mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
SwRasterizer/Lighting: dist atten lut input need to be clamp
This commit is contained in:
parent
56e5425e59
commit
4feff63ffa
@ -171,7 +171,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
|
|||||||
size_t lut =
|
size_t lut =
|
||||||
static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
|
static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
|
||||||
|
|
||||||
float sample_loc = scale * distance + bias;
|
float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f);
|
||||||
|
|
||||||
u8 lutindex =
|
u8 lutindex =
|
||||||
static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
|
static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
|
||||||
|
Loading…
Reference in New Issue
Block a user