lime_qt: Fix order of Texture Filter drop-down menu (#454)

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Reg Tiangha 2024-09-27 02:27:15 -06:00 committed by GitHub
parent 161bd8b3a6
commit 47b487ff65
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GPG Key ID: B5690EEEBB952194
2 changed files with 6 additions and 6 deletions

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@ -227,7 +227,7 @@
<string name="linear_filtering">Linear Filtering</string> <string name="linear_filtering">Linear Filtering</string>
<string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string> <string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string>
<string name="texture_filter_name">Texture Filter</string> <string name="texture_filter_name">Texture Filter</string>
<string name="texture_filter_description">Enhances the visuals of games by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, and xBRZ freescale.</string> <string name="texture_filter_description">Enhances the visuals of games by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale, and MMPX.</string>
<string name="hw_shaders">Enable Hardware Shader</string> <string name="hw_shaders">Enable Hardware Shader</string>
<string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string> <string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string>
<string name="shaders_accurate_mul">Accurate Multiplication</string> <string name="shaders_accurate_mul">Accurate Multiplication</string>

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@ -184,11 +184,6 @@
<string>Bicubic</string> <string>Bicubic</string>
</property> </property>
</item> </item>
<item>
<property name="text">
<string>Nearest Neighbor</string>
</property>
</item>
<item> <item>
<property name="text"> <property name="text">
<string>ScaleForce</string> <string>ScaleForce</string>
@ -199,6 +194,11 @@
<string>xBRZ</string> <string>xBRZ</string>
</property> </property>
</item> </item>
<item>
<property name="text">
<string>MMPX</string>
</property>
</item>
</widget> </widget>
</item> </item>
</layout> </layout>