mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-28 02:31:54 +01:00
citra_qt: only update title from game after ensuring loaded successfully
This commit is contained in:
parent
f50e505a5a
commit
458a96bf90
@ -606,10 +606,6 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
|
||||
std::string title;
|
||||
system.GetAppLoader().ReadTitle(title);
|
||||
game_title = QString::fromStdString(title);
|
||||
SetupUIStrings();
|
||||
|
||||
if (result != Core::System::ResultStatus::Success) {
|
||||
switch (result) {
|
||||
@ -666,6 +662,11 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string title;
|
||||
system.GetAppLoader().ReadTitle(title);
|
||||
game_title = QString::fromStdString(title);
|
||||
SetupUIStrings();
|
||||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user