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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
This commit is contained in:
commit
4a2d1571bc
@ -275,7 +275,7 @@ static void FlushDataCache(Service::Interface* self) {
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u32 size = cmd_buff[2];
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u32 size = cmd_buff[2];
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u32 process = cmd_buff[4];
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u32 process = cmd_buff[4];
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VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
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// TODO(purpasmart96): Verify return header on HW
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// TODO(purpasmart96): Verify return header on HW
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@ -365,7 +365,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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case CommandId::REQUEST_DMA:
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case CommandId::REQUEST_DMA:
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VideoCore::g_renderer->rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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VideoCore::g_renderer->Rasterizer()->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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command.dma_request.size);
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command.dma_request.size);
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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@ -373,7 +373,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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command.dma_request.size);
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command.dma_request.size);
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SignalInterrupt(InterruptId::DMA);
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SignalInterrupt(InterruptId::DMA);
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VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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command.dma_request.size);
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command.dma_request.size);
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break;
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break;
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@ -467,7 +467,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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if (region.size == 0)
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if (region.size == 0)
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break;
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break;
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VideoCore::g_renderer->rasterizer->InvalidateRegion(
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
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Memory::VirtualToPhysicalAddress(region.address), region.size);
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Memory::VirtualToPhysicalAddress(region.address), region.size);
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}
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}
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break;
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break;
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@ -267,7 +267,7 @@ static void StartConversion(Service::Interface* self) {
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// dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
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// dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
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u32 total_output_size = conversion.input_lines *
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u32 total_output_size = conversion.input_lines *
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(conversion.dst.transfer_unit + conversion.dst.gap);
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(conversion.dst.transfer_unit + conversion.dst.gap);
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VideoCore::g_renderer->rasterizer->InvalidateRegion(
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
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Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
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Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
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LOG_DEBUG(Service_Y2R, "called");
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LOG_DEBUG(Service_Y2R, "called");
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@ -140,7 +140,7 @@ inline void Write(u32 addr, const T data) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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}
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}
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VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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}
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}
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// Reset "trigger" flag and set the "finish" flag
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// Reset "trigger" flag and set the "finish" flag
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@ -171,7 +171,7 @@ inline void Write(u32 addr, const T data) {
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u32 output_gap = config.texture_copy.output_gap * 16;
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u32 output_gap = config.texture_copy.output_gap * 16;
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size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
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size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
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VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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u32 remaining_size = config.texture_copy.size;
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u32 remaining_size = config.texture_copy.size;
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u32 remaining_input = input_width;
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u32 remaining_input = input_width;
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@ -204,7 +204,7 @@ inline void Write(u32 addr, const T data) {
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config.flags);
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config.flags);
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size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
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size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
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VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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break;
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break;
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@ -231,7 +231,7 @@ inline void Write(u32 addr, const T data) {
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u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);
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VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size);
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 x = 0; x < output_width; ++x) {
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for (u32 x = 0; x < output_width; ++x) {
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@ -338,7 +338,7 @@ inline void Write(u32 addr, const T data) {
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g_regs.display_transfer_config.trigger = 0;
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g_regs.display_transfer_config.trigger = 0;
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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}
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}
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break;
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break;
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}
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}
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@ -142,7 +142,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Send to renderer
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// Send to renderer
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using Pica::Shader::OutputVertex;
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using Pica::Shader::OutputVertex;
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auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
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VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
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};
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};
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g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
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g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
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@ -155,7 +155,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX(gpu_mode):
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case PICA_REG_INDEX(gpu_mode):
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if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
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if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
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// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
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// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
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VideoCore::g_renderer->rasterizer->DrawTriangles();
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VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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}
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}
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break;
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break;
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@ -396,7 +396,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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using Pica::Shader::OutputVertex;
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using Pica::Shader::OutputVertex;
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auto AddTriangle = [](
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auto AddTriangle = [](
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const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
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VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
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};
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};
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primitive_assembler.SubmitVertex(output, AddTriangle);
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primitive_assembler.SubmitVertex(output, AddTriangle);
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@ -407,7 +407,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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range.second, range.first);
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range.second, range.first);
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}
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}
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VideoCore::g_renderer->rasterizer->DrawTriangles();
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VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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#if PICA_DUMP_GEOMETRY
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#if PICA_DUMP_GEOMETRY
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geometry_dumper.Dump();
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geometry_dumper.Dump();
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@ -542,7 +542,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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break;
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break;
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}
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}
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VideoCore::g_renderer->rasterizer->NotifyPicaRegisterChanged(id);
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VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
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if (g_debug_context)
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
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g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
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@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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VideoCore::g_renderer->rasterizer->FlushFramebuffer();
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VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
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// TODO: Should stop the CPU thread here once we multithread emulation.
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// TODO: Should stop the CPU thread here once we multithread emulation.
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@ -22,9 +22,6 @@ public:
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kFramebuffer_Texture
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kFramebuffer_Texture
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};
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};
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RendererBase() : m_current_fps(0), m_current_frame(0) {
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}
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virtual ~RendererBase() {
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virtual ~RendererBase() {
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}
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}
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@ -46,21 +43,24 @@ public:
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// Getter/setter functions:
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// Getter/setter functions:
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// ------------------------
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// ------------------------
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f32 GetCurrentframe() const {
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f32 GetCurrentFPS() const {
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return m_current_fps;
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return m_current_fps;
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}
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}
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int current_frame() const {
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int GetCurrentFrame() const {
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return m_current_frame;
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return m_current_frame;
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}
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}
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VideoCore::RasterizerInterface* Rasterizer() const {
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return rasterizer.get();
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}
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void RefreshRasterizerSetting();
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void RefreshRasterizerSetting();
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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protected:
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protected:
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f32 m_current_fps; ///< Current framerate, should be set by the renderer
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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int m_current_frame; ///< Current frame, should be set by the renderer
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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private:
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private:
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bool opengl_rasterizer_active = false;
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bool opengl_rasterizer_active = false;
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