Merge pull request #5298 from lioncash/unused

gl_rasterizer: Silence various compilation warnings
This commit is contained in:
Pengfei Zhu 2020-05-01 23:34:36 +08:00 committed by GitHub
commit 4d7487bd34
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 47 additions and 43 deletions

View File

@ -43,10 +43,10 @@ struct ShaderRegs {
u32 input_attribute_to_register_map_low; u32 input_attribute_to_register_map_low;
u32 input_attribute_to_register_map_high; u32 input_attribute_to_register_map_high;
unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { u32 GetRegisterForAttribute(std::size_t attribute_index) const {
u64 map = ((u64)input_attribute_to_register_map_high << 32) | const u64 map = (static_cast<u64>(input_attribute_to_register_map_high) << 32) |
(u64)input_attribute_to_register_map_low; static_cast<u64>(input_attribute_to_register_map_low);
return (map >> (attribute_index * 4)) & 0b1111; return static_cast<u32>((map >> (attribute_index * 4)) & 0b1111);
} }
BitField<0, 16, u32> output_mask; BitField<0, 16, u32> output_mask;

View File

@ -22,7 +22,7 @@ void RendererBase::RefreshRasterizerSetting() {
opengl_rasterizer_active = hw_renderer_enabled; opengl_rasterizer_active = hw_renderer_enabled;
if (hw_renderer_enabled) { if (hw_renderer_enabled) {
rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window); rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>();
} else { } else {
rasterizer = std::make_unique<VideoCore::SWRasterizer>(); rasterizer = std::make_unique<VideoCore::SWRasterizer>();
} }

View File

@ -40,16 +40,15 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
static bool IsVendorAmd() { static bool IsVendorAmd() {
std::string gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc."; return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
} }
RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window) RasterizerOpenGL::RasterizerOpenGL()
: is_amd(IsVendorAmd()), shader_dirty(true), : is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false), uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false), index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), emu_window{window} { texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size && allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
GLAD_GL_ARB_framebuffer_no_attachments; GLAD_GL_ARB_framebuffer_no_attachments;
@ -169,7 +168,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
SyncEntireState(); SyncEntireState();
} }
RasterizerOpenGL::~RasterizerOpenGL() {} RasterizerOpenGL::~RasterizerOpenGL() = default;
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading, void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) { const VideoCore::DiskResourceLoadCallback& callback) {
@ -272,17 +271,17 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
u32 vertex_max; u32 vertex_max;
if (is_indexed) { if (is_indexed) {
const auto& index_info = regs.pipeline.index_array; const auto& index_info = regs.pipeline.index_array;
PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset; const PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address); const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0; const bool index_u16 = index_info.format != 0;
vertex_min = 0xFFFF; vertex_min = 0xFFFF;
vertex_max = 0; vertex_max = 0;
std::size_t size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1); const u32 size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
res_cache.FlushRegion(address, size, nullptr); res_cache.FlushRegion(address, size, nullptr);
for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) { for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) {
u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index]; const u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index];
vertex_min = std::min(vertex_min, vertex); vertex_min = std::min(vertex_min, vertex);
vertex_max = std::max(vertex_max, vertex); vertex_max = std::max(vertex_max, vertex);
} }
@ -291,9 +290,9 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1; vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1;
} }
u32 vertex_num = vertex_max - vertex_min + 1; const u32 vertex_num = vertex_max - vertex_min + 1;
u32 vs_input_size = 0; u32 vs_input_size = 0;
for (auto& loader : vertex_attributes.attribute_loaders) { for (const auto& loader : vertex_attributes.attribute_loaders) {
if (loader.component_count != 0) { if (loader.component_count != 0) {
vs_input_size += loader.byte_count * vertex_num; vs_input_size += loader.byte_count * vertex_num;
} }
@ -363,15 +362,15 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
for (std::size_t i = 0; i < enable_attributes.size(); ++i) { for (std::size_t i = 0; i < enable_attributes.size(); ++i) {
if (enable_attributes[i] != hw_vao_enabled_attributes[i]) { if (enable_attributes[i] != hw_vao_enabled_attributes[i]) {
if (enable_attributes[i]) { if (enable_attributes[i]) {
glEnableVertexAttribArray(i); glEnableVertexAttribArray(static_cast<GLuint>(i));
} else { } else {
glDisableVertexAttribArray(i); glDisableVertexAttribArray(static_cast<GLuint>(i));
} }
hw_vao_enabled_attributes[i] = enable_attributes[i]; hw_vao_enabled_attributes[i] = enable_attributes[i];
} }
if (vertex_attributes.IsDefaultAttribute(i)) { if (vertex_attributes.IsDefaultAttribute(i)) {
u32 reg = regs.vs.GetRegisterForAttribute(i); const u32 reg = regs.vs.GetRegisterForAttribute(i);
if (!enable_attributes[reg]) { if (!enable_attributes[reg]) {
const auto& attr = Pica::g_state.input_default_attributes.attr[i]; const auto& attr = Pica::g_state.input_default_attributes.attr[i];
glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(), glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(),
@ -798,15 +797,16 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex))); std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size(); for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size();
base_vertex += max_vertices) { base_vertex += max_vertices) {
std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex); const std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex);
std::size_t vertex_size = vertices * sizeof(HardwareVertex); const std::size_t vertex_size = vertices * sizeof(HardwareVertex);
u8* vbo; u8* vbo;
GLintptr offset; GLintptr offset;
std::tie(vbo, offset, std::ignore) = std::tie(vbo, offset, std::ignore) =
vertex_buffer.Map(vertex_size, sizeof(HardwareVertex)); vertex_buffer.Map(vertex_size, sizeof(HardwareVertex));
std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size); std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size);
vertex_buffer.Unmap(vertex_size); vertex_buffer.Unmap(vertex_size);
glDrawArrays(GL_TRIANGLES, offset / sizeof(HardwareVertex), (GLsizei)vertices); glDrawArrays(GL_TRIANGLES, static_cast<GLint>(offset / sizeof(HardwareVertex)),
static_cast<GLsizei>(vertices));
} }
} }
@ -1338,7 +1338,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
case PICA_REG_INDEX(lighting.lut_data[5]): case PICA_REG_INDEX(lighting.lut_data[5]):
case PICA_REG_INDEX(lighting.lut_data[6]): case PICA_REG_INDEX(lighting.lut_data[6]):
case PICA_REG_INDEX(lighting.lut_data[7]): { case PICA_REG_INDEX(lighting.lut_data[7]): {
auto& lut_config = regs.lighting.lut_config; const auto& lut_config = regs.lighting.lut_config;
uniform_block_data.lighting_lut_dirty[lut_config.type] = true; uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
uniform_block_data.lighting_lut_dirty_any = true; uniform_block_data.lighting_lut_dirty_any = true;
break; break;
@ -1564,8 +1564,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
// default is 1000 and -1000 // default is 1000 and -1000
// Other attributes have correct defaults // Other attributes have correct defaults
glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, lod_max); glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, lod_min); glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
} }
void RasterizerOpenGL::SamplerInfo::SyncWithConfig( void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
@ -1615,12 +1615,12 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
if (lod_min != config.lod.min_level) { if (lod_min != config.lod.min_level) {
lod_min = config.lod.min_level; lod_min = config.lod.min_level;
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, lod_min); glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
} }
if (lod_max != config.lod.max_level) { if (lod_max != config.lod.max_level) {
lod_max = config.lod.max_level; lod_max = config.lod.max_level;
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max); glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
} }
if (!GLES && lod_bias != config.lod.bias) { if (!GLES && lod_bias != config.lod.bias) {
@ -1837,14 +1837,17 @@ void RasterizerOpenGL::SyncCombinerColor() {
} }
} }
void RasterizerOpenGL::SyncTevConstColor(int stage_index, void RasterizerOpenGL::SyncTevConstColor(std::size_t stage_index,
const Pica::TexturingRegs::TevStageConfig& tev_stage) { const Pica::TexturingRegs::TevStageConfig& tev_stage) {
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color); const auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
if (const_color != uniform_block_data.data.const_color[stage_index]) {
if (const_color == uniform_block_data.data.const_color[stage_index]) {
return;
}
uniform_block_data.data.const_color[stage_index] = const_color; uniform_block_data.data.const_color[stage_index] = const_color;
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
} }
}
void RasterizerOpenGL::SyncGlobalAmbient() { void RasterizerOpenGL::SyncGlobalAmbient() {
auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient); auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
@ -1990,7 +1993,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
std::memcpy(buffer + bytes_used, new_data.data(), std::memcpy(buffer + bytes_used, new_data.data(),
new_data.size() * sizeof(GLvec2)); new_data.size() * sizeof(GLvec2));
uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] = uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] =
(offset + bytes_used) / sizeof(GLvec2); static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2); bytes_used += new_data.size() * sizeof(GLvec2);
} }
@ -2012,7 +2015,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
if (new_data != fog_lut_data || invalidate) { if (new_data != fog_lut_data || invalidate) {
fog_lut_data = new_data; fog_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
uniform_block_data.data.fog_lut_offset = (offset + bytes_used) / sizeof(GLvec2); uniform_block_data.data.fog_lut_offset =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2); bytes_used += new_data.size() * sizeof(GLvec2);
} }
@ -2031,7 +2035,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
if (new_data != lut_data || invalidate) { if (new_data != lut_data || invalidate) {
lut_data = new_data; lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
lut_offset = (offset + bytes_used) / sizeof(GLvec2); lut_offset = static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2); bytes_used += new_data.size() * sizeof(GLvec2);
} }
@ -2072,7 +2076,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
if (new_data != proctex_lut_data || invalidate) { if (new_data != proctex_lut_data || invalidate) {
proctex_lut_data = new_data; proctex_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
uniform_block_data.data.proctex_lut_offset = (offset + bytes_used) / sizeof(GLvec4); uniform_block_data.data.proctex_lut_offset =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec4); bytes_used += new_data.size() * sizeof(GLvec4);
} }
@ -2094,7 +2099,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
proctex_diff_lut_data = new_data; proctex_diff_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
uniform_block_data.data.proctex_diff_lut_offset = uniform_block_data.data.proctex_diff_lut_offset =
(offset + bytes_used) / sizeof(GLvec4); static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec4); bytes_used += new_data.size() * sizeof(GLvec4);
} }

View File

@ -38,7 +38,7 @@ class ShaderProgramManager;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
explicit RasterizerOpenGL(Frontend::EmuWindow& renderer); explicit RasterizerOpenGL();
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void LoadDiskResources(const std::atomic_bool& stop_loading, void LoadDiskResources(const std::atomic_bool& stop_loading,
@ -195,7 +195,8 @@ private:
void SyncCombinerColor(); void SyncCombinerColor();
/// Syncs the TEV constant color to match the PICA register /// Syncs the TEV constant color to match the PICA register
void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage); void SyncTevConstColor(std::size_t tev_index,
const Pica::TexturingRegs::TevStageConfig& tev_stage);
/// Syncs the lighting global ambient color to match the PICA register /// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient(); void SyncGlobalAmbient();
@ -268,11 +269,9 @@ private:
RasterizerCacheOpenGL res_cache; RasterizerCacheOpenGL res_cache;
Frontend::EmuWindow& emu_window;
std::vector<HardwareVertex> vertex_batch; std::vector<HardwareVertex> vertex_batch;
bool shader_dirty; bool shader_dirty = true;
struct { struct {
UniformData data; UniformData data;