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https://github.com/Lime3DS/Lime3DS.git
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OpenGL: Log GL_KHR_debug messages we receive
This allows the driver to communicate errors, warnings and improvement suggestions about our usage of the API.
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2e8a7a7a08
commit
53df67376d
@ -369,6 +369,58 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
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render_window = window;
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render_window = window;
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}
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}
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static const char* GetSource(GLenum source) {
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#define RET(s) case GL_DEBUG_SOURCE_##s: return #s
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switch (source) {
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RET(API);
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RET(WINDOW_SYSTEM);
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RET(SHADER_COMPILER);
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RET(THIRD_PARTY);
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RET(APPLICATION);
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RET(OTHER);
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default:
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UNREACHABLE();
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}
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#undef RET
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}
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static const char* GetType(GLenum type) {
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#define RET(t) case GL_DEBUG_TYPE_##t: return #t
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switch (type) {
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RET(ERROR);
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RET(DEPRECATED_BEHAVIOR);
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RET(UNDEFINED_BEHAVIOR);
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RET(PORTABILITY);
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RET(PERFORMANCE);
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RET(OTHER);
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RET(MARKER);
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default:
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UNREACHABLE();
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}
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#undef RET
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}
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static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar* message, const void* user_param) {
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Log::Level level;
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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level = Log::Level::Error;
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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level = Log::Level::Warning;
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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level = Log::Level::Info;
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break;
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case GL_DEBUG_SEVERITY_LOW:
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level = Log::Level::Debug;
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break;
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}
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LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s",
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GetSource(source), GetType(type), id, message);
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}
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/// Initialize the renderer
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/// Initialize the renderer
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void RendererOpenGL::Init() {
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void RendererOpenGL::Init() {
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render_window->MakeCurrent();
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render_window->MakeCurrent();
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@ -379,6 +431,11 @@ void RendererOpenGL::Init() {
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exit(-1);
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exit(-1);
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}
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}
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if (GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(DebugHandler, nullptr);
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}
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LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION));
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LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION));
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LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", glGetString(GL_VENDOR));
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LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", glGetString(GL_VENDOR));
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LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", glGetString(GL_RENDERER));
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LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", glGetString(GL_RENDERER));
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