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Merge pull request #5298 from lioncash/unused
gl_rasterizer: Silence various compilation warnings
This commit is contained in:
commit
4d7487bd34
@ -43,10 +43,10 @@ struct ShaderRegs {
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u32 input_attribute_to_register_map_low;
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u32 input_attribute_to_register_map_low;
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u32 input_attribute_to_register_map_high;
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u32 input_attribute_to_register_map_high;
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unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
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u32 GetRegisterForAttribute(std::size_t attribute_index) const {
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u64 map = ((u64)input_attribute_to_register_map_high << 32) |
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const u64 map = (static_cast<u64>(input_attribute_to_register_map_high) << 32) |
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(u64)input_attribute_to_register_map_low;
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static_cast<u64>(input_attribute_to_register_map_low);
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return (map >> (attribute_index * 4)) & 0b1111;
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return static_cast<u32>((map >> (attribute_index * 4)) & 0b1111);
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}
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}
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BitField<0, 16, u32> output_mask;
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BitField<0, 16, u32> output_mask;
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@ -22,7 +22,7 @@ void RendererBase::RefreshRasterizerSetting() {
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opengl_rasterizer_active = hw_renderer_enabled;
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opengl_rasterizer_active = hw_renderer_enabled;
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if (hw_renderer_enabled) {
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if (hw_renderer_enabled) {
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rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window);
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rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>();
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} else {
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} else {
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rasterizer = std::make_unique<VideoCore::SWRasterizer>();
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rasterizer = std::make_unique<VideoCore::SWRasterizer>();
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}
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}
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@ -40,16 +40,15 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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static bool IsVendorAmd() {
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static bool IsVendorAmd() {
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std::string gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
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return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
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}
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}
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RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
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RasterizerOpenGL::RasterizerOpenGL()
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: is_amd(IsVendorAmd()), shader_dirty(true),
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: is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
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vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
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index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), emu_window{window} {
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
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allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
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allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
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GLAD_GL_ARB_framebuffer_no_attachments;
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GLAD_GL_ARB_framebuffer_no_attachments;
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@ -169,7 +168,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
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SyncEntireState();
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SyncEntireState();
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}
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}
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RasterizerOpenGL::~RasterizerOpenGL() {}
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RasterizerOpenGL::~RasterizerOpenGL() = default;
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void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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const VideoCore::DiskResourceLoadCallback& callback) {
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@ -272,17 +271,17 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
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u32 vertex_max;
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u32 vertex_max;
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if (is_indexed) {
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if (is_indexed) {
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const auto& index_info = regs.pipeline.index_array;
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const auto& index_info = regs.pipeline.index_array;
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PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
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const PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
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const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
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const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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bool index_u16 = index_info.format != 0;
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const bool index_u16 = index_info.format != 0;
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vertex_min = 0xFFFF;
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vertex_min = 0xFFFF;
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vertex_max = 0;
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vertex_max = 0;
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std::size_t size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
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const u32 size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
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res_cache.FlushRegion(address, size, nullptr);
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res_cache.FlushRegion(address, size, nullptr);
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for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) {
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for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) {
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u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index];
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const u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index];
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vertex_min = std::min(vertex_min, vertex);
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vertex_min = std::min(vertex_min, vertex);
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vertex_max = std::max(vertex_max, vertex);
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vertex_max = std::max(vertex_max, vertex);
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}
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}
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@ -291,9 +290,9 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
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vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1;
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vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1;
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}
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}
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u32 vertex_num = vertex_max - vertex_min + 1;
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const u32 vertex_num = vertex_max - vertex_min + 1;
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u32 vs_input_size = 0;
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u32 vs_input_size = 0;
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for (auto& loader : vertex_attributes.attribute_loaders) {
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for (const auto& loader : vertex_attributes.attribute_loaders) {
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if (loader.component_count != 0) {
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if (loader.component_count != 0) {
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vs_input_size += loader.byte_count * vertex_num;
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vs_input_size += loader.byte_count * vertex_num;
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}
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}
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@ -363,15 +362,15 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
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for (std::size_t i = 0; i < enable_attributes.size(); ++i) {
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for (std::size_t i = 0; i < enable_attributes.size(); ++i) {
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if (enable_attributes[i] != hw_vao_enabled_attributes[i]) {
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if (enable_attributes[i] != hw_vao_enabled_attributes[i]) {
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if (enable_attributes[i]) {
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if (enable_attributes[i]) {
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glEnableVertexAttribArray(i);
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glEnableVertexAttribArray(static_cast<GLuint>(i));
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} else {
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} else {
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glDisableVertexAttribArray(i);
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glDisableVertexAttribArray(static_cast<GLuint>(i));
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}
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}
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hw_vao_enabled_attributes[i] = enable_attributes[i];
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hw_vao_enabled_attributes[i] = enable_attributes[i];
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}
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}
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if (vertex_attributes.IsDefaultAttribute(i)) {
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if (vertex_attributes.IsDefaultAttribute(i)) {
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u32 reg = regs.vs.GetRegisterForAttribute(i);
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const u32 reg = regs.vs.GetRegisterForAttribute(i);
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if (!enable_attributes[reg]) {
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if (!enable_attributes[reg]) {
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const auto& attr = Pica::g_state.input_default_attributes.attr[i];
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const auto& attr = Pica::g_state.input_default_attributes.attr[i];
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glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(),
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glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(),
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@ -798,15 +797,16 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
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std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
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for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size();
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for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size();
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base_vertex += max_vertices) {
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base_vertex += max_vertices) {
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std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex);
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const std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex);
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std::size_t vertex_size = vertices * sizeof(HardwareVertex);
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const std::size_t vertex_size = vertices * sizeof(HardwareVertex);
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u8* vbo;
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u8* vbo;
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GLintptr offset;
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GLintptr offset;
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std::tie(vbo, offset, std::ignore) =
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std::tie(vbo, offset, std::ignore) =
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vertex_buffer.Map(vertex_size, sizeof(HardwareVertex));
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vertex_buffer.Map(vertex_size, sizeof(HardwareVertex));
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std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size);
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std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size);
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vertex_buffer.Unmap(vertex_size);
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vertex_buffer.Unmap(vertex_size);
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glDrawArrays(GL_TRIANGLES, offset / sizeof(HardwareVertex), (GLsizei)vertices);
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glDrawArrays(GL_TRIANGLES, static_cast<GLint>(offset / sizeof(HardwareVertex)),
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static_cast<GLsizei>(vertices));
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}
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}
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}
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}
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@ -1338,7 +1338,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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case PICA_REG_INDEX(lighting.lut_data[5]):
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case PICA_REG_INDEX(lighting.lut_data[5]):
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case PICA_REG_INDEX(lighting.lut_data[6]):
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case PICA_REG_INDEX(lighting.lut_data[6]):
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case PICA_REG_INDEX(lighting.lut_data[7]): {
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case PICA_REG_INDEX(lighting.lut_data[7]): {
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auto& lut_config = regs.lighting.lut_config;
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const auto& lut_config = regs.lighting.lut_config;
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uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
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uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
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uniform_block_data.lighting_lut_dirty_any = true;
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uniform_block_data.lighting_lut_dirty_any = true;
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break;
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break;
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@ -1564,8 +1564,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
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// default is 1000 and -1000
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// default is 1000 and -1000
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// Other attributes have correct defaults
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// Other attributes have correct defaults
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, lod_max);
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, lod_min);
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
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}
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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@ -1615,12 +1615,12 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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if (lod_min != config.lod.min_level) {
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if (lod_min != config.lod.min_level) {
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lod_min = config.lod.min_level;
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lod_min = config.lod.min_level;
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, lod_min);
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
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}
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}
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if (lod_max != config.lod.max_level) {
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if (lod_max != config.lod.max_level) {
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lod_max = config.lod.max_level;
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lod_max = config.lod.max_level;
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max);
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
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}
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}
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if (!GLES && lod_bias != config.lod.bias) {
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if (!GLES && lod_bias != config.lod.bias) {
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@ -1837,14 +1837,17 @@ void RasterizerOpenGL::SyncCombinerColor() {
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}
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}
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}
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}
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void RasterizerOpenGL::SyncTevConstColor(int stage_index,
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void RasterizerOpenGL::SyncTevConstColor(std::size_t stage_index,
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const Pica::TexturingRegs::TevStageConfig& tev_stage) {
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const Pica::TexturingRegs::TevStageConfig& tev_stage) {
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auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
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const auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
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if (const_color != uniform_block_data.data.const_color[stage_index]) {
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if (const_color == uniform_block_data.data.const_color[stage_index]) {
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return;
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}
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uniform_block_data.data.const_color[stage_index] = const_color;
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uniform_block_data.data.const_color[stage_index] = const_color;
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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}
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}
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}
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void RasterizerOpenGL::SyncGlobalAmbient() {
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void RasterizerOpenGL::SyncGlobalAmbient() {
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auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
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auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
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@ -1990,7 +1993,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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std::memcpy(buffer + bytes_used, new_data.data(),
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std::memcpy(buffer + bytes_used, new_data.data(),
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new_data.size() * sizeof(GLvec2));
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new_data.size() * sizeof(GLvec2));
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uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] =
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uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] =
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(offset + bytes_used) / sizeof(GLvec2);
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec2);
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bytes_used += new_data.size() * sizeof(GLvec2);
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}
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}
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@ -2012,7 +2015,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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if (new_data != fog_lut_data || invalidate) {
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if (new_data != fog_lut_data || invalidate) {
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fog_lut_data = new_data;
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fog_lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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uniform_block_data.data.fog_lut_offset = (offset + bytes_used) / sizeof(GLvec2);
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uniform_block_data.data.fog_lut_offset =
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec2);
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bytes_used += new_data.size() * sizeof(GLvec2);
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}
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}
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@ -2031,7 +2035,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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if (new_data != lut_data || invalidate) {
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if (new_data != lut_data || invalidate) {
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lut_data = new_data;
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lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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lut_offset = (offset + bytes_used) / sizeof(GLvec2);
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lut_offset = static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec2);
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bytes_used += new_data.size() * sizeof(GLvec2);
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}
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}
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@ -2072,7 +2076,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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if (new_data != proctex_lut_data || invalidate) {
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if (new_data != proctex_lut_data || invalidate) {
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proctex_lut_data = new_data;
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proctex_lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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uniform_block_data.data.proctex_lut_offset = (offset + bytes_used) / sizeof(GLvec4);
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uniform_block_data.data.proctex_lut_offset =
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec4);
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bytes_used += new_data.size() * sizeof(GLvec4);
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}
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}
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@ -2094,7 +2099,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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proctex_diff_lut_data = new_data;
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proctex_diff_lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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uniform_block_data.data.proctex_diff_lut_offset =
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uniform_block_data.data.proctex_diff_lut_offset =
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(offset + bytes_used) / sizeof(GLvec4);
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec4);
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bytes_used += new_data.size() * sizeof(GLvec4);
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}
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}
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@ -38,7 +38,7 @@ class ShaderProgramManager;
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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public:
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explicit RasterizerOpenGL(Frontend::EmuWindow& renderer);
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explicit RasterizerOpenGL();
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~RasterizerOpenGL() override;
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~RasterizerOpenGL() override;
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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@ -195,7 +195,8 @@ private:
|
|||||||
void SyncCombinerColor();
|
void SyncCombinerColor();
|
||||||
|
|
||||||
/// Syncs the TEV constant color to match the PICA register
|
/// Syncs the TEV constant color to match the PICA register
|
||||||
void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage);
|
void SyncTevConstColor(std::size_t tev_index,
|
||||||
|
const Pica::TexturingRegs::TevStageConfig& tev_stage);
|
||||||
|
|
||||||
/// Syncs the lighting global ambient color to match the PICA register
|
/// Syncs the lighting global ambient color to match the PICA register
|
||||||
void SyncGlobalAmbient();
|
void SyncGlobalAmbient();
|
||||||
@ -268,11 +269,9 @@ private:
|
|||||||
|
|
||||||
RasterizerCacheOpenGL res_cache;
|
RasterizerCacheOpenGL res_cache;
|
||||||
|
|
||||||
Frontend::EmuWindow& emu_window;
|
|
||||||
|
|
||||||
std::vector<HardwareVertex> vertex_batch;
|
std::vector<HardwareVertex> vertex_batch;
|
||||||
|
|
||||||
bool shader_dirty;
|
bool shader_dirty = true;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
UniformData data;
|
UniformData data;
|
||||||
|
Loading…
Reference in New Issue
Block a user