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https://github.com/Lime3DS/Lime3DS.git
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SVC: Implemented ReleaseSemaphore.
This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
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@ -121,6 +121,13 @@ template<s32 func(u32*, s32, s32)> void Wrap() {
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FuncReturn(retval);
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}
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template<s32 func(s32*, u32, s32)> void Wrap() {
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s32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1), PARAM(2));
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Core::g_app_core->SetReg(1, param_1);
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FuncReturn(retval);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u32
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@ -2,8 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <map>
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#include <vector>
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#include <queue>
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#include "common/common.h"
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@ -21,12 +20,20 @@ public:
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Semaphore; }
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Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Semaphore; }
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u32 initial_count; ///< Number of reserved entries
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u32 initial_count; ///< Number of reserved entries TODO(Subv): Make use of this
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u32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
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u32 current_usage; ///< Number of currently used entries in the semaphore
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the semaphore
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std::queue<Handle> waiting_threads; ///< Threads that are waiting for the semaphore
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std::string name; ///< Name of semaphore (optional)
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/**
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* Tests whether a semaphore is at its peak capacity
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* @return Whether the semaphore is full
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*/
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bool IsFull() const {
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return current_usage == max_count;
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}
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ResultVal<bool> SyncRequest() override {
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// TODO(Subv): ImplementMe
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return MakeResult<bool>(false);
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@ -37,7 +44,7 @@ public:
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if (wait) {
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Kernel::WaitCurrentThread(WAITTYPE_SEMA, GetHandle());
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waiting_threads.push_back(GetCurrentThreadHandle());
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waiting_threads.push(GetCurrentThreadHandle());
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} else {
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++current_usage;
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}
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@ -56,21 +63,53 @@ public:
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* @param name Optional name of semaphore
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* @return Pointer to new Semaphore object
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*/
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Semaphore* CreateSemaphore(Handle& handle, u32 initial_count, u32 max_count, const std::string& name) {
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Semaphore* semaphore = new Semaphore;
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handle = Kernel::g_object_pool.Create(semaphore);
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Semaphore* CreateSemaphore(Handle& handle, u32 initial_count,
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u32 max_count, const std::string& name) {
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semaphore->initial_count = semaphore->current_usage = initial_count;
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semaphore->max_count = max_count;
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Semaphore* semaphore = new Semaphore;
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handle = g_object_pool.Create(semaphore);
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semaphore->initial_count = initial_count;
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// When the semaphore is created, all slots are used by the creator thread
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semaphore->max_count = semaphore->current_usage = max_count;
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semaphore->name = name;
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return semaphore;
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}
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Handle CreateSemaphore(u32 initial_count, u32 max_count, const std::string& name) {
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Handle handle;
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Semaphore* semaphore = CreateSemaphore(handle, initial_count, max_count, name);
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return handle;
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ResultCode CreateSemaphore(Handle* handle, u32 initial_count,
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u32 max_count, const std::string& name) {
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if (initial_count > max_count)
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return ResultCode(ErrorDescription::InvalidCombination, ErrorModule::Kernel,
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ErrorSummary::WrongArgument, ErrorLevel::Permanent);
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Semaphore* semaphore = CreateSemaphore(*handle, initial_count, max_count, name);
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return RESULT_SUCCESS;
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}
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ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
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Semaphore* semaphore = g_object_pool.Get<Semaphore>(handle);
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if (semaphore == nullptr)
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return InvalidHandle(ErrorModule::Kernel);
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if (semaphore->current_usage < release_count)
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return ResultCode(ErrorDescription::OutOfRange, ErrorModule::Kernel,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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*count = semaphore->max_count - semaphore->current_usage;
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semaphore->current_usage = semaphore->current_usage - release_count;
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// Notify some of the threads that the semaphore has been released
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// stop once the semaphore is full again or there are no more waiting threads
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while (!semaphore->waiting_threads.empty() && !semaphore->IsFull()) {
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Kernel::ResumeThreadFromWait(semaphore->waiting_threads.front());
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semaphore->waiting_threads.pop();
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semaphore->current_usage++;
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}
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return RESULT_SUCCESS;
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}
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} // namespace
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@ -12,11 +12,20 @@ namespace Kernel {
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/**
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* Creates a semaphore
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* @param handle Pointer to the handle of the newly created object
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* @param initial_count number of reserved entries in the semaphore
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* @param max_count maximum number of holders the semaphore can have
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* @param name Optional name of semaphore
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* @return Handle to newly created object
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* @param name Optional name of semaphore
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* @return ResultCode of the error
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*/
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Handle CreateSemaphore(u32 initial_count, u32 max_count, const std::string& name = "Unknown");
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ResultCode CreateSemaphore(Handle* handle, u32 initial_count, u32 max_count, const std::string& name = "Unknown");
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/**
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* Releases a certain number of slots from a semaphore
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* @param count The number of free slots the semaphore had before this call
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* @param handle The handle of the semaphore to release
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* @param release_count The number of slots to release
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* @return ResultCode of the error
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*/
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ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count);
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} // namespace
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@ -291,10 +291,17 @@ static Result GetThreadId(u32* thread_id, Handle handle) {
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/// Creates a semaphore
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static Result CreateSemaphore(Handle* semaphore, s32 initial_count, s32 max_count) {
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*semaphore = Kernel::CreateSemaphore(initial_count, max_count);
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ResultCode res = Kernel::CreateSemaphore(semaphore, initial_count, max_count);
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DEBUG_LOG(SVC, "called initial_count=%d, max_count=%d, created handle=0x%08X",
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initial_count, max_count, *semaphore);
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return 0;
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return res.raw;
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}
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/// Releases a certain number of slots in a semaphore
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static Result ReleaseSemaphore(s32* count, Handle semaphore, s32 release_count) {
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DEBUG_LOG(SVC, "called release_count=%d, handle=0x%08X", release_count, semaphore);
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ResultCode res = Kernel::ReleaseSemaphore(count, semaphore, release_count);
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return res.raw;
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}
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/// Query memory
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@ -376,7 +383,7 @@ const HLE::FunctionDef SVC_Table[] = {
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{0x13, HLE::Wrap<CreateMutex>, "CreateMutex"},
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{0x14, HLE::Wrap<ReleaseMutex>, "ReleaseMutex"},
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{0x15, HLE::Wrap<CreateSemaphore>, "CreateSemaphore"},
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{0x16, nullptr, "ReleaseSemaphore"},
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{0x16, HLE::Wrap<ReleaseSemaphore>, "ReleaseSemaphore"},
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{0x17, HLE::Wrap<CreateEvent>, "CreateEvent"},
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{0x18, HLE::Wrap<SignalEvent>, "SignalEvent"},
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{0x19, HLE::Wrap<ClearEvent>, "ClearEvent"},
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