mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 13:24:16 +01:00
Merge pull request #2709 from wwylele/pica-masked-value
pica: use correct register value for shader bool_uniforms
This commit is contained in:
commit
55b7f1a7b3
@ -423,7 +423,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
}
|
||||
|
||||
case PICA_REG_INDEX(gs.bool_uniforms):
|
||||
WriteUniformBoolReg(g_state.gs, value);
|
||||
WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
|
||||
break;
|
||||
|
||||
case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
|
||||
@ -475,7 +475,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
}
|
||||
|
||||
case PICA_REG_INDEX(vs.bool_uniforms):
|
||||
WriteUniformBoolReg(g_state.vs, value);
|
||||
WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
|
||||
break;
|
||||
|
||||
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
|
||||
|
Loading…
Reference in New Issue
Block a user