video_core: Fix fragment_shader compilation failure due to different … (#4775)

video_core: Fix fragment_shader compilation failure due to different …
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Tobias 2019-05-20 17:05:33 +02:00 committed by GitHub
commit 5727e1b43d
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@ -317,7 +317,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
// Only unit 0 respects the texturing type // Only unit 0 respects the texturing type
switch (state.texture0_type) { switch (state.texture0_type) {
case TexturingRegs::TextureConfig::Texture2D: case TexturingRegs::TextureConfig::Texture2D:
return "textureLod(tex0, texcoord0, getLod(texcoord0 * textureSize(tex0, 0)))"; return "textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0))))";
case TexturingRegs::TextureConfig::Projection2D: case TexturingRegs::TextureConfig::Projection2D:
// TODO (wwylele): find the exact LOD formula for projection texture // TODO (wwylele): find the exact LOD formula for projection texture
return "textureProj(tex0, vec3(texcoord0, texcoord0_w))"; return "textureProj(tex0, vec3(texcoord0, texcoord0_w))";
@ -336,12 +336,12 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
return "texture(tex0, texcoord0)"; return "texture(tex0, texcoord0)";
} }
case 1: case 1:
return "textureLod(tex1, texcoord1, getLod(texcoord1 * textureSize(tex1, 0)))"; return "textureLod(tex1, texcoord1, getLod(texcoord1 * vec2(textureSize(tex1, 0))))";
case 2: case 2:
if (state.texture2_use_coord1) if (state.texture2_use_coord1)
return "textureLod(tex2, texcoord1, getLod(texcoord1 * textureSize(tex2, 0)))"; return "textureLod(tex2, texcoord1, getLod(texcoord1 * vec2(textureSize(tex2, 0))))";
else else
return "textureLod(tex2, texcoord2, getLod(texcoord2 * textureSize(tex2, 0)))"; return "textureLod(tex2, texcoord2, getLod(texcoord2 * vec2(textureSize(tex2, 0))))";
case 3: case 3:
if (state.proctex.enable) { if (state.proctex.enable) {
return "ProcTex()"; return "ProcTex()";