mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
This commit is contained in:
parent
348c9c9ff3
commit
449902b558
@ -362,11 +362,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||
if (abs) {
|
||||
// LUT index is in the range of (0.0, 1.0)
|
||||
index = config.lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)";
|
||||
return "clamp(" + index + ", 0.0, FLOAT_255)";
|
||||
return "(FLOAT_255 * clamp(" + index + ", 0.0, 1.0))";
|
||||
} else {
|
||||
// LUT index is in the range of (-1.0, 1.0)
|
||||
index = "clamp(" + index + ", -1.0, 1.0)";
|
||||
return "clamp(((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0, 0.0, FLOAT_255)";
|
||||
return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0)";
|
||||
}
|
||||
|
||||
return std::string();
|
||||
@ -487,7 +487,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
|
||||
#define NUM_TEV_STAGES 6
|
||||
#define NUM_LIGHTS 8
|
||||
#define LIGHTING_LUT_SIZE 256
|
||||
#define FLOAT_255 0.99609375
|
||||
#define FLOAT_255 (255.0 / 256.0)
|
||||
|
||||
in vec4 primary_color;
|
||||
in vec2 texcoord[3];
|
||||
|
Loading…
Reference in New Issue
Block a user