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Process: Rename StaticAddressMapping => AddressMapping
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@ -59,16 +59,16 @@ void Process::ParseKernelCaps(const u32* kernel_caps, size_t len) {
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u32 end_desc = kernel_caps[i+1];
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++i; // Skip over the second descriptor on the next iteration
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StaticAddressMapping mapping;
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AddressMapping mapping;
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mapping.address = descriptor << 12;
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mapping.size = (end_desc << 12) - mapping.address;
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mapping.writable = descriptor & BIT(20);
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mapping.unk_flag = end_desc & BIT(20);
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static_address_mappings.push_back(mapping);
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address_mappings.push_back(mapping);
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} else if ((type & 0xFFF) == 0xFFE) { // 0x000F
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// Mapped memory page
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StaticAddressMapping mapping;
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AddressMapping mapping;
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mapping.address = descriptor << 12;
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mapping.size = Memory::PAGE_SIZE;
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mapping.writable = true; // TODO: Not sure if correct
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@ -16,7 +16,7 @@
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namespace Kernel {
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struct StaticAddressMapping {
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struct AddressMapping {
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// Address and size must be page-aligned
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VAddr address;
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u32 size;
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@ -66,7 +66,7 @@ public:
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unsigned int handle_table_size = 0x200;
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/// Special memory ranges mapped into this processes address space. This is used to give
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/// processes access to specific I/O regions and device memory.
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boost::container::static_vector<StaticAddressMapping, 8> static_address_mappings;
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boost::container::static_vector<AddressMapping, 8> address_mappings;
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ProcessFlags flags;
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/**
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@ -232,7 +232,7 @@ ResultStatus AppLoader_THREEDSX::Load() {
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Kernel::g_current_process = Kernel::Process::Create(filename, 0);
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Kernel::g_current_process->svc_access_mask.set();
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Kernel::g_current_process->static_address_mappings = default_address_mappings;
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Kernel::g_current_process->address_mappings = default_address_mappings;
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Load3DSXFile(*file, Memory::EXEFS_CODE_VADDR);
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@ -352,7 +352,7 @@ ResultStatus AppLoader_ELF::Load() {
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Kernel::g_current_process = Kernel::Process::Create(filename, 0);
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Kernel::g_current_process->svc_access_mask.set();
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Kernel::g_current_process->static_address_mappings = default_address_mappings;
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Kernel::g_current_process->address_mappings = default_address_mappings;
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ElfReader elf_reader(&buffer[0]);
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elf_reader.LoadInto(Memory::EXEFS_CODE_VADDR);
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@ -19,7 +19,7 @@
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namespace Loader {
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const std::initializer_list<Kernel::StaticAddressMapping> default_address_mappings = {
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const std::initializer_list<Kernel::AddressMapping> default_address_mappings = {
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{ 0x1FF50000, 0x8000, true }, // part of DSP RAM
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{ 0x1FF70000, 0x8000, true }, // part of DSP RAM
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{ 0x1F000000, 0x600000, false }, // entire VRAM
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@ -142,7 +142,7 @@ ResultStatus LoadFile(const std::string& filename) {
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{
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Kernel::g_current_process = Kernel::Process::Create(filename_filename, 0);
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Kernel::g_current_process->svc_access_mask.set();
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Kernel::g_current_process->static_address_mappings = default_address_mappings;
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Kernel::g_current_process->address_mappings = default_address_mappings;
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size_t size = (size_t)file->GetSize();
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if (file->ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), size) != size)
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@ -110,7 +110,7 @@ protected:
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* Common address mappings found in most games, used for binary formats that don't have this
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* information.
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*/
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extern const std::initializer_list<Kernel::StaticAddressMapping> default_address_mappings;
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Identifies and loads a bootable file
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