mirror of
https://github.com/Lime3DS/Lime3DS.git
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citra_qt: Implement UI for adding/editing/deleting cheats
The UI file is rewritten, to better make use of Qt's layouts (instead of depending on abstract geometry). "Add Cheat", "Save", "Delete" buttons are also added. The UI logic should be rather easy and usable (IMO), but the code may seem a bit dirty. If anyone has a better idea regarding UI logic design or code implementation, feel free to tell me about it.
This commit is contained in:
parent
573036b38e
commit
433176a9b9
@ -3,10 +3,12 @@
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QMessageBox>
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#include <QTableWidgetItem>
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#include "citra_qt/cheats.h"
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#include "core/cheats/cheat_base.h"
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#include "core/cheats/cheats.h"
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#include "core/cheats/gateway_cheat.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "ui_cheats.h"
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@ -21,14 +23,23 @@ CheatDialog::CheatDialog(QWidget* parent)
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ui->tableCheats->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
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ui->tableCheats->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->tableCheats->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed);
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ui->textDetails->setEnabled(false);
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ui->lineName->setEnabled(false);
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ui->textCode->setEnabled(false);
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ui->textNotes->setEnabled(false);
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const auto game_id = fmt::format(
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"{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id)));
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connect(ui->buttonClose, &QPushButton::released, this, &CheatDialog::OnCancel);
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connect(ui->buttonAddCheat, &QPushButton::released, this, &CheatDialog::OnAddCheat);
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connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected);
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connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited);
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connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->buttonSave, &QPushButton::released,
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[this] { SaveCheat(ui->tableCheats->currentRow()); });
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connect(ui->buttonDelete, &QPushButton::released, this, &CheatDialog::OnDeleteCheat);
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LoadCheats();
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}
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@ -36,7 +47,7 @@ CheatDialog::CheatDialog(QWidget* parent)
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CheatDialog::~CheatDialog() = default;
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void CheatDialog::LoadCheats() {
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const auto& cheats = Core::System::GetInstance().CheatEngine().GetCheats();
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cheats = Core::System::GetInstance().CheatEngine().GetCheats();
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ui->tableCheats->setRowCount(cheats.size());
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@ -56,20 +67,184 @@ void CheatDialog::LoadCheats() {
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}
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}
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bool CheatDialog::CheckSaveCheat() {
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auto answer = QMessageBox::warning(
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this, tr("Cheats"), tr("Would you like to save the current cheat?"),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, QMessageBox::Cancel);
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if (answer == QMessageBox::Yes) {
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return SaveCheat(last_row);
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} else {
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return answer != QMessageBox::Cancel;
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}
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}
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bool CheatDialog::SaveCheat(int row) {
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if (ui->lineName->text().isEmpty()) {
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QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter a cheat name."));
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return false;
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}
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if (ui->textCode->toPlainText().isEmpty()) {
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QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter the cheat code."));
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return false;
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}
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// Check if the cheat lines are valid
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auto code_lines = ui->textCode->toPlainText().split("\n", QString::SkipEmptyParts);
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for (int i = 0; i < code_lines.size(); ++i) {
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Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i].toStdString());
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if (cheat_line.valid)
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continue;
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auto answer = QMessageBox::warning(
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this, tr("Save Cheat"),
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tr("Cheat code line %1 is not valid.\nWould you like to ignore the error and continue?")
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.arg(i + 1),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No)
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return false;
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}
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auto cheat = std::make_shared<Cheats::GatewayCheat>(ui->lineName->text().toStdString(),
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ui->textCode->toPlainText().toStdString(),
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ui->textNotes->toPlainText().toStdString());
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if (newly_created) {
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Core::System::GetInstance().CheatEngine().AddCheat(cheat);
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newly_created = false;
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} else {
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Core::System::GetInstance().CheatEngine().UpdateCheat(row, cheat);
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}
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Core::System::GetInstance().CheatEngine().SaveCheatFile();
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int previous_row = ui->tableCheats->currentRow();
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int previous_col = ui->tableCheats->currentColumn();
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LoadCheats();
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ui->tableCheats->setCurrentCell(previous_row, previous_col);
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edited = false;
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ui->buttonSave->setEnabled(false);
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ui->buttonAddCheat->setEnabled(true);
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return true;
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}
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void CheatDialog::closeEvent(QCloseEvent* event) {
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if (edited && !CheckSaveCheat()) {
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event->ignore();
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return;
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}
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event->accept();
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}
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void CheatDialog::OnCancel() {
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close();
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}
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void CheatDialog::OnRowSelected(int row, int column) {
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ui->textDetails->setEnabled(true);
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if (row == last_row) {
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return;
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}
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if (edited && !CheckSaveCheat()) {
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ui->tableCheats->setCurrentCell(last_row, last_col);
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return;
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}
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if (row < cheats.size()) {
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if (newly_created) {
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// Remove the newly created dummy item
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newly_created = false;
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ui->tableCheats->setRowCount(ui->tableCheats->rowCount() - 1);
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}
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const auto& current_cheat = cheats[row];
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ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
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ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
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ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
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}
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edited = false;
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ui->buttonSave->setEnabled(false);
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ui->buttonDelete->setEnabled(true);
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ui->buttonAddCheat->setEnabled(true);
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ui->lineName->setEnabled(true);
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ui->textCode->setEnabled(true);
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ui->textNotes->setEnabled(true);
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const auto& current_cheat = Core::System::GetInstance().CheatEngine().GetCheats()[row];
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ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
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ui->textDetails->setPlainText(QString::fromStdString(current_cheat->ToString()));
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last_row = row;
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last_col = column;
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}
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void CheatDialog::OnCheckChanged(int state) {
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const QCheckBox* checkbox = qobject_cast<QCheckBox*>(sender());
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int row = static_cast<int>(checkbox->property("row").toInt());
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Core::System::GetInstance().CheatEngine().GetCheats()[row]->SetEnabled(state);
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cheats[row]->SetEnabled(state);
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Core::System::GetInstance().CheatEngine().SaveCheatFile();
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}
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void CheatDialog::OnTextEdited() {
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edited = true;
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ui->buttonSave->setEnabled(true);
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}
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void CheatDialog::OnDeleteCheat() {
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if (newly_created) {
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newly_created = false;
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} else {
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Core::System::GetInstance().CheatEngine().RemoveCheat(ui->tableCheats->currentRow());
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Core::System::GetInstance().CheatEngine().SaveCheatFile();
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}
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LoadCheats();
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if (cheats.empty()) {
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ui->lineName->setText("");
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ui->textCode->setPlainText("");
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ui->textNotes->setPlainText("");
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ui->lineName->setEnabled(false);
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ui->textCode->setEnabled(false);
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ui->textNotes->setEnabled(false);
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ui->buttonDelete->setEnabled(false);
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last_row = last_col = -1;
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} else {
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if (last_row >= ui->tableCheats->rowCount()) {
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last_row = ui->tableCheats->rowCount() - 1;
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}
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ui->tableCheats->setCurrentCell(last_row, last_col);
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const auto& current_cheat = cheats[last_row];
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ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
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ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
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ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
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}
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edited = false;
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ui->buttonSave->setEnabled(false);
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ui->buttonAddCheat->setEnabled(true);
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}
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void CheatDialog::OnAddCheat() {
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if (edited && !CheckSaveCheat()) {
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return;
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}
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int row = ui->tableCheats->rowCount();
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ui->tableCheats->setRowCount(row + 1);
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ui->tableCheats->setCurrentCell(row, 1);
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// create a dummy item
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ui->tableCheats->setItem(row, 1, new QTableWidgetItem(tr("[new cheat]")));
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ui->tableCheats->setItem(row, 2, new QTableWidgetItem(""));
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ui->lineName->setText("");
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ui->lineName->setPlaceholderText(tr("[new cheat]"));
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ui->textCode->setPlainText("");
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ui->textNotes->setPlainText("");
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ui->lineName->setEnabled(true);
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ui->textCode->setEnabled(true);
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ui->textNotes->setEnabled(true);
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ui->buttonSave->setEnabled(true);
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ui->buttonDelete->setEnabled(true);
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ui->buttonAddCheat->setEnabled(false);
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edited = false;
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newly_created = true;
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last_row = row;
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last_col = 1;
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}
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@ -7,6 +7,10 @@
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#include <memory>
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#include <QDialog>
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namespace Cheats {
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class CheatBase;
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}
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namespace Ui {
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class CheatDialog;
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} // namespace Ui
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@ -19,12 +23,38 @@ public:
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~CheatDialog();
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private:
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std::unique_ptr<Ui::CheatDialog> ui;
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/**
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* Loads the cheats from the CheatEngine, and populates the table.
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*/
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void LoadCheats();
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/**
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* Pops up a message box asking if the user wants to save the current cheat.
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* If the user selected Yes, attempts to save the current cheat.
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* @return true if the user selected No, or if the cheat was saved successfully
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* false if the user selected Cancel, or if the user selected Yes but saving failed
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*/
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bool CheckSaveCheat();
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/**
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* Saves the current cheat as the row-th cheat in the cheat list.
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* @return true if the cheat is saved successfully, false otherwise
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*/
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bool SaveCheat(int row);
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnCancel();
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void OnRowSelected(int row, int column);
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void OnCheckChanged(int state);
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void OnTextEdited();
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void OnDeleteCheat();
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void OnAddCheat();
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private:
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std::unique_ptr<Ui::CheatDialog> ui;
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std::vector<std::shared_ptr<Cheats::CheatBase>> cheats;
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bool edited = false, newly_created = false;
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int last_row = -1, last_col = -1;
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};
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@ -22,182 +22,192 @@
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<property name="windowTitle">
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<string>Cheats</string>
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</property>
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<widget class="QLabel" name="labelTitle">
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<property name="geometry">
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<rect>
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<x>10</x>
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<y>10</y>
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<width>300</width>
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<height>31</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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<property name="text">
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<string>Title ID:</string>
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</property>
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</widget>
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<widget class="QWidget" name="horizontalLayoutWidget">
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<property name="geometry">
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<rect>
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<x>10</x>
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<y>570</y>
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<width>841</width>
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<height>41</height>
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</rect>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="buttonClose">
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<property name="text">
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<string>Close</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="verticalLayoutWidget">
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<property name="geometry">
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<rect>
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<x>10</x>
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<y>80</y>
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<width>551</width>
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<height>471</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QTableWidget" name="tableCheats">
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<property name="editTriggers">
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<set>QAbstractItemView::NoEditTriggers</set>
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</property>
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<property name="selectionBehavior">
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<enum>QAbstractItemView::SelectRows</enum>
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</property>
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<property name="showGrid">
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<bool>false</bool>
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</property>
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<property name="columnCount">
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<number>3</number>
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</property>
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<attribute name="horizontalHeaderVisible">
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<bool>true</bool>
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</attribute>
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<attribute name="verticalHeaderVisible">
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<bool>false</bool>
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</attribute>
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<column>
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<property name="text">
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<string/>
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<layout class="QVBoxLayout">
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<item>
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<layout class="QHBoxLayout">
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<item>
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<widget class="QLabel" name="labelTitle">
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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</column>
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<column>
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<property name="text">
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<string>Name</string>
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<string>Title ID:</string>
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</property>
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</column>
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<column>
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</widget>
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</item>
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<item>
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<spacer>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="buttonAddCheat">
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<property name="text">
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<string>Type</string>
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<string>Add Cheat</string>
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</property>
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</column>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QLabel" name="labelAvailableCheats">
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<property name="geometry">
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<rect>
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<x>10</x>
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<y>60</y>
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<width>121</width>
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<height>16</height>
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</rect>
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</property>
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<property name="text">
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<string>Available Cheats:</string>
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</property>
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</widget>
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<widget class="QWidget" name="verticalLayoutWidget_2">
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<property name="geometry">
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<rect>
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<x>580</x>
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<y>440</y>
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<width>271</width>
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<height>111</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QPlainTextEdit" name="textNotes">
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<property name="readOnly">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QLabel" name="labelNotes">
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<property name="geometry">
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<rect>
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<x>580</x>
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<y>420</y>
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<width>111</width>
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<height>16</height>
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</rect>
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</property>
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<property name="text">
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<string>Notes:</string>
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</property>
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</widget>
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<widget class="QWidget" name="verticalLayoutWidget_3">
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<property name="geometry">
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<rect>
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<x>580</x>
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<y>80</y>
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<width>271</width>
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<height>311</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QPlainTextEdit" name="textDetails">
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<property name="readOnly">
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<bool>true</bool>
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</property>
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</widget>
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</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QLabel" name="labelDetails">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>580</x>
|
||||
<y>60</y>
|
||||
<width>55</width>
|
||||
<height>16</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Code:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="labelAvailableCheats">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>10</x>
|
||||
<y>60</y>
|
||||
<width>121</width>
|
||||
<height>16</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Available Cheats:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTableWidget" name="tableCheats">
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="selectionBehavior">
|
||||
<enum>QAbstractItemView::SelectRows</enum>
|
||||
</property>
|
||||
<property name="selectionMode">
|
||||
<enum>QAbstractItemView::SingleSelection</enum>
|
||||
</property>
|
||||
<property name="showGrid">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="columnCount">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<attribute name="horizontalHeaderVisible">
|
||||
<bool>true</bool>
|
||||
</attribute>
|
||||
<attribute name="verticalHeaderVisible">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Name</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Type</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<spacer>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonSave">
|
||||
<property name="text">
|
||||
<string>Save</string>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonDelete">
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="labelName">
|
||||
<property name="text">
|
||||
<string>Name:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="lineName"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="labelNotes">
|
||||
<property name="text">
|
||||
<string>Notes:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPlainTextEdit" name="textNotes"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="labelCode">
|
||||
<property name="text">
|
||||
<string>Code:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPlainTextEdit" name="textCode"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<spacer>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonClose">
|
||||
<property name="text">
|
||||
<string>Close</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
Loading…
Reference in New Issue
Block a user