mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 00:15:06 +01:00
Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
This commit is contained in:
commit
439d550850
@ -35,6 +35,7 @@
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#include "core/file_sys/cia_container.h"
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#include "core/frontend/applets/default_applets.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/cfg/cfg.h"
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@ -347,7 +348,7 @@ int main(int argc, char** argv) {
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>());
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std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
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Frontend::ScopeAcquireContext scope(*emu_window);
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Core::System& system{Core::System::GetInstance()};
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const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
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@ -411,9 +412,11 @@ int main(int argc, char** argv) {
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system.VideoDumper().StartDumping(dump_video, "webm", layout);
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}
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std::thread render_thread([&emu_window] { emu_window->Present(); });
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while (emu_window->IsOpen()) {
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system.RunLoop();
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}
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render_thread.join();
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Core::Movie::GetInstance().Shutdown();
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if (system.VideoDumper().IsDumping()) {
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@ -121,10 +121,11 @@ void Config::ReadValues() {
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.vsync_enabled = sdl2_config->GetBoolean("Renderer", "vsync_enabled", false);
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_vsync_new =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1));
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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@ -112,15 +112,16 @@ shaders_accurate_mul =
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
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# so only turn this off if you notice a speed difference.
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# 0: Off, 1 (default): On
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use_vsync_new =
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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# factor for the 3DS resolution
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resolution_factor =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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vsync_enabled =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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use_frame_limit =
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@ -20,6 +20,28 @@
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#include "input_common/motion_emu.h"
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#include "input_common/sdl/sdl.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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SharedContext_SDL2::SharedContext_SDL2() {
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window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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context = SDL_GL_CreateContext(window);
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}
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SharedContext_SDL2::~SharedContext_SDL2() {
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DoneCurrent();
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SDL_GL_DeleteContext(context);
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SDL_DestroyWindow(window);
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}
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void SharedContext_SDL2::MakeCurrent() {
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SDL_GL_MakeCurrent(window, context);
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}
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void SharedContext_SDL2::DoneCurrent() {
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SDL_GL_MakeCurrent(window, nullptr);
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}
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
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@ -135,6 +157,10 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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// Enable context sharing for the shared context
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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// Enable vsync
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SDL_GL_SetSwapInterval(1);
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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@ -150,16 +176,24 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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exit(1);
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}
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dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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if (fullscreen) {
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Fullscreen();
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}
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gl_context = SDL_GL_CreateContext(render_window);
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window_context = SDL_GL_CreateContext(render_window);
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core_context = CreateSharedContext();
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if (gl_context == nullptr) {
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if (window_context == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
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exit(1);
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}
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if (core_context == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
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exit(1);
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}
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auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
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@ -171,23 +205,31 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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SDL_GL_SetSwapInterval(Settings::values.vsync_enabled);
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LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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Settings::LogSettings();
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DoneCurrent();
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}
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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core_context.reset();
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Network::Shutdown();
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InputCommon::Shutdown();
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SDL_GL_DeleteContext(gl_context);
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SDL_GL_DeleteContext(window_context);
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SDL_Quit();
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}
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void EmuWindow_SDL2::SwapBuffers() {
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std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const {
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return std::make_unique<SharedContext_SDL2>();
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}
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void EmuWindow_SDL2::Present() {
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SDL_GL_MakeCurrent(render_window, window_context);
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SDL_GL_SetSwapInterval(1);
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while (IsOpen()) {
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VideoCore::g_renderer->TryPresent(100);
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SDL_GL_SwapWindow(render_window);
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}
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SDL_GL_MakeCurrent(render_window, nullptr);
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}
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void EmuWindow_SDL2::PollEvents() {
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@ -256,11 +298,11 @@ void EmuWindow_SDL2::PollEvents() {
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}
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void EmuWindow_SDL2::MakeCurrent() {
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SDL_GL_MakeCurrent(render_window, gl_context);
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core_context->MakeCurrent();
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}
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void EmuWindow_SDL2::DoneCurrent() {
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SDL_GL_MakeCurrent(render_window, nullptr);
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core_context->DoneCurrent();
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}
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
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@ -10,13 +10,29 @@
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struct SDL_Window;
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class SharedContext_SDL2 : public Frontend::GraphicsContext {
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public:
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using SDL_GLContext = void*;
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SharedContext_SDL2();
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~SharedContext_SDL2() override;
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void MakeCurrent() override;
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void DoneCurrent() override;
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private:
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SDL_GLContext context;
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SDL_Window* window;
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};
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class EmuWindow_SDL2 : public Frontend::EmuWindow {
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public:
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explicit EmuWindow_SDL2(bool fullscreen);
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~EmuWindow_SDL2();
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/// Swap buffers to display the next frame
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void SwapBuffers() override;
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void Present();
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/// Polls window events
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void PollEvents() override;
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@ -30,6 +46,9 @@ public:
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/// Whether the window is still open, and a close request hasn't yet been sent
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bool IsOpen() const;
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/// Creates a new context that is shared with the current context
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std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
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private:
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/// Called by PollEvents when a key is pressed or released.
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void OnKeyEvent(int key, u8 state);
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@ -67,9 +86,16 @@ private:
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/// Internal SDL2 render window
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SDL_Window* render_window;
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/// Fake hidden window for the core context
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SDL_Window* dummy_window;
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using SDL_GLContext = void*;
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/// The OpenGL context associated with the window
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SDL_GLContext gl_context;
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SDL_GLContext window_context;
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/// The OpenGL context associated with the core
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std::unique_ptr<Frontend::GraphicsContext> core_context;
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/// Keeps track of how often to update the title bar during gameplay
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u32 last_time = 0;
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@ -1,31 +1,50 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QApplication>
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#include <QDragEnterEvent>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QOpenGLWindow>
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#include <QScreen>
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#include <QWindow>
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#include <fmt/format.h>
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/main.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "core/3ds.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
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EmuThread::~EmuThread() = default;
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static GMainWindow* GetMainWindow() {
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for (QWidget* w : qApp->topLevelWidgets()) {
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if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
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return main;
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}
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}
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return nullptr;
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}
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void EmuThread::run() {
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render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
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Frontend::ScopeAcquireContext scope(core_context);
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step.
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@ -72,48 +91,104 @@ void EmuThread::run() {
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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render_window->moveContext();
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}
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
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// context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QGLWidget {
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {}
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: QWindow(parent), event_handler(event_handler),
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context(new QOpenGLContext(shared_context->parent())) {
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void paintEvent(QPaintEvent* ev) override {
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if (do_painting) {
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QPainter painter(this);
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}
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}
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(Settings::values.use_vsync_new ? 1 : 0);
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this->setFormat(format);
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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context->setShareContext(shared_context);
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context->setScreen(this->screen());
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context->setFormat(format);
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context->create();
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void DisablePainting() {
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do_painting = false;
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}
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void EnablePainting() {
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do_painting = true;
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}
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LOG_WARNING(Frontend, "OpenGLWindow context format Interval {}",
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context->format().swapInterval());
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private:
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GRenderWindow* parent;
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bool do_painting;
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};
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LOG_WARNING(Frontend, "OpenGLWindow surface format interval {}", this->format().swapInterval());
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setSurfaceType(QWindow::OpenGLSurface);
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|
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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}
|
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|
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OpenGLWindow::~OpenGLWindow() {
|
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context->doneCurrent();
|
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}
|
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|
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void OpenGLWindow::Present() {
|
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if (!isExposed())
|
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return;
|
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context->makeCurrent(this);
|
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VideoCore::g_renderer->TryPresent(100);
|
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context->swapBuffers(this);
|
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auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>();
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f->glFinish();
|
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QWindow::requestUpdate();
|
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}
|
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|
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bool OpenGLWindow::event(QEvent* event) {
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switch (event->type()) {
|
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case QEvent::UpdateRequest:
|
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Present();
|
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return true;
|
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case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
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case QEvent::MouseButtonDblClick:
|
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case QEvent::MouseMove:
|
||||
case QEvent::KeyPress:
|
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case QEvent::KeyRelease:
|
||||
case QEvent::FocusIn:
|
||||
case QEvent::FocusOut:
|
||||
case QEvent::FocusAboutToChange:
|
||||
case QEvent::Enter:
|
||||
case QEvent::Leave:
|
||||
case QEvent::Wheel:
|
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case QEvent::TabletMove:
|
||||
case QEvent::TabletPress:
|
||||
case QEvent::TabletRelease:
|
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case QEvent::TabletEnterProximity:
|
||||
case QEvent::TabletLeaveProximity:
|
||||
case QEvent::TouchBegin:
|
||||
case QEvent::TouchUpdate:
|
||||
case QEvent::TouchEnd:
|
||||
case QEvent::InputMethodQuery:
|
||||
case QEvent::TouchCancel:
|
||||
return QCoreApplication::sendEvent(event_handler, event);
|
||||
case QEvent::Drop:
|
||||
GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
|
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return true;
|
||||
case QEvent::DragResponse:
|
||||
case QEvent::DragEnter:
|
||||
case QEvent::DragLeave:
|
||||
case QEvent::DragMove:
|
||||
GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
|
||||
return true;
|
||||
default:
|
||||
return QWindow::event(event);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLWindow::exposeEvent(QExposeEvent* event) {
|
||||
QWindow::requestUpdate();
|
||||
QWindow::exposeEvent(event);
|
||||
}
|
||||
|
||||
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
||||
: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
|
||||
: QWidget(parent), emu_thread(emu_thread) {
|
||||
|
||||
setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
|
||||
auto layout = new QHBoxLayout(this);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
InputCommon::Init();
|
||||
}
|
||||
|
||||
@ -121,35 +196,12 @@ GRenderWindow::~GRenderWindow() {
|
||||
InputCommon::Shutdown();
|
||||
}
|
||||
|
||||
void GRenderWindow::moveContext() {
|
||||
DoneCurrent();
|
||||
|
||||
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
|
||||
// back.
|
||||
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
|
||||
? emu_thread
|
||||
: qApp->thread();
|
||||
child->context()->moveToThread(thread);
|
||||
}
|
||||
|
||||
void GRenderWindow::SwapBuffers() {
|
||||
// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
|
||||
// since we never call `doneCurrent` in this thread.
|
||||
// However:
|
||||
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
|
||||
// since the last time `swapBuffers` was executed;
|
||||
// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
|
||||
child->makeCurrent();
|
||||
|
||||
child->swapBuffers();
|
||||
}
|
||||
|
||||
void GRenderWindow::MakeCurrent() {
|
||||
child->makeCurrent();
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void GRenderWindow::DoneCurrent() {
|
||||
child->doneCurrent();
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void GRenderWindow::PollEvents() {}
|
||||
@ -163,8 +215,8 @@ void GRenderWindow::OnFramebufferSizeChanged() {
|
||||
// Screen changes potentially incur a change in screen DPI, hence we should update the
|
||||
// framebuffer size
|
||||
const qreal pixel_ratio = windowPixelRatio();
|
||||
const u32 width = child->QPaintDevice::width() * pixel_ratio;
|
||||
const u32 height = child->QPaintDevice::height() * pixel_ratio;
|
||||
const u32 width = this->width() * pixel_ratio;
|
||||
const u32 height = this->height() * pixel_ratio;
|
||||
UpdateCurrentFramebufferLayout(width, height);
|
||||
}
|
||||
|
||||
@ -194,8 +246,7 @@ QByteArray GRenderWindow::saveGeometry() {
|
||||
}
|
||||
|
||||
qreal GRenderWindow::windowPixelRatio() const {
|
||||
// windowHandle() might not be accessible until the window is displayed to screen.
|
||||
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
|
||||
return devicePixelRatio();
|
||||
}
|
||||
|
||||
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
|
||||
@ -279,15 +330,19 @@ void GRenderWindow::TouchEndEvent() {
|
||||
}
|
||||
|
||||
bool GRenderWindow::event(QEvent* event) {
|
||||
if (event->type() == QEvent::TouchBegin) {
|
||||
switch (event->type()) {
|
||||
case QEvent::TouchBegin:
|
||||
TouchBeginEvent(static_cast<QTouchEvent*>(event));
|
||||
return true;
|
||||
} else if (event->type() == QEvent::TouchUpdate) {
|
||||
case QEvent::TouchUpdate:
|
||||
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
|
||||
return true;
|
||||
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
|
||||
case QEvent::TouchEnd:
|
||||
case QEvent::TouchCancel:
|
||||
TouchEndEvent();
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return QWidget::event(event);
|
||||
@ -298,45 +353,36 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
||||
InputCommon::GetKeyboard()->ReleaseAllKeys();
|
||||
}
|
||||
|
||||
void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
|
||||
NotifyClientAreaSizeChanged(std::make_pair(width, height));
|
||||
void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
||||
QWidget::resizeEvent(event);
|
||||
OnFramebufferSizeChanged();
|
||||
}
|
||||
|
||||
void GRenderWindow::InitRenderTarget() {
|
||||
if (child) {
|
||||
delete child;
|
||||
}
|
||||
ReleaseRenderTarget();
|
||||
|
||||
if (layout()) {
|
||||
delete layout();
|
||||
}
|
||||
|
||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
QGLFormat fmt;
|
||||
fmt.setVersion(3, 3);
|
||||
fmt.setProfile(QGLFormat::CoreProfile);
|
||||
fmt.setSwapInterval(Settings::values.vsync_enabled);
|
||||
|
||||
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
|
||||
fmt.setOption(QGL::NoDeprecatedFunctions);
|
||||
|
||||
child = new GGLWidgetInternal(fmt, this);
|
||||
QBoxLayout* layout = new QHBoxLayout(this);
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
core_context = CreateSharedContext();
|
||||
resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
||||
layout->addWidget(child);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
|
||||
OnFramebufferSizeChanged();
|
||||
NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
|
||||
|
||||
BackupGeometry();
|
||||
}
|
||||
|
||||
void GRenderWindow::ReleaseRenderTarget() {
|
||||
if (child_widget) {
|
||||
layout()->removeWidget(child_widget);
|
||||
delete child_widget;
|
||||
child_widget = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
||||
if (res_scale == 0)
|
||||
res_scale = VideoCore::GetResolutionScaleFactor();
|
||||
@ -361,18 +407,40 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
|
||||
|
||||
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
||||
this->emu_thread = emu_thread;
|
||||
child->DisablePainting();
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStopping() {
|
||||
emu_thread = nullptr;
|
||||
child->EnablePainting();
|
||||
}
|
||||
|
||||
void GRenderWindow::showEvent(QShowEvent* event) {
|
||||
QWidget::showEvent(event);
|
||||
|
||||
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
||||
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
||||
Qt::UniqueConnection);
|
||||
}
|
||||
|
||||
std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
||||
return std::make_unique<GLContext>(QOpenGLContext::globalShareContext());
|
||||
}
|
||||
|
||||
GLContext::GLContext(QOpenGLContext* shared_context)
|
||||
: context(new QOpenGLContext(shared_context->parent())),
|
||||
surface(new QOffscreenSurface(nullptr)) {
|
||||
|
||||
// disable vsync for any shared contexts
|
||||
auto format = shared_context->format();
|
||||
format.setSwapInterval(0);
|
||||
|
||||
context->setShareContext(shared_context);
|
||||
context->setFormat(format);
|
||||
context->create();
|
||||
surface->setParent(shared_context->parent());
|
||||
surface->setFormat(format);
|
||||
surface->create();
|
||||
}
|
||||
|
||||
void GLContext::MakeCurrent() {
|
||||
context->makeCurrent(surface);
|
||||
}
|
||||
|
||||
void GLContext::DoneCurrent() {
|
||||
context->doneCurrent();
|
||||
}
|
||||
|
@ -7,9 +7,9 @@
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
@ -17,16 +17,30 @@
|
||||
class QKeyEvent;
|
||||
class QScreen;
|
||||
class QTouchEvent;
|
||||
class QOffscreenSurface;
|
||||
class QOpenGLContext;
|
||||
|
||||
class GGLWidgetInternal;
|
||||
class GMainWindow;
|
||||
class GRenderWindow;
|
||||
|
||||
class GLContext : public Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit GLContext(QOpenGLContext* shared_context);
|
||||
|
||||
void MakeCurrent() override;
|
||||
|
||||
void DoneCurrent() override;
|
||||
|
||||
private:
|
||||
QOpenGLContext* context;
|
||||
QOffscreenSurface* surface;
|
||||
};
|
||||
|
||||
class EmuThread final : public QThread {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit EmuThread(GRenderWindow* render_window);
|
||||
explicit EmuThread(Frontend::GraphicsContext& context);
|
||||
~EmuThread() override;
|
||||
|
||||
/**
|
||||
@ -80,7 +94,7 @@ private:
|
||||
std::mutex running_mutex;
|
||||
std::condition_variable running_cv;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
Frontend::GraphicsContext& core_context;
|
||||
|
||||
signals:
|
||||
/**
|
||||
@ -104,6 +118,24 @@ signals:
|
||||
void ErrorThrown(Core::System::ResultStatus, std::string);
|
||||
};
|
||||
|
||||
class OpenGLWindow : public QWindow {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context);
|
||||
|
||||
~OpenGLWindow();
|
||||
|
||||
void Present();
|
||||
|
||||
protected:
|
||||
bool event(QEvent* event) override;
|
||||
void exposeEvent(QExposeEvent* event) override;
|
||||
|
||||
private:
|
||||
QOpenGLContext* context;
|
||||
QWidget* event_handler;
|
||||
};
|
||||
|
||||
class GRenderWindow : public QWidget, public Frontend::EmuWindow {
|
||||
Q_OBJECT
|
||||
|
||||
@ -111,11 +143,11 @@ public:
|
||||
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
||||
~GRenderWindow() override;
|
||||
|
||||
// EmuWindow implementation
|
||||
void SwapBuffers() override;
|
||||
// EmuWindow implementation.
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void PollEvents() override;
|
||||
std::unique_ptr<Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
void BackupGeometry();
|
||||
void RestoreGeometry();
|
||||
@ -126,6 +158,8 @@ public:
|
||||
|
||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
@ -137,14 +171,14 @@ public:
|
||||
|
||||
void focusOutEvent(QFocusEvent* event) override;
|
||||
|
||||
void OnClientAreaResized(u32 width, u32 height);
|
||||
|
||||
void InitRenderTarget();
|
||||
|
||||
/// Destroy the previous run's child_widget which should also destroy the child_window
|
||||
void ReleaseRenderTarget();
|
||||
|
||||
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
|
||||
|
||||
public slots:
|
||||
void moveContext(); // overridden
|
||||
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
@ -162,10 +196,18 @@ private:
|
||||
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
||||
|
||||
GGLWidgetInternal* child;
|
||||
std::unique_ptr<GraphicsContext> core_context;
|
||||
|
||||
QByteArray geometry;
|
||||
|
||||
/// Native window handle that backs this presentation widget
|
||||
QWindow* child_window = nullptr;
|
||||
|
||||
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
|
||||
/// put the child_window into a widget then add it to the layout. This child_widget can be
|
||||
/// parented to GRenderWindow and use Qt's lifetime system
|
||||
QWidget* child_widget = nullptr;
|
||||
|
||||
EmuThread* emu_thread;
|
||||
|
||||
/// Temporary storage of the screenshot taken
|
||||
|
@ -430,9 +430,9 @@ void Config::ReadRendererValues() {
|
||||
Settings::values.shaders_accurate_mul =
|
||||
ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
|
||||
Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool();
|
||||
Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
|
||||
Settings::values.resolution_factor =
|
||||
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
|
||||
Settings::values.vsync_enabled = ReadSetting(QStringLiteral("vsync_enabled"), false).toBool();
|
||||
Settings::values.use_frame_limit =
|
||||
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
||||
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
||||
@ -859,8 +859,8 @@ void Config::SaveRendererValues() {
|
||||
WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul,
|
||||
false);
|
||||
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
|
||||
WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
|
||||
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
|
||||
WriteSetting(QStringLiteral("vsync_enabled"), Settings::values.vsync_enabled, false);
|
||||
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
||||
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||
|
||||
|
@ -18,6 +18,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
SetConfiguration();
|
||||
|
||||
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
|
||||
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
|
||||
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
|
||||
auto checked = ui->toggle_hw_renderer->isChecked();
|
||||
ui->hw_renderer_group->setEnabled(checked);
|
||||
@ -46,6 +48,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
|
||||
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
|
||||
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
|
||||
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
@ -53,6 +56,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
|
||||
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
|
||||
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
|
||||
Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureGraphics::RetranslateUI() {
|
||||
|
@ -105,6 +105,25 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Advanced</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_vsync_new">
|
||||
<property name="toolTip">
|
||||
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable VSync</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
|
@ -5,12 +5,11 @@
|
||||
#include <clocale>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <glad/glad.h>
|
||||
#define QT_NO_OPENGL
|
||||
#include <QDesktopWidget>
|
||||
#include <QFileDialog>
|
||||
#include <QFutureWatcher>
|
||||
#include <QMessageBox>
|
||||
#include <QOpenGLFunctions_3_3_Core>
|
||||
#include <QSysInfo>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include <QtGui>
|
||||
@ -72,6 +71,7 @@
|
||||
#include "core/file_sys/archive_extsavedata.h"
|
||||
#include "core/file_sys/archive_source_sd_savedata.h"
|
||||
#include "core/frontend/applets/default_applets.h"
|
||||
#include "core/frontend/scope_acquire_context.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "core/hle/service/nfc/nfc.h"
|
||||
@ -768,13 +768,14 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
ShutdownGame();
|
||||
|
||||
render_window->InitRenderTarget();
|
||||
render_window->MakeCurrent();
|
||||
|
||||
Frontend::ScopeAcquireContext scope(*render_window);
|
||||
|
||||
const QString below_gl33_title = tr("OpenGL 3.3 Unsupported");
|
||||
const QString below_gl33_message = tr("Your GPU may not support OpenGL 3.3, or you do not "
|
||||
"have the latest graphics driver.");
|
||||
|
||||
if (!gladLoadGL()) {
|
||||
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_3_3_Core>()) {
|
||||
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
|
||||
return false;
|
||||
}
|
||||
@ -893,9 +894,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
emu_thread = std::make_unique<EmuThread>(render_window);
|
||||
emu_thread = std::make_unique<EmuThread>(*render_window);
|
||||
emit EmulationStarting(emu_thread.get());
|
||||
render_window->moveContext();
|
||||
emu_thread->start();
|
||||
|
||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
@ -1019,6 +1019,9 @@ void GMainWindow::ShutdownGame() {
|
||||
UpdateWindowTitle();
|
||||
|
||||
game_path.clear();
|
||||
|
||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||
render_window->ReleaseRenderTarget();
|
||||
}
|
||||
|
||||
void GMainWindow::StoreRecentFile(const QString& filename) {
|
||||
@ -1869,14 +1872,33 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
||||
static bool IsSingleFileDropEvent(QDropEvent* event) {
|
||||
const QMimeData* mimeData = event->mimeData();
|
||||
return mimeData->hasUrls() && mimeData->urls().length() == 1;
|
||||
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
||||
return mime->hasUrls() && mime->urls().length() == 1;
|
||||
}
|
||||
|
||||
void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
if (!IsSingleFileDropEvent(event)) {
|
||||
return;
|
||||
static const std::array<std::string, 8> AcceptedExtensions = {"cci", "3ds", "cxi", "bin",
|
||||
"3dsx", "app", "elf", "axf"};
|
||||
|
||||
static bool IsCorrectFileExtension(const QMimeData* mime) {
|
||||
const QString& filename = mime->urls().at(0).toLocalFile();
|
||||
return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(),
|
||||
QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end();
|
||||
}
|
||||
|
||||
static bool IsAcceptableDropEvent(QDropEvent* event) {
|
||||
return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData());
|
||||
}
|
||||
|
||||
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
||||
if (IsAcceptableDropEvent(event)) {
|
||||
event->setDropAction(Qt::DropAction::LinkAction);
|
||||
event->accept();
|
||||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::DropAction(QDropEvent* event) {
|
||||
if (!IsAcceptableDropEvent(event)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const QMimeData* mime_data = event->mimeData();
|
||||
@ -1891,16 +1913,19 @@ void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
BootGame(filename);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
DropAction(event);
|
||||
}
|
||||
|
||||
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
||||
if (IsSingleFileDropEvent(event)) {
|
||||
event->acceptProposedAction();
|
||||
}
|
||||
AcceptDropEvent(event);
|
||||
}
|
||||
|
||||
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
||||
event->acceptProposedAction();
|
||||
AcceptDropEvent(event);
|
||||
}
|
||||
|
||||
bool GMainWindow::ConfirmChangeGame() {
|
||||
@ -2050,11 +2075,20 @@ int main(int argc, char* argv[]) {
|
||||
QCoreApplication::setOrganizationName("Citra team");
|
||||
QCoreApplication::setApplicationName("Citra");
|
||||
|
||||
QSurfaceFormat format;
|
||||
format.setVersion(3, 3);
|
||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
format.setSwapInterval(0);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
QSurfaceFormat::setDefaultFormat(format);
|
||||
|
||||
#ifdef __APPLE__
|
||||
std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
||||
chdir(bin_path.c_str());
|
||||
#endif
|
||||
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
||||
|
@ -41,6 +41,7 @@ class QProgressBar;
|
||||
class RegistersWidget;
|
||||
class Updater;
|
||||
class WaitTreeWidget;
|
||||
|
||||
namespace DiscordRPC {
|
||||
class DiscordInterface;
|
||||
}
|
||||
@ -69,8 +70,12 @@ public:
|
||||
GameList* game_list;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
void AcceptDropEvent(QDropEvent* event);
|
||||
|
||||
public slots:
|
||||
void OnAppFocusStateChanged(Qt::ApplicationState state);
|
||||
|
||||
signals:
|
||||
|
||||
/**
|
||||
@ -78,8 +83,8 @@ signals:
|
||||
* about to start. At this time, the core system emulation has been initialized, and all
|
||||
* emulation handles and memory should be valid.
|
||||
*
|
||||
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
|
||||
* access/change emulation state).
|
||||
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need
|
||||
* to access/change emulation state).
|
||||
*/
|
||||
void EmulationStarting(EmuThread* emu_thread);
|
||||
|
||||
|
@ -106,6 +106,8 @@ add_library(core STATIC
|
||||
frontend/input.h
|
||||
frontend/mic.h
|
||||
frontend/mic.cpp
|
||||
frontend/scope_acquire_context.cpp
|
||||
frontend/scope_acquire_context.h
|
||||
gdbstub/gdbstub.cpp
|
||||
gdbstub/gdbstub.h
|
||||
hle/applets/applet.cpp
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
namespace Frontend {
|
||||
|
||||
GraphicsContext::~GraphicsContext() = default;
|
||||
|
||||
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
||||
public std::enable_shared_from_this<TouchState> {
|
||||
public:
|
||||
|
@ -12,6 +12,61 @@
|
||||
|
||||
namespace Frontend {
|
||||
|
||||
struct Frame;
|
||||
/**
|
||||
* For smooth Vsync rendering, we want to always present the latest frame that the core generates,
|
||||
* but also make sure that rendering happens at the pace that the frontend dictates. This is a
|
||||
* helper class that the renderer can define to sync frames between the render thread and the
|
||||
* presentation thread
|
||||
*/
|
||||
class TextureMailbox {
|
||||
public:
|
||||
virtual ~TextureMailbox() = default;
|
||||
|
||||
/**
|
||||
* Recreate the render objects attached to this frame with the new specified width/height
|
||||
*/
|
||||
virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
|
||||
|
||||
/**
|
||||
* Recreate the presentation objects attached to this frame with the new specified width/height
|
||||
*/
|
||||
virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
|
||||
|
||||
/**
|
||||
* Render thread calls this to get an available frame to present
|
||||
*/
|
||||
virtual Frontend::Frame* GetRenderFrame() = 0;
|
||||
|
||||
/**
|
||||
* Render thread calls this after draw commands are done to add to the presentation mailbox
|
||||
*/
|
||||
virtual void ReleaseRenderFrame(Frame* frame) = 0;
|
||||
|
||||
/**
|
||||
* Presentation thread calls this to get the latest frame available to present. If there is no
|
||||
* frame available after timeout, returns the previous frame. If there is no previous frame it
|
||||
* returns nullptr
|
||||
*/
|
||||
virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Represents a graphics context that can be used for background computation or drawing. If the
|
||||
* graphics backend doesn't require the context, then the implementation of these methods can be
|
||||
* stubs
|
||||
*/
|
||||
class GraphicsContext {
|
||||
public:
|
||||
virtual ~GraphicsContext();
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
virtual void MakeCurrent() = 0;
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
||||
virtual void DoneCurrent() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Abstraction class used to provide an interface between emulation code and the frontend
|
||||
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
||||
@ -30,7 +85,7 @@ namespace Frontend {
|
||||
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
|
||||
* re-read the upper points again and think about it if you don't see this.
|
||||
*/
|
||||
class EmuWindow {
|
||||
class EmuWindow : public GraphicsContext {
|
||||
public:
|
||||
/// Data structure to store emuwindow configuration
|
||||
struct WindowConfig {
|
||||
@ -40,17 +95,21 @@ public:
|
||||
std::pair<unsigned, unsigned> min_client_area_size;
|
||||
};
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
/// Polls window events
|
||||
virtual void PollEvents() = 0;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
virtual void MakeCurrent() = 0;
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
||||
virtual void DoneCurrent() = 0;
|
||||
/**
|
||||
* Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
|
||||
* context can be used from other threads for background graphics computation. If the frontend
|
||||
* is using a graphics backend that doesn't need anything specific to run on a different thread,
|
||||
* then it can use a stubbed implemenation for GraphicsContext.
|
||||
*
|
||||
* If the return value is null, then the core should assume that the frontend cannot provide a
|
||||
* Shared Context
|
||||
*/
|
||||
virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
|
||||
@ -102,6 +161,8 @@ public:
|
||||
*/
|
||||
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
|
||||
|
||||
std::unique_ptr<TextureMailbox> mailbox = nullptr;
|
||||
|
||||
protected:
|
||||
EmuWindow();
|
||||
virtual ~EmuWindow();
|
||||
@ -131,15 +192,6 @@ protected:
|
||||
framebuffer_layout = layout;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update internal client area size with the given parameter.
|
||||
* @note EmuWindow implementations will usually use this in window resize event handlers.
|
||||
*/
|
||||
void NotifyClientAreaSizeChanged(const std::pair<unsigned, unsigned>& size) {
|
||||
client_area_width = size.first;
|
||||
client_area_height = size.second;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Handler called when the minimal client area was requested to be changed via SetConfig.
|
||||
@ -152,9 +204,6 @@ private:
|
||||
|
||||
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
|
||||
|
||||
unsigned client_area_width; ///< Current client width, should be set by window impl.
|
||||
unsigned client_area_height; ///< Current client height, should be set by window impl.
|
||||
|
||||
WindowConfig config; ///< Internal configuration (changes pending for being applied in
|
||||
/// ProcessConfigurationChanges)
|
||||
WindowConfig active_config; ///< Internal active configuration
|
||||
|
17
src/core/frontend/scope_acquire_context.cpp
Normal file
17
src/core/frontend/scope_acquire_context.cpp
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/scope_acquire_context.h"
|
||||
|
||||
namespace Frontend {
|
||||
|
||||
ScopeAcquireContext::ScopeAcquireContext(Frontend::GraphicsContext& context) : context{context} {
|
||||
context.MakeCurrent();
|
||||
}
|
||||
ScopeAcquireContext::~ScopeAcquireContext() {
|
||||
context.DoneCurrent();
|
||||
}
|
||||
|
||||
} // namespace Frontend
|
23
src/core/frontend/scope_acquire_context.h
Normal file
23
src/core/frontend/scope_acquire_context.h
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Frontend {
|
||||
|
||||
class GraphicsContext;
|
||||
|
||||
/// Helper class to acquire/release window context within a given scope
|
||||
class ScopeAcquireContext : NonCopyable {
|
||||
public:
|
||||
explicit ScopeAcquireContext(Frontend::GraphicsContext& context);
|
||||
~ScopeAcquireContext();
|
||||
|
||||
private:
|
||||
Frontend::GraphicsContext& context;
|
||||
};
|
||||
|
||||
} // namespace Frontend
|
@ -78,7 +78,6 @@ void LogSettings() {
|
||||
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
|
||||
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
|
||||
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
|
||||
LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled);
|
||||
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
|
||||
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
|
||||
|
@ -144,7 +144,6 @@ struct Values {
|
||||
bool shaders_accurate_mul;
|
||||
bool use_shader_jit;
|
||||
u16 resolution_factor;
|
||||
bool vsync_enabled;
|
||||
bool use_frame_limit;
|
||||
u16 frame_limit;
|
||||
|
||||
@ -174,6 +173,8 @@ struct Values {
|
||||
bool custom_textures;
|
||||
bool preload_textures;
|
||||
|
||||
bool use_vsync_new;
|
||||
|
||||
// Audio
|
||||
bool enable_dsp_lle;
|
||||
bool enable_dsp_lle_multithread;
|
||||
|
@ -192,7 +192,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
|
||||
Settings::values.shaders_accurate_mul);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
|
||||
Settings::values.use_shader_jit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.vsync_enabled);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d",
|
||||
static_cast<int>(Settings::values.render_3d));
|
||||
|
@ -19,21 +19,22 @@ class Backend;
|
||||
|
||||
class RendererBase : NonCopyable {
|
||||
public:
|
||||
/// Used to reference a framebuffer
|
||||
enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
|
||||
|
||||
explicit RendererBase(Frontend::EmuWindow& window);
|
||||
virtual ~RendererBase();
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
/// Initialize the renderer
|
||||
virtual Core::System::ResultStatus Init() = 0;
|
||||
|
||||
/// Shutdown the renderer
|
||||
virtual void ShutDown() = 0;
|
||||
|
||||
/// Finalize rendering the guest frame and draw into the presentation texture
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
|
||||
/// specific implementation)
|
||||
virtual void TryPresent(int timeout_ms) = 0;
|
||||
|
||||
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
||||
virtual void PrepareVideoDumping() = 0;
|
||||
|
||||
|
@ -15,6 +15,24 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void OGLRenderbuffer::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenRenderbuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLRenderbuffer::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteRenderbuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLTexture::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
@ -12,6 +12,31 @@
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class OGLRenderbuffer : private NonCopyable {
|
||||
public:
|
||||
OGLRenderbuffer() = default;
|
||||
|
||||
OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
|
||||
|
||||
~OGLRenderbuffer() {
|
||||
Release();
|
||||
}
|
||||
|
||||
OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
|
||||
Release();
|
||||
handle = std::exchange(o.handle, 0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLTexture : private NonCopyable {
|
||||
public:
|
||||
OGLTexture() = default;
|
||||
|
@ -89,6 +89,8 @@ OpenGLState::OpenGLState() {
|
||||
viewport.height = 0;
|
||||
|
||||
clip_distance = {};
|
||||
|
||||
renderbuffer = 0;
|
||||
}
|
||||
|
||||
void OpenGLState::Apply() const {
|
||||
@ -337,6 +339,10 @@ void OpenGLState::Apply() const {
|
||||
}
|
||||
}
|
||||
|
||||
if (renderbuffer != cur_state.renderbuffer) {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
}
|
||||
|
||||
cur_state = *this;
|
||||
}
|
||||
|
||||
@ -422,4 +428,11 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
|
||||
if (renderbuffer == handle) {
|
||||
renderbuffer = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
@ -144,6 +144,8 @@ public:
|
||||
|
||||
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
|
||||
|
||||
GLuint renderbuffer; // GL_RENDERBUFFER_BINDING
|
||||
|
||||
OpenGLState();
|
||||
|
||||
/// Get the currently active OpenGL state
|
||||
@ -162,6 +164,7 @@ public:
|
||||
OpenGLState& ResetBuffer(GLuint handle);
|
||||
OpenGLState& ResetVertexArray(GLuint handle);
|
||||
OpenGLState& ResetFramebuffer(GLuint handle);
|
||||
OpenGLState& ResetRenderbuffer(GLuint handle);
|
||||
|
||||
private:
|
||||
static OpenGLState cur_state;
|
||||
|
@ -3,13 +3,19 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <condition_variable>
|
||||
#include <cstddef>
|
||||
#include <cstdlib>
|
||||
#include <deque>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <glad/glad.h>
|
||||
#include <queue>
|
||||
#include "common/assert.h"
|
||||
#include "common/bit_field.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/dumping/backend.h"
|
||||
@ -28,8 +34,151 @@
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Frontend {
|
||||
|
||||
struct Frame {
|
||||
u32 width{}; /// Width of the frame (to detect resize)
|
||||
u32 height{}; /// Height of the frame
|
||||
bool color_reloaded = false; /// Texture attachment was recreated (ie: resized)
|
||||
OpenGL::OGLRenderbuffer color{}; /// Buffer shared between the render/present FBO
|
||||
OpenGL::OGLFramebuffer render{}; /// FBO created on the render thread
|
||||
OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
|
||||
GLsync render_fence{}; /// Fence created on the render thread
|
||||
GLsync present_fence{}; /// Fence created on the presentation thread
|
||||
};
|
||||
} // namespace Frontend
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
|
||||
// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
|
||||
// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
|
||||
constexpr std::size_t SWAP_CHAIN_SIZE = 9;
|
||||
|
||||
class OGLTextureMailbox : public Frontend::TextureMailbox {
|
||||
public:
|
||||
std::mutex swap_chain_lock;
|
||||
std::condition_variable free_cv;
|
||||
std::condition_variable present_cv;
|
||||
std::array<Frontend::Frame, SWAP_CHAIN_SIZE> swap_chain{};
|
||||
std::queue<Frontend::Frame*> free_queue{};
|
||||
std::deque<Frontend::Frame*> present_queue{};
|
||||
Frontend::Frame* previous_frame = nullptr;
|
||||
|
||||
OGLTextureMailbox() {
|
||||
for (auto& frame : swap_chain) {
|
||||
free_queue.push(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
~OGLTextureMailbox() override {
|
||||
// lock the mutex and clear out the present and free_queues and notify any people who are
|
||||
// blocked to prevent deadlock on shutdown
|
||||
std::scoped_lock lock(swap_chain_lock);
|
||||
std::queue<Frontend::Frame*>().swap(free_queue);
|
||||
present_queue.clear();
|
||||
free_cv.notify_all();
|
||||
present_cv.notify_all();
|
||||
}
|
||||
|
||||
void ReloadPresentFrame(Frontend::Frame* frame, u32 height, u32 width) override {
|
||||
frame->present.Release();
|
||||
frame->present.Create();
|
||||
GLint previous_draw_fbo{};
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||
frame->color.handle);
|
||||
if (!glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
|
||||
}
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
|
||||
frame->color_reloaded = false;
|
||||
}
|
||||
|
||||
void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) override {
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
OpenGLState state = OpenGLState::GetCurState();
|
||||
|
||||
// Recreate the color texture attachment
|
||||
frame->color.Release();
|
||||
frame->color.Create();
|
||||
state.renderbuffer = frame->color.handle;
|
||||
state.Apply();
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, width, height);
|
||||
|
||||
// Recreate the FBO for the render target
|
||||
frame->render.Release();
|
||||
frame->render.Create();
|
||||
state.draw.read_framebuffer = frame->render.handle;
|
||||
state.draw.draw_framebuffer = frame->render.handle;
|
||||
state.Apply();
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||
frame->color.handle);
|
||||
if (!glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
|
||||
}
|
||||
prev_state.Apply();
|
||||
frame->width = width;
|
||||
frame->height = height;
|
||||
frame->color_reloaded = true;
|
||||
}
|
||||
|
||||
Frontend::Frame* GetRenderFrame() override {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
// wait for new entries in the free_queue
|
||||
// we want to break at some point to prevent a softlock on close if the presentation thread
|
||||
// stops consuming buffers
|
||||
free_cv.wait_for(lock, std::chrono::milliseconds(100), [&] { return !free_queue.empty(); });
|
||||
|
||||
// If theres no free frames, we will reuse the oldest render frame
|
||||
if (free_queue.empty()) {
|
||||
auto frame = present_queue.back();
|
||||
present_queue.pop_back();
|
||||
return frame;
|
||||
}
|
||||
|
||||
Frontend::Frame* frame = free_queue.front();
|
||||
free_queue.pop();
|
||||
return frame;
|
||||
}
|
||||
|
||||
void ReleaseRenderFrame(Frontend::Frame* frame) override {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
present_queue.push_front(frame);
|
||||
present_cv.notify_one();
|
||||
}
|
||||
|
||||
Frontend::Frame* TryGetPresentFrame(int timeout_ms) override {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
// wait for new entries in the present_queue
|
||||
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
|
||||
[&] { return !present_queue.empty(); });
|
||||
if (present_queue.empty()) {
|
||||
// timed out waiting for a frame to draw so return the previous frame
|
||||
return previous_frame;
|
||||
}
|
||||
|
||||
// free the previous frame and add it back to the free queue
|
||||
if (previous_frame) {
|
||||
free_queue.push(previous_frame);
|
||||
free_cv.notify_one();
|
||||
}
|
||||
|
||||
// the newest entries are pushed to the front of the queue
|
||||
Frontend::Frame* frame = present_queue.front();
|
||||
present_queue.pop_front();
|
||||
// remove all old entries from the present queue and move them back to the free_queue
|
||||
for (auto f : present_queue) {
|
||||
free_queue.push(f);
|
||||
}
|
||||
free_cv.notify_one();
|
||||
present_queue.clear();
|
||||
previous_frame = frame;
|
||||
return frame;
|
||||
}
|
||||
};
|
||||
|
||||
static const char vertex_shader[] = R"(
|
||||
in vec2 vert_position;
|
||||
in vec2 vert_tex_coord;
|
||||
@ -53,7 +202,7 @@ void main() {
|
||||
|
||||
static const char fragment_shader[] = R"(
|
||||
in vec2 frag_tex_coord;
|
||||
out vec4 color;
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
uniform vec4 i_resolution;
|
||||
uniform vec4 o_resolution;
|
||||
@ -130,15 +279,127 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
||||
return matrix;
|
||||
}
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Frontend::EmuWindow& window) : RendererBase{window} {}
|
||||
RendererOpenGL::RendererOpenGL(Frontend::EmuWindow& window) : RendererBase{window} {
|
||||
window.mailbox = std::make_unique<OGLTextureMailbox>();
|
||||
}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
|
||||
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void RendererOpenGL::SwapBuffers() {
|
||||
// Maintain the rasterizer's state as a priority
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
state.Apply();
|
||||
|
||||
PrepareRendertarget();
|
||||
|
||||
RenderScreenshot();
|
||||
|
||||
RenderVideoDumping();
|
||||
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
|
||||
Frontend::Frame* frame;
|
||||
{
|
||||
MICROPROFILE_SCOPE(OpenGL_WaitPresent);
|
||||
|
||||
frame = render_window.mailbox->GetRenderFrame();
|
||||
|
||||
// Clean up sync objects before drawing
|
||||
|
||||
// INTEL driver workaround. We can't delete the previous render sync object until we are
|
||||
// sure that the presentation is done
|
||||
if (frame->present_fence) {
|
||||
glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
// delete the draw fence if the frame wasn't presented
|
||||
if (frame->render_fence) {
|
||||
glDeleteSync(frame->render_fence);
|
||||
frame->render_fence = 0;
|
||||
}
|
||||
|
||||
// wait for the presentation to be done
|
||||
if (frame->present_fence) {
|
||||
glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(frame->present_fence);
|
||||
frame->present_fence = 0;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
MICROPROFILE_SCOPE(OpenGL_RenderFrame);
|
||||
// Recreate the frame if the size of the window has changed
|
||||
if (layout.width != frame->width || layout.height != frame->height) {
|
||||
LOG_DEBUG(Render_OpenGL, "Reloading render frame");
|
||||
render_window.mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
|
||||
}
|
||||
|
||||
GLuint render_texture = frame->color.handle;
|
||||
state.draw.draw_framebuffer = frame->render.handle;
|
||||
state.Apply();
|
||||
DrawScreens(layout);
|
||||
// Create a fence for the frontend to wait on and swap this frame to OffTex
|
||||
frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
render_window.mailbox->ReleaseRenderFrame(frame);
|
||||
m_current_frame++;
|
||||
}
|
||||
|
||||
Core::System::GetInstance().perf_stats->EndSystemFrame();
|
||||
|
||||
render_window.PollEvents();
|
||||
|
||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(
|
||||
Core::System::GetInstance().CoreTiming().GetGlobalTimeUs());
|
||||
Core::System::GetInstance().perf_stats->BeginSystemFrame();
|
||||
|
||||
prev_state.Apply();
|
||||
RefreshRasterizerSetting();
|
||||
|
||||
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
|
||||
Pica::g_debug_context->recorder->FrameFinished();
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
if (VideoCore::g_renderer_screenshot_requested) {
|
||||
// Draw this frame to the screenshot framebuffer
|
||||
screenshot_framebuffer.Create();
|
||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
||||
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
||||
state.Apply();
|
||||
|
||||
Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout};
|
||||
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||
renderbuffer);
|
||||
|
||||
DrawScreens(layout);
|
||||
|
||||
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
VideoCore::g_screenshot_bits);
|
||||
|
||||
screenshot_framebuffer.Release();
|
||||
state.draw.read_framebuffer = old_read_fb;
|
||||
state.draw.draw_framebuffer = old_draw_fb;
|
||||
state.Apply();
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
VideoCore::g_screenshot_complete_callback();
|
||||
VideoCore::g_renderer_screenshot_requested = false;
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::PrepareRendertarget() {
|
||||
for (int i : {0, 1, 2}) {
|
||||
int fb_id = i == 2 ? 1 : 0;
|
||||
const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id];
|
||||
@ -173,39 +434,9 @@ void RendererOpenGL::SwapBuffers() {
|
||||
screen_infos[i].texture.height = framebuffer.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (VideoCore::g_renderer_screenshot_requested) {
|
||||
// Draw this frame to the screenshot framebuffer
|
||||
screenshot_framebuffer.Create();
|
||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
||||
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
||||
state.Apply();
|
||||
|
||||
Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout};
|
||||
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||
renderbuffer);
|
||||
|
||||
DrawScreens(layout);
|
||||
|
||||
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
VideoCore::g_screenshot_bits);
|
||||
|
||||
screenshot_framebuffer.Release();
|
||||
state.draw.read_framebuffer = old_read_fb;
|
||||
state.draw.draw_framebuffer = old_draw_fb;
|
||||
state.Apply();
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
VideoCore::g_screenshot_complete_callback();
|
||||
VideoCore::g_renderer_screenshot_requested = false;
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderVideoDumping() {
|
||||
if (cleanup_video_dumping.exchange(false)) {
|
||||
ReleaseVideoDumpingGLObjects();
|
||||
}
|
||||
@ -230,31 +461,9 @@ void RendererOpenGL::SwapBuffers() {
|
||||
|
||||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
current_pbo = (current_pbo + 1) % 2;
|
||||
next_pbo = (current_pbo + 1) % 2;
|
||||
}
|
||||
|
||||
DrawScreens(render_window.GetFramebufferLayout());
|
||||
m_current_frame++;
|
||||
|
||||
Core::System::GetInstance().perf_stats->EndSystemFrame();
|
||||
|
||||
// Swap buffers
|
||||
render_window.PollEvents();
|
||||
render_window.SwapBuffers();
|
||||
|
||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(
|
||||
Core::System::GetInstance().CoreTiming().GetGlobalTimeUs());
|
||||
Core::System::GetInstance().perf_stats->BeginSystemFrame();
|
||||
|
||||
prev_state.Apply();
|
||||
RefreshRasterizerSetting();
|
||||
|
||||
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
|
||||
Pica::g_debug_context->recorder->FrameFinished();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -669,6 +878,41 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout) {
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::TryPresent(int timeout_ms) {
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
auto frame = render_window.mailbox->TryGetPresentFrame(timeout_ms);
|
||||
if (!frame) {
|
||||
LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
|
||||
return;
|
||||
}
|
||||
|
||||
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
|
||||
// readback since we won't be doing any blending
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Recreate the presentation FBO if the color attachment was changed
|
||||
if (frame->color_reloaded) {
|
||||
LOG_DEBUG(Render_OpenGL, "Reloading present frame");
|
||||
render_window.mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
|
||||
}
|
||||
glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
// INTEL workaround.
|
||||
// Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
|
||||
// it on the emulation thread without too much penalty
|
||||
// glDeleteSync(frame.render_sync);
|
||||
// frame.render_sync = 0;
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
|
||||
glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
/* insert fence for the main thread to block on */
|
||||
frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
@ -766,7 +1010,9 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
|
||||
|
||||
/// Initialize the renderer
|
||||
Core::System::ResultStatus RendererOpenGL::Init() {
|
||||
render_window.MakeCurrent();
|
||||
if (!gladLoadGL()) {
|
||||
return Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33;
|
||||
}
|
||||
|
||||
if (GLAD_GL_KHR_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
|
@ -36,20 +36,30 @@ struct ScreenInfo {
|
||||
TextureInfo texture;
|
||||
};
|
||||
|
||||
struct PresentationTexture {
|
||||
u32 width = 0;
|
||||
u32 height = 0;
|
||||
OGLTexture texture;
|
||||
};
|
||||
|
||||
class RendererOpenGL : public RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Frontend::EmuWindow& window);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Initialize the renderer
|
||||
Core::System::ResultStatus Init() override;
|
||||
|
||||
/// Shutdown the renderer
|
||||
void ShutDown() override;
|
||||
|
||||
/// Finalizes rendering the guest frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Draws the latest frame from texture mailbox to the currently bound draw framebuffer in this
|
||||
/// context
|
||||
void TryPresent(int timeout_ms) override;
|
||||
|
||||
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
||||
void PrepareVideoDumping() override;
|
||||
|
||||
@ -60,6 +70,9 @@ private:
|
||||
void InitOpenGLObjects();
|
||||
void ReloadSampler();
|
||||
void ReloadShader();
|
||||
void PrepareRendertarget();
|
||||
void RenderScreenshot();
|
||||
void RenderVideoDumping();
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const GPU::Regs::FramebufferConfig& framebuffer);
|
||||
void DrawScreens(const Layout::FramebufferLayout& layout);
|
||||
|
Loading…
Reference in New Issue
Block a user