mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-01 16:05:07 +01:00
vk_pipeline_cache: Move SPIRV emittion to a worker thread (#7170)
* vk_scheduler: Remove RenderpassCache dependency * vk_pipeline_cache: Move spirv emittion to worker thread
This commit is contained in:
parent
f8ae41dfe3
commit
5733c8681e
@ -7,7 +7,6 @@
|
||||
#include "common/memory_detect.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/texture.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hw/gpu.h"
|
||||
@ -21,7 +20,6 @@
|
||||
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_interlaced_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
|
||||
#include "vulkan/vulkan_format_traits.hpp"
|
||||
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
@ -57,7 +55,7 @@ RendererVulkan::RendererVulkan(Core::System& system, Frontend::EmuWindow& window
|
||||
Frontend::EmuWindow* secondary_window)
|
||||
: RendererBase{system, window, secondary_window}, memory{system.Memory()},
|
||||
instance{system.TelemetrySession(), window, Settings::values.physical_device.GetValue()},
|
||||
scheduler{instance, renderpass_cache}, renderpass_cache{instance, scheduler}, pool{instance},
|
||||
scheduler{instance}, renderpass_cache{instance, scheduler}, pool{instance},
|
||||
main_window{window, instance, scheduler},
|
||||
vertex_buffer{instance, scheduler, vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VERTEX_BUFFER_SIZE},
|
||||
|
@ -469,19 +469,18 @@ void PipelineCache::UseFragmentShader(const Pica::Regs& regs,
|
||||
auto& shader = it->second;
|
||||
|
||||
if (new_shader) {
|
||||
const bool use_spirv = Settings::values.spirv_shader_gen.GetValue();
|
||||
if (use_spirv && !fs_config.UsesShadowPipeline()) {
|
||||
const std::vector code = SPIRV::GenerateFragmentShader(fs_config, profile);
|
||||
shader.module = CompileSPV(code, instance.GetDevice());
|
||||
shader.MarkDone();
|
||||
} else {
|
||||
workers.QueueWork([fs_config, this, &shader]() {
|
||||
workers.QueueWork([fs_config, this, &shader]() {
|
||||
const bool use_spirv = Settings::values.spirv_shader_gen.GetValue();
|
||||
if (use_spirv && !fs_config.UsesShadowPipeline()) {
|
||||
const std::vector code = SPIRV::GenerateFragmentShader(fs_config, profile);
|
||||
shader.module = CompileSPV(code, instance.GetDevice());
|
||||
} else {
|
||||
const std::string code = GLSL::GenerateFragmentShader(fs_config, profile);
|
||||
shader.module =
|
||||
Compile(code, vk::ShaderStageFlagBits::eFragment, instance.GetDevice());
|
||||
shader.MarkDone();
|
||||
});
|
||||
}
|
||||
}
|
||||
shader.MarkDone();
|
||||
});
|
||||
}
|
||||
|
||||
current_shaders[ProgramType::FS] = &shader;
|
||||
|
@ -42,8 +42,8 @@ void Scheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
|
||||
last = nullptr;
|
||||
}
|
||||
|
||||
Scheduler::Scheduler(const Instance& instance, RenderpassCache& renderpass_cache)
|
||||
: renderpass_cache{renderpass_cache}, master_semaphore{MakeMasterSemaphore(instance)},
|
||||
Scheduler::Scheduler(const Instance& instance)
|
||||
: master_semaphore{MakeMasterSemaphore(instance)},
|
||||
command_pool{instance, master_semaphore.get()}, use_worker_thread{true} {
|
||||
AllocateWorkerCommandBuffers();
|
||||
if (use_worker_thread) {
|
||||
@ -173,7 +173,6 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
|
||||
state = StateFlags::AllDirty;
|
||||
const u64 signal_value = master_semaphore->NextTick();
|
||||
|
||||
renderpass_cache.EndRendering();
|
||||
Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
|
||||
MICROPROFILE_SCOPE(Vulkan_Submit);
|
||||
std::scoped_lock lock{submit_mutex};
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include <utility>
|
||||
#include "common/alignment.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
@ -17,21 +16,18 @@ namespace Vulkan {
|
||||
|
||||
enum class StateFlags {
|
||||
AllDirty = 0,
|
||||
Renderpass = 1 << 0,
|
||||
Pipeline = 1 << 1,
|
||||
DescriptorSets = 1 << 2
|
||||
Pipeline = 1 << 0,
|
||||
DescriptorSets = 1 << 1,
|
||||
};
|
||||
|
||||
DECLARE_ENUM_FLAG_OPERATORS(StateFlags)
|
||||
|
||||
class Instance;
|
||||
class RenderpassCache;
|
||||
|
||||
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
|
||||
/// OpenGL-like operations on Vulkan command buffers.
|
||||
class Scheduler {
|
||||
public:
|
||||
explicit Scheduler(const Instance& instance, RenderpassCache& renderpass_cache);
|
||||
explicit Scheduler(const Instance& instance);
|
||||
~Scheduler();
|
||||
|
||||
/// Sends the current execution context to the GPU.
|
||||
@ -191,7 +187,6 @@ private:
|
||||
void AcquireNewChunk();
|
||||
|
||||
private:
|
||||
RenderpassCache& renderpass_cache;
|
||||
std::unique_ptr<MasterSemaphore> master_semaphore;
|
||||
CommandPool command_pool;
|
||||
std::unique_ptr<CommandChunk> chunk;
|
||||
|
Loading…
Reference in New Issue
Block a user