Replace ToBool() with static_cast()

This commit is contained in:
fearlessTobi 2018-09-01 15:50:57 +02:00
parent 6c3737a786
commit 488694d01f
2 changed files with 7 additions and 7 deletions

View File

@ -119,8 +119,8 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
if (config.filters_enabled_dirty) { if (config.filters_enabled_dirty) {
config.filters_enabled_dirty.Assign(0); config.filters_enabled_dirty.Assign(0);
state.filters.Enable(config.simple_filter_enabled.ToBool(), state.filters.Enable(static_cast<bool>(config.simple_filter_enabled),
config.biquad_filter_enabled.ToBool()); static_cast<bool>(config.biquad_filter_enabled));
LOG_TRACE(Audio_DSP, "source_id={} enable_simple={} enable_biquad={}", source_id, LOG_TRACE(Audio_DSP, "source_id={} enable_simple={} enable_biquad={}", source_id,
config.simple_filter_enabled.Value(), config.biquad_filter_enabled.Value()); config.simple_filter_enabled.Value(), config.biquad_filter_enabled.Value());
} }
@ -173,8 +173,8 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
config.length, config.length,
static_cast<u8>(config.adpcm_ps), static_cast<u8>(config.adpcm_ps),
{config.adpcm_yn[0], config.adpcm_yn[1]}, {config.adpcm_yn[0], config.adpcm_yn[1]},
config.adpcm_dirty.ToBool(), static_cast<bool>(config.adpcm_dirty),
config.is_looping.ToBool(), static_cast<bool>(config.is_looping),
config.buffer_id, config.buffer_id,
state.mono_or_stereo, state.mono_or_stereo,
state.format, state.format,

View File

@ -181,9 +181,9 @@ struct TexturingRegs {
}; };
const std::array<FullTextureConfig, 3> GetTextures() const { const std::array<FullTextureConfig, 3> GetTextures() const {
return {{ return {{
{main_config.texture0_enable.ToBool(), texture0, texture0_format}, {static_cast<bool>(main_config.texture0_enable), texture0, texture0_format},
{main_config.texture1_enable.ToBool(), texture1, texture1_format}, {static_cast<bool>(main_config.texture1_enable), texture1, texture1_format},
{main_config.texture2_enable.ToBool(), texture2, texture2_format}, {static_cast<bool>(main_config.texture2_enable), texture2, texture2_format},
}}; }};
} }