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Merge pull request #3101 from Subv/hle_thread_pause2
Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled
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commit
48512d9011
@ -6,6 +6,7 @@
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#include <vector>
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#include <vector>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/kernel.h"
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@ -30,6 +31,40 @@ void SessionRequestHandler::ClientDisconnected(SharedPtr<ServerSession> server_s
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connected_sessions.end());
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connected_sessions.end());
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}
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}
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SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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const std::string& reason,
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std::chrono::nanoseconds timeout,
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WakeupCallback&& callback) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->wakeup_callback = [ context = *this, callback ](
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ThreadWakeupReason reason, SharedPtr<Thread> thread, SharedPtr<WaitObject> object) mutable {
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ASSERT(thread->status == THREADSTATUS_WAIT_HLE_EVENT);
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callback(thread, context, reason);
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auto& process = thread->owner_process;
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// We must copy the entire command buffer *plus* the entire static buffers area, since
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// the translation might need to read from it in order to retrieve the StaticBuffer
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// target addresses.
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std::array<u32_le, IPC::COMMAND_BUFFER_LENGTH + 2 * IPC::MAX_STATIC_BUFFERS> cmd_buff;
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Memory::ReadBlock(*process, thread->GetCommandBufferAddress(), cmd_buff.data(),
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cmd_buff.size() * sizeof(u32));
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context.WriteToOutgoingCommandBuffer(cmd_buff.data(), *process, Kernel::g_handle_table);
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// Copy the translated command buffer back into the thread's command buffer area.
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Memory::WriteBlock(*process, thread->GetCommandBufferAddress(), cmd_buff.data(),
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cmd_buff.size() * sizeof(u32));
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};
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auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
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thread->status = THREADSTATUS_WAIT_HLE_EVENT;
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thread->wait_objects = {event};
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event->AddWaitingThread(thread);
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if (timeout.count() > 0)
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thread->WakeAfterDelay(timeout.count());
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return event;
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}
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HLERequestContext::HLERequestContext(SharedPtr<ServerSession> session)
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HLERequestContext::HLERequestContext(SharedPtr<ServerSession> session)
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: session(std::move(session)) {
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: session(std::move(session)) {
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cmd_buf[0] = 0;
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cmd_buf[0] = 0;
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@ -6,7 +6,9 @@
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <array>
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#include <chrono>
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#include <memory>
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#include <memory>
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#include <string>
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#include <vector>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <boost/container/small_vector.hpp>
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -23,6 +25,8 @@ namespace Kernel {
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class HandleTable;
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class HandleTable;
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class Process;
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class Process;
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class Thread;
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class Event;
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/**
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/**
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* Interface implemented by HLE Session handlers.
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* Interface implemented by HLE Session handlers.
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@ -166,6 +170,24 @@ public:
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return session;
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return session;
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}
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}
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using WakeupCallback = std::function<void(SharedPtr<Thread> thread, HLERequestContext& context,
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ThreadWakeupReason reason)>;
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/**
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* Puts the specified guest thread to sleep until the returned event is signaled or until the
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* specified timeout expires.
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* @param thread Thread to be put to sleep.
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* @param reason Reason for pausing the thread, to be used for debugging purposes.
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* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
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* invoked with a Timeout reason.
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* @param callback Callback to be invoked when the thread is resumed. This callback must write
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* the entire command response once again, regardless of the state of it before this function
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* was called.
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* @returns Event that when signaled will resume the thread and call the callback function.
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*/
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SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
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std::chrono::nanoseconds timeout, WakeupCallback&& callback);
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/**
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/**
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* Resolves a object id from the request command buffer into a pointer to an object. See the
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* Resolves a object id from the request command buffer into a pointer to an object. See the
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* "HLE handle protocol" section in the class documentation for more details.
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* "HLE handle protocol" section in the class documentation for more details.
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@ -196,7 +196,8 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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}
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}
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB ||
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thread->status == THREADSTATUS_WAIT_HLE_EVENT) {
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// Invoke the wakeup callback before clearing the wait objects
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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if (thread->wakeup_callback)
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@ -182,9 +182,17 @@ void ServiceFrameworkBase::HandleSyncRequest(SharedPtr<ServerSession> server_ses
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LOG_TRACE(Service, "%s",
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LOG_TRACE(Service, "%s",
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MakeFunctionString(info->name, GetServiceName().c_str(), cmd_buf).c_str());
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MakeFunctionString(info->name, GetServiceName().c_str(), cmd_buf).c_str());
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handler_invoker(this, info->handler_callback, context);
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handler_invoker(this, info->handler_callback, context);
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auto thread = Kernel::GetCurrentThread();
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ASSERT(thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_WAIT_HLE_EVENT);
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// Only write the response immediately if the thread is still running. If the HLE handler put
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// the thread to sleep then the writing of the command buffer will be deferred to the wakeup
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// callback.
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if (thread->status == THREADSTATUS_RUNNING) {
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context.WriteToOutgoingCommandBuffer(cmd_buf, *Kernel::g_current_process,
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context.WriteToOutgoingCommandBuffer(cmd_buf, *Kernel::g_current_process,
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Kernel::g_handle_table);
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Kernel::g_handle_table);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Module interface
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// Module interface
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