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https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-18 05:51:49 +01:00
Thread: Remove the idle thread
Instead just use nullptr to represent no thread is active.
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10eb8b0c02
commit
4f7a055081
@ -24,9 +24,9 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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/// Run the core CPU loop
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void RunLoop(int tight_loop) {
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void RunLoop(int tight_loop) {
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// If the current thread is an idle thread, then don't execute instructions,
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread()->IsIdle()) {
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if (Kernel::GetCurrentThread() == nullptr) {
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LOG_TRACE(Core_ARM11, "Idling");
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LOG_TRACE(Core_ARM11, "Idling");
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CoreTiming::Idle();
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CoreTiming::Idle();
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CoreTiming::Advance();
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CoreTiming::Advance();
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@ -157,7 +157,7 @@ static void PriorityBoostStarvedThreads() {
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u64 delta = current_ticks - thread->last_running_ticks;
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u64 delta = current_ticks - thread->last_running_ticks;
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if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) {
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if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
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const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
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const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
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thread->BoostPriority(priority);
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thread->BoostPriority(priority);
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}
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}
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@ -169,8 +169,6 @@ static void PriorityBoostStarvedThreads() {
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* @param new_thread The thread to switch to
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* @param new_thread The thread to switch to
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*/
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*/
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static void SwitchContext(Thread* new_thread) {
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static void SwitchContext(Thread* new_thread) {
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DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
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Thread* previous_thread = GetCurrentThread();
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Thread* previous_thread = GetCurrentThread();
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// Save context for previous thread
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// Save context for previous thread
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@ -188,6 +186,8 @@ static void SwitchContext(Thread* new_thread) {
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// Load context of new thread
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// Load context of new thread
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if (new_thread) {
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if (new_thread) {
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DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
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current_thread = new_thread;
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current_thread = new_thread;
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ready_queue.remove(new_thread->current_priority, new_thread);
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ready_queue.remove(new_thread->current_priority, new_thread);
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@ -215,6 +215,10 @@ static Thread* PopNextReadyThread() {
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// We have to do better than the current thread.
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority);
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next = ready_queue.pop_first_better(thread->current_priority);
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if (!next) {
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// Otherwise just keep going with the current thread
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next = thread;
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}
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} else {
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} else {
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next = ready_queue.pop_first();
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next = ready_queue.pop_first();
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}
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}
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@ -448,16 +452,6 @@ void Thread::BoostPriority(s32 priority) {
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current_priority = priority;
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current_priority = priority;
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}
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}
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SharedPtr<Thread> SetupIdleThread() {
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// We need to pass a few valid values to get around parameter checking in Thread::Create.
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// TODO(yuriks): Figure out a way to avoid passing the bogus VAddr parameter
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auto thread = Thread::Create("idle", Memory::TLS_AREA_VADDR, THREADPRIO_LOWEST, 0,
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THREADPROCESSORID_0, 0).MoveFrom();
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thread->idle = true;
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return thread;
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}
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SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
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SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
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DEBUG_ASSERT(!GetCurrentThread());
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DEBUG_ASSERT(!GetCurrentThread());
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@ -474,24 +468,25 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
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}
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}
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void Reschedule() {
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void Reschedule() {
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Thread* prev = GetCurrentThread();
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PriorityBoostStarvedThreads();
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PriorityBoostStarvedThreads();
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Thread* cur = GetCurrentThread();
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Thread* next = PopNextReadyThread();
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Thread* next = PopNextReadyThread();
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HLE::g_reschedule = false;
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HLE::g_reschedule = false;
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if (next != nullptr) {
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// Don't bother switching to the same thread
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LOG_TRACE(Kernel, "context switch %u -> %u", prev->GetObjectId(), next->GetObjectId());
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if (next == cur)
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SwitchContext(next);
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return;
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} else {
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LOG_TRACE(Kernel, "cannot context switch from %u, no higher priority thread!", prev->GetObjectId());
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for (auto& thread : thread_list) {
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if (cur && next) {
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LOG_TRACE(Kernel, "\tid=%u prio=0x%02X, status=0x%08X", thread->GetObjectId(),
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LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
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thread->current_priority, thread->status);
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} else if (cur) {
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}
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LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
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} else {
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LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
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}
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}
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SwitchContext(next);
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}
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}
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void Thread::SetWaitSynchronizationResult(ResultCode result) {
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void Thread::SetWaitSynchronizationResult(ResultCode result) {
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@ -516,9 +511,6 @@ void ThreadingInit() {
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thread_list.clear();
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thread_list.clear();
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ready_queue.clear();
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ready_queue.clear();
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// Setup the idle thread
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SetupIdleThread();
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}
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}
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void ThreadingShutdown() {
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void ThreadingShutdown() {
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@ -71,12 +71,6 @@ public:
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bool ShouldWait() override;
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bool ShouldWait() override;
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void Acquire() override;
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void Acquire() override;
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/**
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* Checks if the thread is an idle (stub) thread
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* @return True if the thread is an idle (stub) thread, false otherwise
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*/
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inline bool IsIdle() const { return idle; }
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/**
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/**
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* Gets the thread's current priority
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* Gets the thread's current priority
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* @return The current thread's priority
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* @return The current thread's priority
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@ -168,9 +162,6 @@ public:
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std::string name;
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std::string name;
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/// Whether this thread is intended to never actually be executed, i.e. always idle
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bool idle = false;
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private:
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private:
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Thread();
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Thread();
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~Thread() override;
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~Thread() override;
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@ -228,14 +219,6 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa
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*/
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*/
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
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/**
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* Sets up the idle thread, this is a thread that is intended to never execute instructions,
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* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
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* and will try to yield on every call.
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* @return The handle of the idle thread
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*/
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SharedPtr<Thread> SetupIdleThread();
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/**
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/**
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* Initialize threading
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* Initialize threading
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*/
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*/
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