mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Qt: Use signals for emu_thread start/stop and fix disasm widget.
This commit is contained in:
parent
e4ea133717
commit
43cf424907
@ -87,8 +87,8 @@ private:
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GRenderWindow* parent;
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};
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GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) :
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QWidget(parent), main_window(main_window), keyboard_id(0) {
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
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QWidget(parent), emu_thread(emu_thread), keyboard_id(0) {
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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@ -129,7 +129,7 @@ void GRenderWindow::moveContext()
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// We need to move GL context to the swapping thread in Qt5
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread();
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
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child->context()->moveToThread(thread);
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#endif
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}
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@ -272,3 +272,11 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
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void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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void GRenderWindow::OnEmulationStarted(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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}
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void GRenderWindow::OnEmulationStopped() {
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emu_thread = nullptr;
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}
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@ -22,6 +22,7 @@ class EmuThread : public QThread
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Q_OBJECT
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public:
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EmuThread(GRenderWindow* render_window);
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/**
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* Start emulation (on new thread)
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@ -50,15 +51,14 @@ public:
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bool IsRunning() { return running; }
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/**
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* Shutdown (permanently stops) the emulation thread
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* Requests for the emulation thread to stop running and shutdown emulation
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*/
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void Shutdown() { stop_run = true; };
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void RequestShutdown() {
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stop_run = true;
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running = false;
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};
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private:
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friend class GMainWindow;
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EmuThread(GRenderWindow* render_window);
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bool exec_step;
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bool running;
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std::atomic<bool> stop_run;
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@ -86,7 +86,7 @@ class GRenderWindow : public QWidget, public EmuWindow
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Q_OBJECT
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public:
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GRenderWindow(QWidget* parent, GMainWindow& main_window);
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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// EmuWindow implementation
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void SwapBuffers() override;
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@ -115,6 +115,9 @@ public:
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public slots:
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void moveContext(); // overridden
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void OnEmulationStarted(EmuThread* emu_thread);
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void OnEmulationStopped();
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private:
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void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
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@ -122,8 +125,8 @@ private:
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QByteArray geometry;
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GMainWindow& main_window;
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/// Device id of keyboard for use with KeyMap
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int keyboard_id;
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EmuThread* emu_thread;
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};
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@ -4,7 +4,6 @@
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#include "disassembler.h"
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#include "../main.h"
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#include "../bootmanager.h"
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#include "../hotkeys.h"
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@ -19,8 +18,8 @@
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#include "core/arm/disassembler/arm_disasm.h"
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DisassemblerModel::DisassemblerModel(QObject* parent) : QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) {
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DisassemblerModel::DisassemblerModel(QObject* parent) :
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QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) {
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}
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int DisassemblerModel::columnCount(const QModelIndex& parent) const {
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@ -159,35 +158,28 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) {
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emit dataChanged(prev_index, prev_index);
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}
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DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) :
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QDockWidget(parent), main_window(main_window), base_addr(0) {
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DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread) :
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QDockWidget(parent), emu_thread(emu_thread), base_addr(0) {
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disasm_ui.setupUi(this);
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model = new DisassemblerModel(this);
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disasm_ui.treeView->setModel(model);
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RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut);
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connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
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connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep()));
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connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause()));
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connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue()));
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connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)),
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model, SLOT(OnSelectionChanged(const QModelIndex&)));
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connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this, SLOT(OnToggleStartStop()));
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connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep()));
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connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto()));
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connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint()));
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setEnabled(false);
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}
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void DisassemblerWidget::Init()
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{
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void DisassemblerWidget::Init() {
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model->ParseFromAddress(Core::g_app_core->GetPC());
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disasm_ui.treeView->resizeColumnToContents(0);
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@ -199,25 +191,21 @@ void DisassemblerWidget::Init()
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disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
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}
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void DisassemblerWidget::OnContinue()
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{
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main_window.GetEmuThread()->SetRunning(true);
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void DisassemblerWidget::OnContinue() {
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emu_thread->SetRunning(true);
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}
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void DisassemblerWidget::OnStep()
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{
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void DisassemblerWidget::OnStep() {
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OnStepInto(); // change later
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}
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void DisassemblerWidget::OnStepInto()
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{
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main_window.GetEmuThread()->SetRunning(false);
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main_window.GetEmuThread()->ExecStep();
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void DisassemblerWidget::OnStepInto() {
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emu_thread->SetRunning(false);
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emu_thread->ExecStep();
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}
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void DisassemblerWidget::OnPause()
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{
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main_window.GetEmuThread()->SetRunning(false);
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void DisassemblerWidget::OnPause() {
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emu_thread->SetRunning(false);
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// TODO: By now, the CPU might not have actually stopped...
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if (Core::g_app_core) {
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@ -225,17 +213,15 @@ void DisassemblerWidget::OnPause()
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}
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}
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void DisassemblerWidget::OnToggleStartStop()
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{
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main_window.GetEmuThread()->SetRunning(!main_window.GetEmuThread()->IsRunning());
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void DisassemblerWidget::OnToggleStartStop() {
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emu_thread->SetRunning(!emu_thread->IsRunning());
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}
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void DisassemblerWidget::OnDebugModeEntered()
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{
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void DisassemblerWidget::OnDebugModeEntered() {
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ARMword next_instr = Core::g_app_core->GetPC();
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if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
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main_window.GetEmuThread()->SetRunning(false);
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emu_thread->SetRunning(false);
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model->SetNextInstruction(next_instr);
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@ -244,16 +230,35 @@ void DisassemblerWidget::OnDebugModeEntered()
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disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
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}
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void DisassemblerWidget::OnDebugModeLeft()
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{
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void DisassemblerWidget::OnDebugModeLeft() {
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}
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int DisassemblerWidget::SelectedRow()
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{
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int DisassemblerWidget::SelectedRow() {
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QModelIndex index = disasm_ui.treeView->selectionModel()->currentIndex();
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if (!index.isValid())
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return -1;
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return disasm_ui.treeView->selectionModel()->currentIndex().row();
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}
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void DisassemblerWidget::OnEmulationStarted(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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model = new DisassemblerModel(this);
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disasm_ui.treeView->setModel(model);
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connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)),
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model, SLOT(OnSelectionChanged(const QModelIndex&)));
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connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
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connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint()));
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Init();
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setEnabled(true);
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}
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void DisassemblerWidget::OnEmulationStopped() {
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disasm_ui.treeView->setModel(nullptr);
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delete model;
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emu_thread = nullptr;
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setEnabled(false);
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}
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@ -13,7 +13,7 @@
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#include "common/break_points.h"
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class QAction;
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class GMainWindow;
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class EmuThread;
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class DisassemblerModel : public QAbstractListModel
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{
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@ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget
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Q_OBJECT
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public:
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DisassemblerWidget(QWidget* parent, GMainWindow& main_window);
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DisassemblerWidget(QWidget* parent, EmuThread* emu_thread);
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void Init();
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@ -65,6 +65,9 @@ public slots:
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void OnDebugModeEntered();
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void OnDebugModeLeft();
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void OnEmulationStarted(EmuThread* emu_thread);
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void OnEmulationStopped();
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private:
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// returns -1 if no row is selected
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int SelectedRow();
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@ -75,5 +78,5 @@ private:
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u32 base_addr;
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GMainWindow& main_window;
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EmuThread* emu_thread;
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};
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@ -15,6 +15,7 @@
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#include "common/logging/log.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/make_unique.h"
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#include "common/platform.h"
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#include "common/scope_exit.h"
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@ -55,14 +56,14 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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ui.setupUi(this);
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statusBar()->hide();
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render_window = new GRenderWindow(this, *this);
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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profilerWidget = new ProfilerWidget(this);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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profilerWidget->hide();
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disasmWidget = new DisassemblerWidget(this, *this);
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disasmWidget = new DisassemblerWidget(this, emu_thread.get());
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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disasmWidget->hide();
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@ -138,14 +139,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*)));
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connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped()));
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connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*)));
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connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped()));
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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@ -199,35 +196,62 @@ void GMainWindow::OnDisplayTitleBars(bool show)
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void GMainWindow::BootGame(std::string filename) {
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LOG_INFO(Frontend, "Citra starting...\n");
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// Initialize the core emulation
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System::Init(render_window);
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// Load a game or die...
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// Load the game
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if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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System::Shutdown();
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return;
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}
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disasmWidget->Init();
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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emu_thread = new EmuThread(render_window);
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// Create and start the emulation thread
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emu_thread = Common::make_unique<EmuThread>(render_window);
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emit EmulationStarted(emu_thread.get());
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emu_thread->start();
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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// Update the GUI
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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render_window->show();
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OnStartGame();
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}
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void GMainWindow::ShutdownGame() {
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// Shutdown the emulation thread and wait for it to complete
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emu_thread->SetRunning(false);
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emu_thread->Shutdown();
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emu_thread->wait();
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delete emu_thread;
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emu_thread = nullptr;
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// Shutdown the emulation thread
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emu_thread->RequestShutdown();
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// Disconnect signals that are attached to the current emulation thread
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disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()));
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disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()));
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disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()));
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disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()));
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disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()));
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disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()));
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// Release emu threads from any breakpoints
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// This belongs after RequestShutdown() and before wait() because if emulation stops on a GPU
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// breakpoint after (or before) RequestShutdown() is called, the emulation would never be able
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// to continue out to the main loop and terminate. Thus wait() would hang forever.
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// TODO(bunnei): This function is not thread safe, but it's being used as if it were
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Pica::g_debug_context->ClearBreakpoints();
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emit EmulationStopped();
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// Wait for emulation thread to complete and delete it
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emu_thread->wait();
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emu_thread = nullptr;
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// Shutdown the core emulation
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System::Shutdown();
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@ -5,6 +5,7 @@
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#ifndef _CITRA_QT_MAIN_HXX_
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#define _CITRA_QT_MAIN_HXX_
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#include <memory>
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#include <QMainWindow>
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#include "ui_main.h"
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@ -35,9 +36,23 @@ public:
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GMainWindow();
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~GMainWindow();
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EmuThread* GetEmuThread() {
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return emu_thread;
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}
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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||||
void EmulationStarting(EmuThread* emu_thread);
|
||||
|
||||
/**
|
||||
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
|
||||
* system emulation handles and memory are still valid, but are about become invalid.
|
||||
*/
|
||||
void EmulationStopping();
|
||||
|
||||
private:
|
||||
void BootGame(std::string filename);
|
||||
@ -60,7 +75,8 @@ private:
|
||||
Ui::MainWindow ui;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
EmuThread* emu_thread;
|
||||
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
|
||||
ProfilerWidget* profilerWidget;
|
||||
DisassemblerWidget* disasmWidget;
|
||||
|
Loading…
Reference in New Issue
Block a user