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Hack: Workaround crash when loading state and gyro is used
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@ -207,6 +207,10 @@ void Module::UpdateAccelerometerCallback(u64 userdata, s64 cycles_late) {
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next_accelerometer_index = (next_accelerometer_index + 1) % mem->accelerometer.entries.size();
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Common::Vec3<float> accel;
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if (!motion_device) {
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is_device_reload_pending.exchange(true);
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return;
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}
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std::tie(accel, std::ignore) = motion_device->GetStatus();
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accel *= accelerometer_coef;
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// TODO(wwylele): do a time stretch like the one in UpdateGyroscopeCallback
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@ -254,6 +258,10 @@ void Module::UpdateGyroscopeCallback(u64 userdata, s64 cycles_late) {
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GyroscopeDataEntry& gyroscope_entry = mem->gyroscope.entries[mem->gyroscope.index];
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Common::Vec3<float> gyro;
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if (!motion_device) {
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is_device_reload_pending.exchange(true);
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return;
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}
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std::tie(std::ignore, gyro) = motion_device->GetStatus();
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double stretch = system.perf_stats->GetLastFrameTimeScale();
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gyro *= gyroscope_coef * static_cast<float>(stretch);
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