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CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total potential number of strings created when performing string concatenation. This allows for less memory churn. This can be read about here: https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/ For a change that isn't source-compatible, we only had one occurrence that actually need to have its type clarified, which is pretty good, as far as transitioning goes.
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@ -224,6 +224,12 @@ target_link_libraries(citra-qt PRIVATE audio_core common core input_common netwo
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target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::OpenGL Qt5::Widgets Qt5::Multimedia)
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target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::OpenGL Qt5::Widgets Qt5::Multimedia)
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target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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target_compile_definitions(citra-qt PRIVATE
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# Use QStringBuilder for string concatenation to reduce
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# the overall number of temporary strings created.
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-DQT_USE_QSTRINGBUILDER
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)
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if (CITRA_ENABLE_COMPATIBILITY_REPORTING)
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if (CITRA_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(citra-qt PRIVATE -DCITRA_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(citra-qt PRIVATE -DCITRA_ENABLE_COMPATIBILITY_REPORTING)
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endif()
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endif()
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@ -192,7 +192,7 @@ public:
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if (row_2_id != UISettings::GameListText::NoText) {
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if (row_2_id != UISettings::GameListText::NoText) {
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row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
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row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
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}
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}
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return row1 + row2;
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return QString(row1 + row2);
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} else {
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} else {
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return GameListItem::data(role);
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return GameListItem::data(role);
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}
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}
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