mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 00:41:49 +01:00
stream buffer
This commit is contained in:
parent
935bcdbd20
commit
50598fbbf4
@ -34,6 +34,8 @@ add_library(video_core STATIC
|
||||
renderer_opengl/gl_shader_util.h
|
||||
renderer_opengl/gl_state.cpp
|
||||
renderer_opengl/gl_state.h
|
||||
renderer_opengl/gl_stream_buffer.cpp
|
||||
renderer_opengl/gl_stream_buffer.h
|
||||
renderer_opengl/pica_to_gl.h
|
||||
renderer_opengl/renderer_opengl.cpp
|
||||
renderer_opengl/renderer_opengl.h
|
||||
|
@ -142,6 +142,39 @@ public:
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLSync : private NonCopyable {
|
||||
public:
|
||||
OGLSync() = default;
|
||||
|
||||
OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {}
|
||||
|
||||
~OGLSync() {
|
||||
Release();
|
||||
}
|
||||
OGLSync& operator=(OGLSync&& o) {
|
||||
Release();
|
||||
handle = std::exchange(o.handle, nullptr);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSync(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLsync handle = 0;
|
||||
};
|
||||
|
||||
class OGLVertexArray : private NonCopyable {
|
||||
public:
|
||||
OGLVertexArray() = default;
|
||||
|
182
src/video_core/renderer_opengl/gl_stream_buffer.cpp
Normal file
182
src/video_core/renderer_opengl/gl_stream_buffer.cpp
Normal file
@ -0,0 +1,182 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <deque>
|
||||
#include <vector>
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
|
||||
class OrphanBuffer : public OGLStreamBuffer {
|
||||
public:
|
||||
explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {}
|
||||
~OrphanBuffer() override;
|
||||
|
||||
private:
|
||||
void Create(size_t size, size_t sync_subdivide) override;
|
||||
void Release() override;
|
||||
|
||||
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
|
||||
void Unmap() override;
|
||||
|
||||
std::vector<u8> data;
|
||||
};
|
||||
|
||||
class StorageBuffer : public OGLStreamBuffer {
|
||||
public:
|
||||
explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {}
|
||||
~StorageBuffer() override;
|
||||
|
||||
private:
|
||||
void Create(size_t size, size_t sync_subdivide) override;
|
||||
void Release() override;
|
||||
|
||||
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
|
||||
void Unmap() override;
|
||||
|
||||
struct Fence {
|
||||
OGLSync sync;
|
||||
size_t offset;
|
||||
};
|
||||
std::deque<Fence> head;
|
||||
std::deque<Fence> tail;
|
||||
|
||||
u8* mapped_ptr;
|
||||
};
|
||||
|
||||
OGLStreamBuffer::OGLStreamBuffer(GLenum target) {
|
||||
gl_target = target;
|
||||
}
|
||||
|
||||
GLuint OGLStreamBuffer::GetHandle() const {
|
||||
return gl_buffer.handle;
|
||||
}
|
||||
|
||||
std::unique_ptr<OGLStreamBuffer> OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) {
|
||||
if (storage_buffer) {
|
||||
return std::make_unique<StorageBuffer>(target);
|
||||
}
|
||||
return std::make_unique<OrphanBuffer>(target);
|
||||
}
|
||||
|
||||
OrphanBuffer::~OrphanBuffer() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) {
|
||||
buffer_pos = 0;
|
||||
buffer_size = size;
|
||||
data.resize(buffer_size);
|
||||
|
||||
if (gl_buffer.handle == 0) {
|
||||
gl_buffer.Create();
|
||||
glBindBuffer(gl_target, gl_buffer.handle);
|
||||
}
|
||||
|
||||
glBufferData(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr, GL_STREAM_DRAW);
|
||||
}
|
||||
|
||||
void OrphanBuffer::Release() {
|
||||
gl_buffer.Release();
|
||||
}
|
||||
|
||||
std::pair<u8*, GLintptr> OrphanBuffer::Map(size_t size, size_t alignment) {
|
||||
buffer_pos = Common::AlignUp(buffer_pos, alignment);
|
||||
|
||||
if (buffer_pos + size > buffer_size) {
|
||||
Create(std::max(buffer_size, size), 0);
|
||||
}
|
||||
|
||||
mapped_size = size;
|
||||
return std::make_pair(&data[buffer_pos], static_cast<GLintptr>(buffer_pos));
|
||||
}
|
||||
|
||||
void OrphanBuffer::Unmap() {
|
||||
glBufferSubData(gl_target, static_cast<GLintptr>(buffer_pos),
|
||||
static_cast<GLsizeiptr>(mapped_size), &data[buffer_pos]);
|
||||
buffer_pos += mapped_size;
|
||||
}
|
||||
|
||||
StorageBuffer::~StorageBuffer() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void StorageBuffer::Create(size_t size, size_t sync_subdivide) {
|
||||
if (gl_buffer.handle != 0)
|
||||
return;
|
||||
|
||||
buffer_pos = 0;
|
||||
buffer_size = size;
|
||||
buffer_sync_subdivide = std::max<size_t>(sync_subdivide, 1);
|
||||
|
||||
gl_buffer.Create();
|
||||
glBindBuffer(gl_target, gl_buffer.handle);
|
||||
|
||||
glBufferStorage(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr,
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
|
||||
mapped_ptr = reinterpret_cast<u8*>(
|
||||
glMapBufferRange(gl_target, 0, static_cast<GLsizeiptr>(buffer_size),
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
|
||||
}
|
||||
|
||||
void StorageBuffer::Release() {
|
||||
if (gl_buffer.handle == 0)
|
||||
return;
|
||||
|
||||
glUnmapBuffer(gl_target);
|
||||
|
||||
gl_buffer.Release();
|
||||
head.clear();
|
||||
tail.clear();
|
||||
}
|
||||
|
||||
std::pair<u8*, GLintptr> StorageBuffer::Map(size_t size, size_t alignment) {
|
||||
ASSERT(size <= buffer_size);
|
||||
|
||||
OGLSync sync;
|
||||
|
||||
buffer_pos = Common::AlignUp(buffer_pos, alignment);
|
||||
size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide);
|
||||
|
||||
if (!head.empty() &&
|
||||
(effective_offset > head.back().offset || buffer_pos + size > buffer_size)) {
|
||||
ASSERT(head.back().sync.handle == 0);
|
||||
head.back().sync.Create();
|
||||
}
|
||||
|
||||
if (buffer_pos + size > buffer_size) {
|
||||
if (!tail.empty()) {
|
||||
std::swap(sync, tail.back().sync);
|
||||
tail.clear();
|
||||
}
|
||||
std::swap(tail, head);
|
||||
buffer_pos = 0;
|
||||
effective_offset = 0;
|
||||
}
|
||||
|
||||
while (!tail.empty() && buffer_pos + size > tail.front().offset) {
|
||||
std::swap(sync, tail.front().sync);
|
||||
tail.pop_front();
|
||||
}
|
||||
|
||||
if (sync.handle != 0) {
|
||||
glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
|
||||
sync.Release();
|
||||
}
|
||||
|
||||
if (head.empty() || effective_offset > head.back().offset) {
|
||||
head.emplace_back();
|
||||
head.back().offset = effective_offset;
|
||||
}
|
||||
|
||||
mapped_size = size;
|
||||
return std::make_pair(&mapped_ptr[buffer_pos], static_cast<GLintptr>(buffer_pos));
|
||||
}
|
||||
|
||||
void StorageBuffer::Unmap() {
|
||||
glFlushMappedBufferRange(gl_target, static_cast<GLintptr>(buffer_pos),
|
||||
static_cast<GLsizeiptr>(mapped_size));
|
||||
buffer_pos += mapped_size;
|
||||
}
|
34
src/video_core/renderer_opengl/gl_stream_buffer.h
Normal file
34
src/video_core/renderer_opengl/gl_stream_buffer.h
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
class OGLStreamBuffer : private NonCopyable {
|
||||
public:
|
||||
explicit OGLStreamBuffer(GLenum target);
|
||||
virtual ~OGLStreamBuffer() = default;
|
||||
|
||||
public:
|
||||
static std::unique_ptr<OGLStreamBuffer> MakeBuffer(bool storage_buffer, GLenum target);
|
||||
|
||||
virtual void Create(size_t size, size_t sync_subdivide) = 0;
|
||||
virtual void Release() {}
|
||||
|
||||
GLuint GetHandle() const;
|
||||
|
||||
virtual std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) = 0;
|
||||
virtual void Unmap() = 0;
|
||||
|
||||
protected:
|
||||
OGLBuffer gl_buffer;
|
||||
GLenum gl_target;
|
||||
|
||||
size_t buffer_pos = 0;
|
||||
size_t buffer_size = 0;
|
||||
size_t buffer_sync_subdivide = 0;
|
||||
size_t mapped_size = 0;
|
||||
};
|
Loading…
Reference in New Issue
Block a user