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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #97 from archshift/cleanup
Small, general code cleanup
This commit is contained in:
commit
5481115e71
@ -19,9 +19,8 @@
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) :
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EmuThread::EmuThread(GRenderWindow* render_window) :
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exec_cpu_step(false), cpu_running(false),
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filename(""), exec_cpu_step(false), cpu_running(false),
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render_window(render_window), filename(""),
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stop_run(false), render_window(render_window)
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stop_run(false)
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{
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{
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}
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}
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@ -18,7 +18,7 @@ void LoadSymbolMap(std::string filename) {
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std::ifstream infile(filename);
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std::ifstream infile(filename);
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std::string address_str, function_name, line;
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std::string address_str, function_name, line;
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u32 size, address;
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u32 size;
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while (std::getline(infile, line)) {
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while (std::getline(infile, line)) {
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std::istringstream iss(line);
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std::istringstream iss(line);
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@ -18,28 +18,28 @@ static const GLfloat kViewportAspectRatio =
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// Fullscreen quad dimensions
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// Fullscreen quad dimensions
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static const GLfloat kTopScreenWidthNormalized = 2;
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static const GLfloat kTopScreenWidthNormalized = 2;
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static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
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static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
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static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
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static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
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static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth);
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static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth);
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static const GLfloat g_vbuffer_top[] = {
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static const GLfloat g_vbuffer_top[] = {
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// x, y, z u, v
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// x, y z u v
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-1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
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-1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
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1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
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1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
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1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
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1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
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1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
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1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
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-1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
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-1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
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-1.0f, 0.0f, 0.0f, 0.0f, 1.0f
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-1.0f, 0.0f, 0.0f, 0.0f, 1.0f
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};
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};
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static const GLfloat g_vbuffer_bottom[] = {
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static const GLfloat g_vbuffer_bottom[] = {
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// x, y, z u, v
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// x y z u v
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-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
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-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
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(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
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(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
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(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
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(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
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(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
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(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
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-(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
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-(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
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-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
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-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
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};
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};
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/// RendererOpenGL constructor
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/// RendererOpenGL constructor
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@ -8,6 +8,7 @@
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#include "video_core/utils.h"
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#include "video_core/utils.h"
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namespace VideoCore {
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namespace VideoCore {
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/**
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/**
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* Dumps a texture to TGA
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* Dumps a texture to TGA
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* @param filename String filename to dump texture to
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* @param filename String filename to dump texture to
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@ -16,29 +17,20 @@ namespace VideoCore {
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* @param raw_data Raw RGBA8 texture data to dump
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* @param raw_data Raw RGBA8 texture data to dump
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* @todo This should be moved to some general purpose/common code
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* @todo This should be moved to some general purpose/common code
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*/
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*/
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void DumpTGA(std::string filename, int width, int height, u8* raw_data) {
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void DumpTGA(std::string filename, short width, short height, u8* raw_data) {
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TGAHeader hdr;
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TGAHeader hdr = {0, 0, 2, 0, 0, 0, 0, width, height, 24, 0};
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FILE* fout;
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FILE* fout = fopen(filename.c_str(), "wb");
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u8 r, g, b;
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memset(&hdr, 0, sizeof(hdr));
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hdr.datatypecode = 2; // uncompressed RGB
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hdr.bitsperpixel = 24; // 24 bpp
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hdr.width = width;
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hdr.height = height;
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fout = fopen(filename.c_str(), "wb");
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fwrite(&hdr, sizeof(TGAHeader), 1, fout);
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fwrite(&hdr, sizeof(TGAHeader), 1, fout);
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for (int i = 0; i < height; i++) {
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for (int j = 0; j < width; j++) {
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for (int y = 0; y < height; y++) {
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b = raw_data[(3 * (i * width)) + (3 * j) + 0];
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for (int x = 0; x < width; x++) {
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g = raw_data[(3 * (i * width)) + (3 * j) + 1];
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putc(raw_data[(3 * (y * width)) + (3 * x) + 0], fout); // b
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r = raw_data[(3 * (i * width)) + (3 * j) + 2];
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putc(raw_data[(3 * (y * width)) + (3 * x) + 1], fout); // g
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putc(b, fout);
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putc(raw_data[(3 * (y * width)) + (3 * x) + 2], fout); // r
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putc(g, fout);
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putc(r, fout);
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}
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}
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}
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}
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fclose(fout);
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fclose(fout);
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}
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}
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} // namespace
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} // namespace
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@ -59,6 +59,6 @@ struct TGAHeader {
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* @param raw_data Raw RGBA8 texture data to dump
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* @param raw_data Raw RGBA8 texture data to dump
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* @todo This should be moved to some general purpose/common code
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* @todo This should be moved to some general purpose/common code
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*/
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*/
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void DumpTGA(std::string filename, int width, int height, u8* raw_data);
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void DumpTGA(std::string filename, short width, short height, u8* raw_data);
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} // namespace
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} // namespace
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@ -21,13 +21,6 @@ EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
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RendererBase* g_renderer = NULL; ///< Renderer plugin
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RendererBase* g_renderer = NULL; ///< Renderer plugin
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int g_current_frame = 0;
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int g_current_frame = 0;
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/// Start the video core
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void Start() {
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if (g_emu_window == NULL) {
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ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!");
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}
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}
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/// Initialize the video core
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/// Initialize the video core
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void Init(EmuWindow* emu_window) {
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void Init(EmuWindow* emu_window) {
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g_emu_window = emu_window;
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g_emu_window = emu_window;
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