mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 20:14:17 +01:00
Qt: Use signals for emu_thread start/stop and fix disasm widget.
This commit is contained in:
parent
e4ea133717
commit
43cf424907
@ -87,8 +87,8 @@ private:
|
||||
GRenderWindow* parent;
|
||||
};
|
||||
|
||||
GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) :
|
||||
QWidget(parent), main_window(main_window), keyboard_id(0) {
|
||||
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
|
||||
QWidget(parent), emu_thread(emu_thread), keyboard_id(0) {
|
||||
|
||||
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
||||
setWindowTitle(QString::fromStdString(window_title));
|
||||
@ -129,7 +129,7 @@ void GRenderWindow::moveContext()
|
||||
// We need to move GL context to the swapping thread in Qt5
|
||||
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
|
||||
// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
|
||||
auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread();
|
||||
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
|
||||
child->context()->moveToThread(thread);
|
||||
#endif
|
||||
}
|
||||
@ -272,3 +272,11 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
|
||||
void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
|
||||
setMinimumSize(minimal_size.first, minimal_size.second);
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStarted(EmuThread* emu_thread) {
|
||||
this->emu_thread = emu_thread;
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStopped() {
|
||||
emu_thread = nullptr;
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ class EmuThread : public QThread
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
EmuThread(GRenderWindow* render_window);
|
||||
|
||||
/**
|
||||
* Start emulation (on new thread)
|
||||
@ -50,15 +51,14 @@ public:
|
||||
bool IsRunning() { return running; }
|
||||
|
||||
/**
|
||||
* Shutdown (permanently stops) the emulation thread
|
||||
* Requests for the emulation thread to stop running and shutdown emulation
|
||||
*/
|
||||
void Shutdown() { stop_run = true; };
|
||||
void RequestShutdown() {
|
||||
stop_run = true;
|
||||
running = false;
|
||||
};
|
||||
|
||||
private:
|
||||
friend class GMainWindow;
|
||||
|
||||
EmuThread(GRenderWindow* render_window);
|
||||
|
||||
bool exec_step;
|
||||
bool running;
|
||||
std::atomic<bool> stop_run;
|
||||
@ -86,7 +86,7 @@ class GRenderWindow : public QWidget, public EmuWindow
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GRenderWindow(QWidget* parent, GMainWindow& main_window);
|
||||
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
||||
|
||||
// EmuWindow implementation
|
||||
void SwapBuffers() override;
|
||||
@ -115,6 +115,9 @@ public:
|
||||
public slots:
|
||||
void moveContext(); // overridden
|
||||
|
||||
void OnEmulationStarted(EmuThread* emu_thread);
|
||||
void OnEmulationStopped();
|
||||
|
||||
private:
|
||||
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
|
||||
|
||||
@ -122,8 +125,8 @@ private:
|
||||
|
||||
QByteArray geometry;
|
||||
|
||||
GMainWindow& main_window;
|
||||
|
||||
/// Device id of keyboard for use with KeyMap
|
||||
int keyboard_id;
|
||||
|
||||
EmuThread* emu_thread;
|
||||
};
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
#include "disassembler.h"
|
||||
|
||||
#include "../main.h"
|
||||
#include "../bootmanager.h"
|
||||
#include "../hotkeys.h"
|
||||
|
||||
@ -19,8 +18,8 @@
|
||||
#include "core/arm/disassembler/arm_disasm.h"
|
||||
|
||||
|
||||
DisassemblerModel::DisassemblerModel(QObject* parent) : QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) {
|
||||
|
||||
DisassemblerModel::DisassemblerModel(QObject* parent) :
|
||||
QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) {
|
||||
}
|
||||
|
||||
int DisassemblerModel::columnCount(const QModelIndex& parent) const {
|
||||
@ -159,35 +158,28 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) {
|
||||
emit dataChanged(prev_index, prev_index);
|
||||
}
|
||||
|
||||
DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) :
|
||||
QDockWidget(parent), main_window(main_window), base_addr(0) {
|
||||
DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread) :
|
||||
QDockWidget(parent), emu_thread(emu_thread), base_addr(0) {
|
||||
|
||||
disasm_ui.setupUi(this);
|
||||
|
||||
model = new DisassemblerModel(this);
|
||||
disasm_ui.treeView->setModel(model);
|
||||
|
||||
RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
|
||||
RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut);
|
||||
RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut);
|
||||
RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut);
|
||||
|
||||
connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
|
||||
connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep()));
|
||||
connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause()));
|
||||
connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue()));
|
||||
|
||||
connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)),
|
||||
model, SLOT(OnSelectionChanged(const QModelIndex&)));
|
||||
|
||||
connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this, SLOT(OnToggleStartStop()));
|
||||
connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep()));
|
||||
connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto()));
|
||||
connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint()));
|
||||
|
||||
setEnabled(false);
|
||||
}
|
||||
|
||||
void DisassemblerWidget::Init()
|
||||
{
|
||||
void DisassemblerWidget::Init() {
|
||||
model->ParseFromAddress(Core::g_app_core->GetPC());
|
||||
|
||||
disasm_ui.treeView->resizeColumnToContents(0);
|
||||
@ -199,25 +191,21 @@ void DisassemblerWidget::Init()
|
||||
disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnContinue()
|
||||
{
|
||||
main_window.GetEmuThread()->SetRunning(true);
|
||||
void DisassemblerWidget::OnContinue() {
|
||||
emu_thread->SetRunning(true);
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnStep()
|
||||
{
|
||||
void DisassemblerWidget::OnStep() {
|
||||
OnStepInto(); // change later
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnStepInto()
|
||||
{
|
||||
main_window.GetEmuThread()->SetRunning(false);
|
||||
main_window.GetEmuThread()->ExecStep();
|
||||
void DisassemblerWidget::OnStepInto() {
|
||||
emu_thread->SetRunning(false);
|
||||
emu_thread->ExecStep();
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnPause()
|
||||
{
|
||||
main_window.GetEmuThread()->SetRunning(false);
|
||||
void DisassemblerWidget::OnPause() {
|
||||
emu_thread->SetRunning(false);
|
||||
|
||||
// TODO: By now, the CPU might not have actually stopped...
|
||||
if (Core::g_app_core) {
|
||||
@ -225,17 +213,15 @@ void DisassemblerWidget::OnPause()
|
||||
}
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnToggleStartStop()
|
||||
{
|
||||
main_window.GetEmuThread()->SetRunning(!main_window.GetEmuThread()->IsRunning());
|
||||
void DisassemblerWidget::OnToggleStartStop() {
|
||||
emu_thread->SetRunning(!emu_thread->IsRunning());
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnDebugModeEntered()
|
||||
{
|
||||
void DisassemblerWidget::OnDebugModeEntered() {
|
||||
ARMword next_instr = Core::g_app_core->GetPC();
|
||||
|
||||
if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
|
||||
main_window.GetEmuThread()->SetRunning(false);
|
||||
emu_thread->SetRunning(false);
|
||||
|
||||
model->SetNextInstruction(next_instr);
|
||||
|
||||
@ -244,16 +230,35 @@ void DisassemblerWidget::OnDebugModeEntered()
|
||||
disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnDebugModeLeft()
|
||||
{
|
||||
|
||||
void DisassemblerWidget::OnDebugModeLeft() {
|
||||
}
|
||||
|
||||
int DisassemblerWidget::SelectedRow()
|
||||
{
|
||||
int DisassemblerWidget::SelectedRow() {
|
||||
QModelIndex index = disasm_ui.treeView->selectionModel()->currentIndex();
|
||||
if (!index.isValid())
|
||||
return -1;
|
||||
|
||||
return disasm_ui.treeView->selectionModel()->currentIndex().row();
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnEmulationStarted(EmuThread* emu_thread) {
|
||||
this->emu_thread = emu_thread;
|
||||
|
||||
model = new DisassemblerModel(this);
|
||||
disasm_ui.treeView->setModel(model);
|
||||
|
||||
connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)),
|
||||
model, SLOT(OnSelectionChanged(const QModelIndex&)));
|
||||
connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
|
||||
connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint()));
|
||||
|
||||
Init();
|
||||
setEnabled(true);
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnEmulationStopped() {
|
||||
disasm_ui.treeView->setModel(nullptr);
|
||||
delete model;
|
||||
emu_thread = nullptr;
|
||||
setEnabled(false);
|
||||
}
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "common/break_points.h"
|
||||
|
||||
class QAction;
|
||||
class GMainWindow;
|
||||
class EmuThread;
|
||||
|
||||
class DisassemblerModel : public QAbstractListModel
|
||||
{
|
||||
@ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
DisassemblerWidget(QWidget* parent, GMainWindow& main_window);
|
||||
DisassemblerWidget(QWidget* parent, EmuThread* emu_thread);
|
||||
|
||||
void Init();
|
||||
|
||||
@ -65,6 +65,9 @@ public slots:
|
||||
void OnDebugModeEntered();
|
||||
void OnDebugModeLeft();
|
||||
|
||||
void OnEmulationStarted(EmuThread* emu_thread);
|
||||
void OnEmulationStopped();
|
||||
|
||||
private:
|
||||
// returns -1 if no row is selected
|
||||
int SelectedRow();
|
||||
@ -75,5 +78,5 @@ private:
|
||||
|
||||
u32 base_addr;
|
||||
|
||||
GMainWindow& main_window;
|
||||
EmuThread* emu_thread;
|
||||
};
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/make_unique.h"
|
||||
#include "common/platform.h"
|
||||
#include "common/scope_exit.h"
|
||||
|
||||
@ -55,14 +56,14 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
|
||||
ui.setupUi(this);
|
||||
statusBar()->hide();
|
||||
|
||||
render_window = new GRenderWindow(this, *this);
|
||||
render_window = new GRenderWindow(this, emu_thread.get());
|
||||
render_window->hide();
|
||||
|
||||
profilerWidget = new ProfilerWidget(this);
|
||||
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
|
||||
profilerWidget->hide();
|
||||
|
||||
disasmWidget = new DisassemblerWidget(this, *this);
|
||||
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
|
||||
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
|
||||
disasmWidget->hide();
|
||||
|
||||
@ -138,14 +139,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
|
||||
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
||||
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
||||
|
||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
||||
connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
|
||||
connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped()));
|
||||
connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped()));
|
||||
|
||||
// Setup hotkeys
|
||||
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
@ -199,35 +196,62 @@ void GMainWindow::OnDisplayTitleBars(bool show)
|
||||
void GMainWindow::BootGame(std::string filename) {
|
||||
LOG_INFO(Frontend, "Citra starting...\n");
|
||||
|
||||
// Initialize the core emulation
|
||||
System::Init(render_window);
|
||||
|
||||
// Load a game or die...
|
||||
// Load the game
|
||||
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
System::Shutdown();
|
||||
return;
|
||||
}
|
||||
|
||||
disasmWidget->Init();
|
||||
registersWidget->OnDebugModeEntered();
|
||||
callstackWidget->OnDebugModeEntered();
|
||||
|
||||
emu_thread = new EmuThread(render_window);
|
||||
// Create and start the emulation thread
|
||||
emu_thread = Common::make_unique<EmuThread>(render_window);
|
||||
emit EmulationStarted(emu_thread.get());
|
||||
emu_thread->start();
|
||||
|
||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
|
||||
// Update the GUI
|
||||
registersWidget->OnDebugModeEntered();
|
||||
callstackWidget->OnDebugModeEntered();
|
||||
render_window->show();
|
||||
|
||||
OnStartGame();
|
||||
}
|
||||
|
||||
void GMainWindow::ShutdownGame() {
|
||||
// Shutdown the emulation thread and wait for it to complete
|
||||
emu_thread->SetRunning(false);
|
||||
emu_thread->Shutdown();
|
||||
emu_thread->wait();
|
||||
delete emu_thread;
|
||||
emu_thread = nullptr;
|
||||
// Shutdown the emulation thread
|
||||
emu_thread->RequestShutdown();
|
||||
|
||||
// Disconnect signals that are attached to the current emulation thread
|
||||
disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()));
|
||||
disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()));
|
||||
disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()));
|
||||
disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()));
|
||||
disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()));
|
||||
disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()));
|
||||
|
||||
// Release emu threads from any breakpoints
|
||||
// This belongs after RequestShutdown() and before wait() because if emulation stops on a GPU
|
||||
// breakpoint after (or before) RequestShutdown() is called, the emulation would never be able
|
||||
// to continue out to the main loop and terminate. Thus wait() would hang forever.
|
||||
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
|
||||
Pica::g_debug_context->ClearBreakpoints();
|
||||
|
||||
emit EmulationStopped();
|
||||
|
||||
// Wait for emulation thread to complete and delete it
|
||||
emu_thread->wait();
|
||||
emu_thread = nullptr;
|
||||
|
||||
// Shutdown the core emulation
|
||||
System::Shutdown();
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
#ifndef _CITRA_QT_MAIN_HXX_
|
||||
#define _CITRA_QT_MAIN_HXX_
|
||||
|
||||
#include <memory>
|
||||
#include <QMainWindow>
|
||||
|
||||
#include "ui_main.h"
|
||||
@ -35,9 +36,23 @@ public:
|
||||
GMainWindow();
|
||||
~GMainWindow();
|
||||
|
||||
EmuThread* GetEmuThread() {
|
||||
return emu_thread;
|
||||
}
|
||||
signals:
|
||||
|
||||
/**
|
||||
* Signal that is emitted when a new EmuThread has been created and an emulation session is
|
||||
* about to start. At this time, the core system emulation has been initialized, and all
|
||||
* emulation handles and memory should be valid.
|
||||
*
|
||||
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
|
||||
* access/change emulation state).
|
||||
*/
|
||||
void EmulationStarting(EmuThread* emu_thread);
|
||||
|
||||
/**
|
||||
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
|
||||
* system emulation handles and memory are still valid, but are about become invalid.
|
||||
*/
|
||||
void EmulationStopping();
|
||||
|
||||
private:
|
||||
void BootGame(std::string filename);
|
||||
@ -60,7 +75,8 @@ private:
|
||||
Ui::MainWindow ui;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
EmuThread* emu_thread;
|
||||
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
|
||||
ProfilerWidget* profilerWidget;
|
||||
DisassemblerWidget* disasmWidget;
|
||||
|
Loading…
Reference in New Issue
Block a user