mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
SidebySide Layout (#2859)
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
This commit is contained in:
parent
61442d6afb
commit
3cdf854e44
@ -146,17 +146,22 @@
|
||||
<widget class="QComboBox" name="layout_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">Default</string>
|
||||
<string>Default</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">Single Screen</string>
|
||||
<string>Single Screen</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">Large Screen</string>
|
||||
<string>Large Screen</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Side by Side</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
|
@ -74,6 +74,9 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
|
||||
case Settings::LayoutOption::LargeScreen:
|
||||
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
|
||||
break;
|
||||
case Settings::LayoutOption::SideScreen:
|
||||
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen);
|
||||
break;
|
||||
case Settings::LayoutOption::Default:
|
||||
default:
|
||||
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
|
||||
|
@ -141,6 +141,40 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool swapped) {
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res{width, height, true, true, {}, {}};
|
||||
// Aspect ratio of both screens side by side
|
||||
const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) /
|
||||
(Core::kScreenTopWidth + Core::kScreenBottomWidth);
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
|
||||
// Find largest Rectangle that can fit in the window size with the given aspect ratio
|
||||
MathUtil::Rectangle<unsigned> screen_rect =
|
||||
maxRectangle(screen_window_area, emulation_aspect_ratio);
|
||||
// Find sizes of top and bottom screen
|
||||
MathUtil::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
|
||||
MathUtil::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
|
||||
|
||||
if (window_aspect_ratio < emulation_aspect_ratio) {
|
||||
// Apply borders to the left and right sides of the window.
|
||||
u32 shift_horizontal = (screen_window_area.GetWidth() - screen_rect.GetWidth()) / 2;
|
||||
top_screen = top_screen.TranslateX(shift_horizontal);
|
||||
bot_screen = bot_screen.TranslateX(shift_horizontal);
|
||||
} else {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
u32 shift_vertical = (screen_window_area.GetHeight() - screen_rect.GetHeight()) / 2;
|
||||
top_screen = top_screen.TranslateY(shift_vertical);
|
||||
bot_screen = bot_screen.TranslateY(shift_vertical);
|
||||
}
|
||||
// Move the top screen to the right if we are swapped.
|
||||
res.top_screen = swapped ? top_screen.TranslateX(bot_screen.GetWidth()) : top_screen;
|
||||
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateX(top_screen.GetWidth());
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
@ -158,4 +192,4 @@ FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
|
||||
res.bottom_screen = bot_screen;
|
||||
return res;
|
||||
}
|
||||
}
|
||||
} // namespace Layout
|
||||
|
@ -53,6 +53,17 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa
|
||||
*/
|
||||
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a Frame with the Top screen and bottom
|
||||
* screen side by side
|
||||
* This is useful for devices with small screens, like the GPDWin
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be the left display
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool is_swapped);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a custom FramebufferLayout
|
||||
* @param width Window framebuffer width in pixels
|
||||
|
@ -36,4 +36,4 @@ void Apply() {
|
||||
Service::IR::ReloadInputDevices();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace Settings
|
||||
|
@ -15,6 +15,7 @@ enum class LayoutOption {
|
||||
Default,
|
||||
SingleScreen,
|
||||
LargeScreen,
|
||||
SideScreen,
|
||||
};
|
||||
|
||||
namespace NativeButton {
|
||||
@ -70,7 +71,7 @@ enum Values {
|
||||
static const std::array<const char*, NumAnalogs> mapping = {{
|
||||
"circle_pad", "c_stick",
|
||||
}};
|
||||
} // namespace NumAnalog
|
||||
} // namespace NativeAnalog
|
||||
|
||||
struct Values {
|
||||
// CheckNew3DS
|
||||
@ -137,4 +138,4 @@ struct Values {
|
||||
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
|
||||
|
||||
void Apply();
|
||||
}
|
||||
} // namespace Settings
|
||||
|
Loading…
Reference in New Issue
Block a user