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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #2035 from MerryMage/disable-stretch
User-configurable option to enable/disable time-stretching of audio
This commit is contained in:
commit
549d0c1715
@ -71,6 +71,10 @@ void SelectSink(std::string sink_id) {
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DSP::HLE::SetSink(iter->factory());
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DSP::HLE::SetSink(iter->factory());
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}
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}
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void EnableStretching(bool enable) {
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DSP::HLE::EnableStretching(enable);
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}
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void Shutdown() {
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void Shutdown() {
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CoreTiming::UnscheduleEvent(tick_event, 0);
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CoreTiming::UnscheduleEvent(tick_event, 0);
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DSP::HLE::Shutdown();
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DSP::HLE::Shutdown();
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@ -23,6 +23,9 @@ void AddAddressSpace(Kernel::VMManager& vm_manager);
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/// Select the sink to use based on sink id.
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/// Select the sink to use based on sink id.
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void SelectSink(std::string sink_id);
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void SelectSink(std::string sink_id);
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/// Enable/Disable stretching.
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void EnableStretching(bool enable);
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/// Shutdown Audio Core
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/// Shutdown Audio Core
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void Shutdown();
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void Shutdown();
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@ -85,12 +85,45 @@ static StereoFrame16 GenerateCurrentFrame() {
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// Audio output
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// Audio output
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static bool perform_time_stretching = true;
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static std::unique_ptr<AudioCore::Sink> sink;
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static std::unique_ptr<AudioCore::Sink> sink;
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static AudioCore::TimeStretcher time_stretcher;
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static AudioCore::TimeStretcher time_stretcher;
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static void FlushResidualStretcherAudio() {
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time_stretcher.Flush();
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while (true) {
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std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
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if (residual_audio.empty())
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break;
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sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2);
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}
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}
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static void OutputCurrentFrame(const StereoFrame16& frame) {
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static void OutputCurrentFrame(const StereoFrame16& frame) {
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if (perform_time_stretching) {
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time_stretcher.AddSamples(&frame[0][0], frame.size());
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time_stretcher.AddSamples(&frame[0][0], frame.size());
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sink->EnqueueSamples(time_stretcher.Process(sink->SamplesInQueue()));
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
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} else {
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constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds
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if (sink->SamplesInQueue() > maximum_sample_latency) {
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// This can occur if we're running too fast and samples are starting to back up.
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// Just drop the samples.
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return;
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}
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sink->EnqueueSamples(&frame[0][0], frame.size());
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}
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}
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void EnableStretching(bool enable) {
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if (perform_time_stretching == enable)
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return;
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if (!enable) {
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FlushResidualStretcherAudio();
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}
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perform_time_stretching = enable;
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}
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}
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// Public Interface
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// Public Interface
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@ -111,12 +144,8 @@ void Init() {
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}
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}
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void Shutdown() {
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void Shutdown() {
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time_stretcher.Flush();
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if (perform_time_stretching) {
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while (true) {
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FlushResidualStretcherAudio();
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std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
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if (residual_audio.empty())
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break;
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sink->EnqueueSamples(residual_audio);
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}
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}
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}
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}
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@ -544,5 +544,13 @@ bool Tick();
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*/
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*/
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void SetSink(std::unique_ptr<AudioCore::Sink> sink);
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void SetSink(std::unique_ptr<AudioCore::Sink> sink);
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/**
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* Enables/Disables audio-stretching.
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* Audio stretching is an enhancement that stretches audio to match emulation
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* speed to prevent stuttering at the cost of some audio latency.
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* @param enable true to enable, false to disable.
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*/
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void EnableStretching(bool enable);
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} // namespace HLE
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} // namespace HLE
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} // namespace DSP
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} // namespace DSP
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@ -19,7 +19,7 @@ public:
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return native_sample_rate;
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return native_sample_rate;
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}
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}
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void EnqueueSamples(const std::vector<s16>&) override {}
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void EnqueueSamples(const s16*, size_t) override {}
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size_t SamplesInQueue() const override {
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size_t SamplesInQueue() const override {
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return 0;
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return 0;
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@ -71,14 +71,12 @@ unsigned int SDL2Sink::GetNativeSampleRate() const {
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return impl->sample_rate;
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return impl->sample_rate;
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}
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}
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void SDL2Sink::EnqueueSamples(const std::vector<s16>& samples) {
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void SDL2Sink::EnqueueSamples(const s16* samples, size_t sample_count) {
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if (impl->audio_device_id <= 0)
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if (impl->audio_device_id <= 0)
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return;
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return;
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ASSERT_MSG(samples.size() % 2 == 0, "Samples must be in interleaved stereo PCM16 format (size must be a multiple of two)");
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SDL_LockAudioDevice(impl->audio_device_id);
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SDL_LockAudioDevice(impl->audio_device_id);
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impl->queue.emplace_back(samples);
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impl->queue.emplace_back(samples, samples + sample_count * 2);
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SDL_UnlockAudioDevice(impl->audio_device_id);
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SDL_UnlockAudioDevice(impl->audio_device_id);
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}
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}
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@ -18,7 +18,7 @@ public:
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unsigned int GetNativeSampleRate() const override;
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unsigned int GetNativeSampleRate() const override;
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void EnqueueSamples(const std::vector<s16>& samples) override;
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void EnqueueSamples(const s16* samples, size_t sample_count) override;
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size_t SamplesInQueue() const override;
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size_t SamplesInQueue() const override;
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@ -23,9 +23,10 @@ public:
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/**
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/**
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* Feed stereo samples to sink.
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* Feed stereo samples to sink.
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* @param samples Samples in interleaved stereo PCM16 format. Size of vector must be multiple of two.
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* @param samples Samples in interleaved stereo PCM16 format.
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* @param sample_count Number of samples.
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*/
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*/
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virtual void EnqueueSamples(const std::vector<s16>& samples) = 0;
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virtual void EnqueueSamples(const s16* samples, size_t sample_count) = 0;
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/// Samples enqueued that have not been played yet.
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/// Samples enqueued that have not been played yet.
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virtual std::size_t SamplesInQueue() const = 0;
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virtual std::size_t SamplesInQueue() const = 0;
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@ -78,6 +78,7 @@ void Config::ReadValues() {
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// Audio
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// Audio
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Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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Settings::values.enable_audio_stretching = sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
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// Data Storage
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// Data Storage
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Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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@ -66,6 +66,12 @@ bg_green =
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# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
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# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
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output_engine =
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output_engine =
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# Whether or not to enable the audio-stretching post-processing effect.
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# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
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# at the cost of increasing audio latency.
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# 0: No, 1 (default): Yes
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enable_audio_stretching =
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[Data Storage]
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[Data Storage]
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# Whether to create a virtual SD card.
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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# 1 (default): Yes, 0: No
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@ -56,6 +56,7 @@ void Config::ReadValues() {
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qt_config->beginGroup("Audio");
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qt_config->beginGroup("Audio");
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Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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Settings::values.enable_audio_stretching = qt_config->value("enable_audio_stretching", true).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->beginGroup("Data Storage");
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@ -148,6 +149,7 @@ void Config::SaveValues() {
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qt_config->beginGroup("Audio");
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qt_config->beginGroup("Audio");
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qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->beginGroup("Data Storage");
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@ -36,9 +36,12 @@ void ConfigureAudio::setConfiguration() {
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}
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}
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}
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}
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ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
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ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
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}
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}
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void ConfigureAudio::applyConfiguration() {
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void ConfigureAudio::applyConfiguration() {
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Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()).toStdString();
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Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()).toStdString();
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Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
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Settings::Apply();
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Settings::Apply();
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}
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}
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@ -25,6 +25,16 @@
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</item>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_audio_stretching">
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<property name="text">
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<string>Enable audio stretching</string>
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</property>
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<property name="toolTip">
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<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -24,6 +24,7 @@ void Apply() {
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VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
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VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
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AudioCore::SelectSink(values.sink_id);
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AudioCore::SelectSink(values.sink_id);
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AudioCore::EnableStretching(values.enable_audio_stretching);
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}
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}
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@ -81,6 +81,7 @@ struct Values {
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// Audio
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// Audio
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std::string sink_id;
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std::string sink_id;
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bool enable_audio_stretching;
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// Debugging
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// Debugging
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bool use_gdbstub;
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bool use_gdbstub;
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