mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 00:41:49 +01:00
renderer_opengl: Add Universal 3D Layout Adaption
This commit is contained in:
parent
8c0ede544f
commit
523c52c708
@ -401,23 +401,32 @@ void RendererOpenGL::DrawScreens() {
|
||||
glUniform1i(uniform_color_texture, 0);
|
||||
|
||||
if (layout.top_screen_enabled) {
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
if (Settings::values.toggle_3d) {
|
||||
DrawSingleScreenRotated(
|
||||
screen_infos[1], ((float)top_screen.left * 3) + (float)top_screen.GetWidth(),
|
||||
(float)top_screen.top, (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
if (!Settings::values.toggle_3d) {
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
} else {
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
DrawSingleScreenRotated(screen_infos[1],
|
||||
((float)top_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
}
|
||||
}
|
||||
if (layout.bottom_screen_enabled) {
|
||||
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
if (Settings::values.toggle_3d) {
|
||||
DrawSingleScreenRotated(
|
||||
screen_infos[2], ((float)bottom_screen.left * 3) + (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
if (!Settings::values.toggle_3d) {
|
||||
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else {
|
||||
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
DrawSingleScreenRotated(screen_infos[2],
|
||||
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user