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lime_qt: Fix order of Texture Filter drop-down menu (#454)
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@ -227,7 +227,7 @@
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<string name="linear_filtering">Linear Filtering</string>
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<string name="linear_filtering">Linear Filtering</string>
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<string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string>
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<string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string>
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<string name="texture_filter_name">Texture Filter</string>
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<string name="texture_filter_name">Texture Filter</string>
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<string name="texture_filter_description">Enhances the visuals of games by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, and xBRZ freescale.</string>
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<string name="texture_filter_description">Enhances the visuals of games by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale, and MMPX.</string>
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<string name="hw_shaders">Enable Hardware Shader</string>
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<string name="hw_shaders">Enable Hardware Shader</string>
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<string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string>
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<string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string>
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<string name="shaders_accurate_mul">Accurate Multiplication</string>
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<string name="shaders_accurate_mul">Accurate Multiplication</string>
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@ -184,11 +184,6 @@
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<string>Bicubic</string>
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<string>Bicubic</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<property name="text">
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<string>Nearest Neighbor</string>
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</property>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>ScaleForce</string>
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<string>ScaleForce</string>
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@ -199,6 +194,11 @@
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<string>xBRZ</string>
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<string>xBRZ</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<property name="text">
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<string>MMPX</string>
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</property>
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</item>
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</widget>
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</widget>
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</item>
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</item>
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</layout>
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</layout>
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