mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 13:24:16 +01:00
crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping hotfix 4: fix custom texture conflict detection
This commit is contained in:
parent
ae4aaf2fc1
commit
5450d4980d
@ -3,8 +3,8 @@
|
|||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <lodepng.h>
|
#include <lodepng.h>
|
||||||
#include "common/logging/log.h"
|
|
||||||
#include "citra/lodepng_image_interface.h"
|
#include "citra/lodepng_image_interface.h"
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
|
||||||
bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
|
bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
|
||||||
const std::string& path) {
|
const std::string& path) {
|
||||||
|
@ -99,9 +99,6 @@ void ConfigureEnhancements::ApplyConfiguration() {
|
|||||||
Settings::values.swap_screen = ui->swap_screen->isChecked();
|
Settings::values.swap_screen = ui->swap_screen->isChecked();
|
||||||
Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
|
Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
|
||||||
Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
|
Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
|
||||||
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
|
|
||||||
if (Settings::values.custom_textures && custom_tex_cache.IsTexturePathMapEmpty())
|
|
||||||
custom_tex_cache.FindCustomTextures();
|
|
||||||
Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
|
Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
|
||||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||||
|
@ -198,8 +198,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
|
|||||||
|
|
||||||
timing = std::make_unique<Timing>();
|
timing = std::make_unique<Timing>();
|
||||||
|
|
||||||
kernel = std::make_unique<Kernel::KernelSystem>(
|
kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
|
||||||
*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
|
[this] { PrepareReschedule(); }, system_mode);
|
||||||
|
|
||||||
if (Settings::values.use_cpu_jit) {
|
if (Settings::values.use_cpu_jit) {
|
||||||
#ifdef ARCHITECTURE_x86_64
|
#ifdef ARCHITECTURE_x86_64
|
||||||
|
@ -34,7 +34,7 @@ void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 widt
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
|
void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
|
||||||
if (custom_textures.count(hash))
|
if (custom_texture_paths.count(hash))
|
||||||
LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
|
LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
|
||||||
else
|
else
|
||||||
custom_texture_paths[hash] = {path, hash};
|
custom_texture_paths[hash] = {path, hash};
|
||||||
@ -79,7 +79,8 @@ void CustomTexCache::PreloadTextures() {
|
|||||||
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
||||||
const auto& path_info = path.second;
|
const auto& path_info = path.second;
|
||||||
Core::CustomTexInfo tex_info;
|
Core::CustomTexInfo tex_info;
|
||||||
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, path_info.path)) {
|
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
|
||||||
|
path_info.path)) {
|
||||||
// Make sure the texture size is a power of 2
|
// Make sure the texture size is a power of 2
|
||||||
if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
|
if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
|
||||||
(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
|
(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
|
||||||
|
@ -1009,7 +1009,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||||||
}
|
}
|
||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||||
if (Settings::values.dump_textures)
|
if (Settings::values.dump_textures && !is_custom)
|
||||||
DumpTexture(target_tex, tex_hash);
|
DumpTexture(target_tex, tex_hash);
|
||||||
|
|
||||||
cur_state.texture_units[0].texture_2d = old_tex;
|
cur_state.texture_units[0].texture_2d = old_tex;
|
||||||
|
Loading…
Reference in New Issue
Block a user