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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #4489 from FearlessTobi/port-ui-stuff
Port QT interface changes from yuzu.
This commit is contained in:
commit
3ede436053
@ -16,16 +16,15 @@ class ConfigureAudio : public QWidget {
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public:
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explicit ConfigureAudio(QWidget* parent = nullptr);
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~ConfigureAudio();
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~ConfigureAudio() override;
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void applyConfiguration();
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void retranslateUi();
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void setConfiguration();
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public slots:
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private:
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void updateAudioDevices(int sink_index);
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private:
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void setOutputSinkFromSinkID();
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void setAudioDeviceFromDeviceID();
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void setVolumeIndicatorText(int percentage);
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@ -16,7 +16,7 @@ class ConfigureCamera : public QWidget {
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public:
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explicit ConfigureCamera(QWidget* parent = nullptr);
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~ConfigureCamera();
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~ConfigureCamera() override;
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void applyConfiguration();
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void retranslateUi();
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@ -16,12 +16,11 @@ class ConfigureDebug : public QWidget {
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public:
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explicit ConfigureDebug(QWidget* parent = nullptr);
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~ConfigureDebug();
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~ConfigureDebug() override;
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void applyConfiguration();
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void retranslateUi();
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureDebug> ui;
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};
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@ -18,7 +18,7 @@ class ConfigureDialog : public QDialog {
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public:
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explicit ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry);
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~ConfigureDialog();
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~ConfigureDialog() override;
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void applyConfiguration();
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void UpdateVisibleTabs();
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@ -34,6 +34,5 @@ private:
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void setConfiguration();
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void retranslateUi();
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private:
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std::unique_ptr<Ui::ConfigureDialog> ui;
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};
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@ -18,7 +18,7 @@ class ConfigureGeneral : public QWidget {
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public:
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explicit ConfigureGeneral(QWidget* parent = nullptr);
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~ConfigureGeneral();
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~ConfigureGeneral() override;
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void PopulateHotkeyList(const HotkeyRegistry& registry);
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void ResetDefaults();
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@ -16,13 +16,12 @@ class ConfigureGraphics : public QWidget {
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public:
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explicit ConfigureGraphics(QWidget* parent = nullptr);
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~ConfigureGraphics();
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~ConfigureGraphics() override;
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void applyConfiguration();
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void retranslateUi();
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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QColor bg_color;
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};
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@ -221,6 +221,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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ui->buttonHome->setEnabled(false);
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}
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ConfigureInput::~ConfigureInput() = default;
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void ConfigureInput::applyConfiguration() {
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std::transform(buttons_param.begin(), buttons_param.end(), Settings::values.buttons.begin(),
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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@ -30,6 +30,7 @@ class ConfigureInput : public QWidget {
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public:
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explicit ConfigureInput(QWidget* parent = nullptr);
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~ConfigureInput() override;
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/// Save all button configurations to settings file
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void applyConfiguration();
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@ -46,7 +46,7 @@ class ConfigureMotionTouch : public QDialog {
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public:
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explicit ConfigureMotionTouch(QWidget* parent = nullptr);
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~ConfigureMotionTouch();
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~ConfigureMotionTouch() override;
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public slots:
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void applyConfiguration();
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@ -16,7 +16,7 @@ class ConfigureUi : public QWidget {
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public:
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explicit ConfigureUi(QWidget* parent = nullptr);
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~ConfigureUi();
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~ConfigureUi() override;
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void applyConfiguration();
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void retranslateUi();
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@ -17,19 +17,18 @@ class ConfigureWeb : public QWidget {
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public:
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explicit ConfigureWeb(QWidget* parent = nullptr);
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~ConfigureWeb();
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~ConfigureWeb() override;
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void applyConfiguration();
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void retranslateUi();
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void setConfiguration();
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public slots:
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private:
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void RefreshTelemetryID();
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void OnLoginChanged();
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void VerifyLogin();
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void OnLoginVerified();
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private:
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bool user_verified = true;
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QFutureWatcher<bool> verify_watcher;
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@ -287,6 +287,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet("QTreeView{ border: none; }");
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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@ -37,12 +37,13 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing) {
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// Breaks the callback loop.
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return false;
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}
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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const std::string physical_name = directory + DIR_SEP + virtual_name;
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const bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir && HasSupportedFileExtension(physical_name)) {
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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if (!loader)
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