mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
citra-qt: Fix comment style.
This commit is contained in:
parent
33ba604fd9
commit
493c432d1e
@ -55,10 +55,11 @@ private slots:
|
|||||||
|
|
||||||
void DumpShader();
|
void DumpShader();
|
||||||
|
|
||||||
/** Reload widget based on the current PICA200 state
|
/**
|
||||||
* @param replace_vertex_data If true, invalidate all current vertex data
|
* Reload widget based on the current PICA200 state
|
||||||
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
|
* @param replace_vertex_data If true, invalidate all current vertex data
|
||||||
*/
|
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
|
||||||
|
*/
|
||||||
void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
|
void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
|
||||||
|
|
||||||
|
|
||||||
@ -71,7 +72,7 @@ private:
|
|||||||
QTreeView* binary_list;
|
QTreeView* binary_list;
|
||||||
GraphicsVertexShaderModel* model;
|
GraphicsVertexShaderModel* model;
|
||||||
|
|
||||||
// TODO: Move these into a single struct
|
/// TODO: Move these into a single struct
|
||||||
std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
|
std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
|
||||||
std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
|
std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
|
||||||
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
|
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
|
||||||
|
Loading…
Reference in New Issue
Block a user