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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
Remove unused NDMA module
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parent
360f68419d
commit
521e1cb7e0
@ -65,7 +65,6 @@ enum LOG_TYPE {
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WII_IPC_HID,
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WII_IPC_HID,
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KERNEL,
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KERNEL,
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SVC,
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SVC,
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NDMA,
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HLE,
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HLE,
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RENDER,
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RENDER,
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GPU,
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GPU,
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@ -68,7 +68,6 @@ LogManager::LogManager()
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m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
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m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
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m_Log[LogTypes::GPU] = new LogContainer("GPU", "GPU");
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m_Log[LogTypes::GPU] = new LogContainer("GPU", "GPU");
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m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
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m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
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m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
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m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
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m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
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m_Log[LogTypes::HW] = new LogContainer("HW", "Hardware");
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m_Log[LogTypes::HW] = new LogContainer("HW", "Hardware");
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m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
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m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
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@ -59,7 +59,6 @@ set(SRCS
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hle/svc.cpp
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hle/svc.cpp
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hw/gpu.cpp
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hw/gpu.cpp
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hw/hw.cpp
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hw/hw.cpp
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hw/ndma.cpp
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loader/elf.cpp
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loader/elf.cpp
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loader/loader.cpp
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loader/loader.cpp
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loader/ncch.cpp
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loader/ncch.cpp
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@ -140,7 +139,6 @@ set(HEADERS
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hle/svc.h
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hle/svc.h
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hw/gpu.h
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hw/gpu.h
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hw/hw.h
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hw/hw.h
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hw/ndma.h
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loader/elf.h
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loader/elf.h
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loader/loader.h
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loader/loader.h
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loader/ncch.h
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loader/ncch.h
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@ -6,7 +6,6 @@
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#include "core/hw/hw.h"
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#include "core/hw/hw.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/ndma.h"
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namespace HW {
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namespace HW {
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@ -40,11 +39,6 @@ template <typename T>
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inline void Read(T &var, const u32 addr) {
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inline void Read(T &var, const u32 addr) {
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switch (addr & 0xFFFFF000) {
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switch (addr & 0xFFFFF000) {
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// TODO(bunnei): What is the virtual address of NDMA?
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// case VADDR_NDMA:
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// NDMA::Read(var, addr);
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// break;
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case VADDR_GPU:
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case VADDR_GPU:
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GPU::Read(var, addr);
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GPU::Read(var, addr);
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break;
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break;
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@ -58,11 +52,6 @@ template <typename T>
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inline void Write(u32 addr, const T data) {
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inline void Write(u32 addr, const T data) {
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switch (addr & 0xFFFFF000) {
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switch (addr & 0xFFFFF000) {
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// TODO(bunnei): What is the virtual address of NDMA?
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// case VADDR_NDMA
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// NDMA::Write(addr, data);
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// break;
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case VADDR_GPU:
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case VADDR_GPU:
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GPU::Write(addr, data);
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GPU::Write(addr, data);
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break;
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break;
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@ -87,13 +76,11 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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/// Update hardware
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void Update() {
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void Update() {
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GPU::Update();
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GPU::Update();
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NDMA::Update();
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}
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}
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/// Initialize hardware
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/// Initialize hardware
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void Init() {
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void Init() {
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GPU::Init();
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GPU::Init();
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NDMA::Init();
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NOTICE_LOG(HW, "initialized OK");
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NOTICE_LOG(HW, "initialized OK");
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}
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}
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@ -1,47 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "core/hw/ndma.h"
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namespace NDMA {
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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ERROR_LOG(NDMA, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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ERROR_LOG(NDMA, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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template void Read<u64>(u64 &var, const u32 addr);
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template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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template void Read<u8>(u8 &var, const u32 addr);
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template void Write<u64>(u32 addr, const u64 data);
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template void Write<u32>(u32 addr, const u32 data);
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template void Write<u16>(u32 addr, const u16 data);
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template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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}
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/// Initialize hardware
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void Init() {
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NOTICE_LOG(GPU, "initialized OK");
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}
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/// Shutdown hardware
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void Shutdown() {
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NOTICE_LOG(GPU, "shutdown OK");
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}
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} // namespace
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@ -1,26 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace NDMA {
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template <typename T>
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inline void Read(T &var, const u32 addr);
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template <typename T>
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inline void Write(u32 addr, const T data);
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/// Update hardware
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void Update();
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/// Initialize hardware
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void Init();
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/// Shutdown hardware
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void Shutdown();
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} // namespace
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