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gl_rasterizer: check for GL_ARB_copy_image
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@ -61,6 +61,11 @@ RasterizerOpenGL::RasterizerOpenGL()
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"Shadow might not be able to render because of unsupported OpenGL extensions.");
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}
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if (!GLAD_GL_ARB_copy_image) {
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LOG_WARNING(Render_OpenGL,
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"ARB_copy_image not supported. Some games might produce artifacts.");
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}
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// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
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state.clip_distance[0] = true;
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@ -772,7 +777,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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}
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OGLTexture temp_tex;
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if (need_duplicate_texture) {
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if (need_duplicate_texture && GLAD_GL_ARB_copy_image) {
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// The game is trying to use a surface as a texture and framebuffer at the same time
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// which causes unpredictable behavior on the host.
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// Making a copy to sample from eliminates this issue and seems to be fairly cheap.
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