mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-29 11:11:53 +01:00
input_common/sdl: add support for binding button to axis
This commit is contained in:
parent
6a72bd62b5
commit
4ad82f2e5a
@ -19,7 +19,13 @@ const char* sdl2_config_file = R"(
|
||||
# - "joystick": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "axis"(optional): the index of the axis to bind
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
# - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
# triggered if the axis value crosses
|
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
# is smaller than the threshold
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <SDL.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
|
||||
@ -40,12 +41,16 @@ public:
|
||||
return SDL_JoystickGetButton(joystick.get(), button) == 1;
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
|
||||
float GetAxis(int axis) const {
|
||||
if (!joystick)
|
||||
return {};
|
||||
SDL_JoystickUpdate();
|
||||
float x = SDL_JoystickGetAxis(joystick.get(), axis_x) / 32767.0f;
|
||||
float y = SDL_JoystickGetAxis(joystick.get(), axis_y) / 32767.0f;
|
||||
return SDL_JoystickGetAxis(joystick.get(), axis) / 32767.0f;
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
|
||||
float x = GetAxis(axis_x);
|
||||
float y = GetAxis(axis_y);
|
||||
y = -y; // 3DS uses an y-axis inverse from SDL
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
@ -97,6 +102,27 @@ private:
|
||||
Uint8 direction;
|
||||
};
|
||||
|
||||
class SDLAxisButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
|
||||
bool trigger_if_greater_)
|
||||
: joystick(joystick_), axis(axis_), threshold(threshold_),
|
||||
trigger_if_greater(trigger_if_greater_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
float axis_value = joystick->GetAxis(axis);
|
||||
if (trigger_if_greater)
|
||||
return axis_value > threshold;
|
||||
return axis_value < threshold;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<SDLJoystick> joystick;
|
||||
int axis;
|
||||
float threshold;
|
||||
bool trigger_if_greater;
|
||||
};
|
||||
|
||||
class SDLAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
|
||||
@ -130,8 +156,14 @@ public:
|
||||
* - "joystick": the index of the joystick to bind
|
||||
* - "button"(optional): the index of the button to bind
|
||||
* - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
* - "axis"(optional): the index of the axis to bind
|
||||
* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
|
||||
* "down", "left" or "right"
|
||||
* "down", "left" or "right"
|
||||
* - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
* triggered if the axis value crosses
|
||||
* - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
* is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
* is smaller than the threshold
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
|
||||
const int joystick_index = params.Get("joystick", 0);
|
||||
@ -155,6 +187,23 @@ public:
|
||||
direction);
|
||||
}
|
||||
|
||||
if (params.Has("axis")) {
|
||||
const int axis = params.Get("axis", 0);
|
||||
const float threshold = params.Get("threshold", 0.5f);
|
||||
const std::string direction_name = params.Get("direction", "");
|
||||
bool trigger_if_greater;
|
||||
if (direction_name == "+") {
|
||||
trigger_if_greater = true;
|
||||
} else if (direction_name == "-") {
|
||||
trigger_if_greater = false;
|
||||
} else {
|
||||
trigger_if_greater = true;
|
||||
LOG_ERROR(Input, "Unknown direction %s", direction_name.c_str());
|
||||
}
|
||||
return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
|
||||
trigger_if_greater);
|
||||
}
|
||||
|
||||
const int button = params.Get("button", 0);
|
||||
return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user