumping() const override;
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@ -67,7 +67,7 @@ void FrameDumperOpenGL::PresentLoop() {
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[next_pbo].handle);
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GLubyte* pixels = static_cast<GLubyte*>(glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY));
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VideoDumper::VideoFrame frame_data{layout.width, layout.height, pixels};
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video_dumper.AddVideoFrame(frame_data);
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video_dumper.AddVideoFrame(std::move(frame_data));
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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