mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-26 19:44:16 +01:00
Update executable names to follow new naming scheme
This commit is contained in:
parent
36b46ce034
commit
467afbb041
@ -11,7 +11,7 @@ BASE_ARTIFACT_ARCH="${BASE_ARTIFACT##*-}"
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mv $BASE_ARTIFACT $BUNDLE_DIR
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mv $BASE_ARTIFACT $BUNDLE_DIR
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# Executable binary paths that need to be combined.
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# Executable binary paths that need to be combined.
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BIN_PATHS=(lime lime-room lime-qt.app/Contents/MacOS/lime-qt)
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BIN_PATHS=(lime3ds-cli lime3ds-room lime3ds-gui.app/Contents/MacOS/lime3ds-gui)
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# Dylib paths that need to be combined.
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# Dylib paths that need to be combined.
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IFS=$'\n'
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IFS=$'\n'
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@ -37,7 +37,7 @@ for OTHER_ARTIFACT in "${ARTIFACTS_LIST[@]:1}"; do
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done
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done
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# Re-sign executables and bundles after combining.
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# Re-sign executables and bundles after combining.
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APP_PATHS=(lime lime-room lime-qt.app)
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APP_PATHS=(lime3ds-cli lime3ds-room lime3ds-gui.app)
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for APP_PATH in "${APP_PATHS[@]}"; do
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for APP_PATH in "${APP_PATHS[@]}"; do
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codesign --deep -fs - $BUNDLE_DIR/$APP_PATH
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codesign --deep -fs - $BUNDLE_DIR/$APP_PATH
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done
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done
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4
dist/lime3ds-cli.desktop
vendored
4
dist/lime3ds-cli.desktop
vendored
@ -7,8 +7,8 @@ GenericName[fr]=Émulateur 3DS
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Comment=Nintendo 3DS video game console emulator
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Comment=Nintendo 3DS video game console emulator
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Comment[fr]=Émulateur de console de jeu Nintendo 3DS
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Comment[fr]=Émulateur de console de jeu Nintendo 3DS
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Icon=lime
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Icon=lime
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TryExec=lime
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TryExec=lime3ds-cli
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Exec=lime %f
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Exec=lime3ds-cli %f
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Categories=Game;Emulator;
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Categories=Game;Emulator;
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MimeType=application/x-ctr-3dsx;application/x-ctr-cci;application/x-ctr-cia;application/x-ctr-cxi;
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MimeType=application/x-ctr-3dsx;application/x-ctr-cci;application/x-ctr-cia;application/x-ctr-cxi;
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Keywords=3DS;Nintendo;
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Keywords=3DS;Nintendo;
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4
dist/lime3ds-gui.desktop
vendored
4
dist/lime3ds-gui.desktop
vendored
@ -7,8 +7,8 @@ GenericName[fr]=Émulateur 3DS
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Comment=Nintendo 3DS video game console emulator
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Comment=Nintendo 3DS video game console emulator
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Comment[fr]=Émulateur de console de jeu Nintendo 3DS
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Comment[fr]=Émulateur de console de jeu Nintendo 3DS
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Icon=lime
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Icon=lime
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TryExec=lime-qt
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TryExec=lime3ds-gui
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Exec=lime-qt %f
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Exec=lime3ds-gui %f
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Categories=Game;Emulator;Qt;
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Categories=Game;Emulator;Qt;
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MimeType=application/x-ctr-3dsx;application/x-ctr-cci;application/x-ctr-cia;application/x-ctr-cxi;
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MimeType=application/x-ctr-3dsx;application/x-ctr-cci;application/x-ctr-cia;application/x-ctr-cxi;
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Keywords=3DS;Nintendo;
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Keywords=3DS;Nintendo;
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4
dist/lime3ds-room.desktop
vendored
4
dist/lime3ds-room.desktop
vendored
@ -4,7 +4,7 @@ Type=Application
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Name=Lime3DS Room
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Name=Lime3DS Room
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Comment=Multiplayer room host for Lime3DS
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Comment=Multiplayer room host for Lime3DS
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Icon=lime
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Icon=lime
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TryExec=lime-room
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TryExec=lime3ds-room
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Exec=lime-room %f
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Exec=lime3ds-room %f
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Categories=Game;Emulator;
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Categories=Game;Emulator;
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Keywords=3DS;Nintendo
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Keywords=3DS;Nintendo
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@ -6,6 +6,8 @@ add_executable(lime-room
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lime-room.rc
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lime-room.rc
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)
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)
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set_target_properties(lime-room PROPERTIES OUTPUT_NAME "lime3ds-room")
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create_target_directory_groups(lime-room)
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create_target_directory_groups(lime-room)
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target_link_libraries(lime-room PRIVATE lime_common network)
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target_link_libraries(lime-room PRIVATE lime_common network)
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@ -12,6 +12,8 @@ add_executable(lime
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resource.h
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resource.h
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)
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)
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set_target_properties(lime PROPERTIES OUTPUT_NAME "lime3ds-cli")
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if (ENABLE_SOFTWARE_RENDERER)
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if (ENABLE_SOFTWARE_RENDERER)
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target_sources(lime PRIVATE
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target_sources(lime PRIVATE
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emu_window/emu_window_sdl2_sw.cpp
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emu_window/emu_window_sdl2_sw.cpp
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@ -191,6 +191,8 @@ add_executable(lime-qt
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util/util.h
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util/util.h
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)
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)
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set_target_properties(lime-qt PROPERTIES OUTPUT_NAME "lime3ds-gui")
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file(GLOB COMPAT_LIST
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file(GLOB COMPAT_LIST
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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