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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-13 05:25:14 +01:00
core: Persist plg:ldr state across resets without static state. (#7327)
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c8c2beaeff
commit
57696b2c11
@ -296,6 +296,20 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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return init_result;
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return init_result;
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}
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}
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// Restore any parameters that should be carried through a reset.
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if (restore_deliver_arg.has_value()) {
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if (auto apt = Service::APT::GetModule(*this)) {
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apt->GetAppletManager()->SetDeliverArg(restore_deliver_arg);
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}
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restore_deliver_arg.reset();
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}
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if (restore_plugin_context.has_value()) {
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if (auto plg_ldr = Service::PLGLDR::GetService(*this)) {
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plg_ldr->SetPluginLoaderContext(restore_plugin_context.value());
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}
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restore_plugin_context.reset();
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}
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telemetry_session->AddInitialInfo(*app_loader);
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telemetry_session->AddInitialInfo(*app_loader);
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std::shared_ptr<Kernel::Process> process;
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std::shared_ptr<Kernel::Process> process;
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const Loader::ResultStatus load_result{app_loader->Load(process)};
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const Loader::ResultStatus load_result{app_loader->Load(process)};
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@ -608,10 +622,13 @@ void System::Reset() {
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// reloading.
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// reloading.
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// TODO: Properly implement the reset
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// TODO: Properly implement the reset
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// Since the system is completely reinitialized, we'll have to store the deliver arg manually.
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// Save the APT deliver arg and plugin loader context across resets.
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boost::optional<Service::APT::DeliverArg> deliver_arg;
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// This is needed as we don't currently support proper app jumping.
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if (auto apt = Service::APT::GetModule(*this)) {
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if (auto apt = Service::APT::GetModule(*this)) {
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deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
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restore_deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
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}
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if (auto plg_ldr = Service::PLGLDR::GetService(*this)) {
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restore_plugin_context = plg_ldr->GetPluginLoaderContext();
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}
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}
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Shutdown();
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Shutdown();
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@ -624,11 +641,6 @@ void System::Reset() {
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// Reload the system with the same setting
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// Reload the system with the same setting
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[[maybe_unused]] const System::ResultStatus result =
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[[maybe_unused]] const System::ResultStatus result =
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Load(*m_emu_window, m_filepath, m_secondary_window);
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Load(*m_emu_window, m_filepath, m_secondary_window);
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// Restore the deliver arg.
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if (auto apt = Service::APT::GetModule(*this)) {
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apt->GetAppletManager()->SetDeliverArg(std::move(deliver_arg));
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}
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}
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}
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void System::ApplySettings() {
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void System::ApplySettings() {
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@ -8,10 +8,13 @@
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <string>
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#include <string>
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#include <boost/optional.hpp>
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#include <boost/serialization/version.hpp>
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#include <boost/serialization/version.hpp>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/arm_interface.h"
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#include "core/cheats/cheats.h"
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#include "core/cheats/cheats.h"
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#include "core/hle/service/apt/applet_manager.h"
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#include "core/hle/service/plgldr/plgldr.h"
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#include "core/movie.h"
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#include "core/movie.h"
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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@ -444,6 +447,9 @@ private:
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std::function<bool()> mic_permission_func;
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std::function<bool()> mic_permission_func;
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bool mic_permission_granted = false;
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bool mic_permission_granted = false;
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boost::optional<Service::APT::DeliverArg> restore_deliver_arg;
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boost::optional<Service::PLGLDR::PLG_LDR::PluginLoaderContext> restore_plugin_context;
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friend class boost::serialization::access;
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friend class boost::serialization::access;
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template <typename Archive>
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template <typename Archive>
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void serialize(Archive& ar, const unsigned int file_version);
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void serialize(Archive& ar, const unsigned int file_version);
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@ -40,10 +40,6 @@ namespace Service::PLGLDR {
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static const Kernel::CoreVersion plgldr_version = Kernel::CoreVersion(1, 0, 0);
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static const Kernel::CoreVersion plgldr_version = Kernel::CoreVersion(1, 0, 0);
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PLG_LDR::PluginLoaderContext PLG_LDR::plgldr_context;
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bool PLG_LDR::allow_game_change = true;
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PAddr PLG_LDR::plugin_fb_addr = 0;
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PLG_LDR::PLG_LDR(Core::System& system_) : ServiceFramework{"plg:ldr", 1}, system(system_) {
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PLG_LDR::PLG_LDR(Core::System& system_) : ServiceFramework{"plg:ldr", 1}, system(system_) {
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static const FunctionInfo functions[] = {
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static const FunctionInfo functions[] = {
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// clang-format off
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// clang-format off
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@ -70,6 +66,7 @@ PLG_LDR::PLG_LDR(Core::System& system_) : ServiceFramework{"plg:ldr", 1}, system
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template <class Archive>
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template <class Archive>
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void PLG_LDR::PluginLoaderContext::serialize(Archive& ar, const unsigned int) {
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void PLG_LDR::PluginLoaderContext::serialize(Archive& ar, const unsigned int) {
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ar& is_enabled;
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ar& is_enabled;
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ar& allow_game_change;
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ar& plugin_loaded;
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ar& plugin_loaded;
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ar& is_default_path;
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ar& is_default_path;
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ar& plugin_path;
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ar& plugin_path;
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@ -82,6 +79,7 @@ void PLG_LDR::PluginLoaderContext::serialize(Archive& ar, const unsigned int) {
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ar& exe_load_checksum;
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ar& exe_load_checksum;
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ar& load_exe_func;
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ar& load_exe_func;
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ar& load_exe_args;
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ar& load_exe_args;
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ar& plugin_fb_addr;
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}
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}
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SERIALIZE_IMPL(PLG_LDR::PluginLoaderContext)
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SERIALIZE_IMPL(PLG_LDR::PluginLoaderContext)
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@ -89,8 +87,6 @@ template <class Archive>
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void PLG_LDR::serialize(Archive& ar, const unsigned int) {
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void PLG_LDR::serialize(Archive& ar, const unsigned int) {
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ar& boost::serialization::base_object<Kernel::SessionRequestHandler>(*this);
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ar& boost::serialization::base_object<Kernel::SessionRequestHandler>(*this);
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ar& plgldr_context;
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ar& plgldr_context;
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ar& plugin_fb_addr;
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ar& allow_game_change;
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}
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}
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SERIALIZE_IMPL(PLG_LDR)
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SERIALIZE_IMPL(PLG_LDR)
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@ -195,7 +191,7 @@ void PLG_LDR::SetEnabled(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestParser rp(ctx);
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bool enabled = rp.Pop<u32>() == 1;
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bool enabled = rp.Pop<u32>() == 1;
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bool can_change = enabled == plgldr_context.is_enabled || allow_game_change;
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bool can_change = enabled == plgldr_context.is_enabled || plgldr_context.allow_game_change;
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if (can_change) {
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if (can_change) {
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plgldr_context.is_enabled = enabled;
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plgldr_context.is_enabled = enabled;
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Settings::values.plugin_loader_enabled.SetValue(enabled);
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Settings::values.plugin_loader_enabled.SetValue(enabled);
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@ -52,6 +52,7 @@ public:
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friend class boost::serialization::access;
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friend class boost::serialization::access;
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};
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};
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bool is_enabled = true;
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bool is_enabled = true;
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bool allow_game_change = true;
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bool plugin_loaded = false;
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bool plugin_loaded = false;
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bool is_default_path = false;
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bool is_default_path = false;
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std::string plugin_path = "";
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std::string plugin_path = "";
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@ -69,6 +70,8 @@ public:
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std::vector<u32> load_exe_func;
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std::vector<u32> load_exe_func;
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u32_le load_exe_args[4] = {0};
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u32_le load_exe_args[4] = {0};
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PAddr plugin_fb_addr = 0;
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template <class Archive>
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template <class Archive>
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void serialize(Archive& ar, const unsigned int);
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void serialize(Archive& ar, const unsigned int);
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friend class boost::serialization::access;
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friend class boost::serialization::access;
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@ -82,6 +85,12 @@ public:
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ResultVal<Kernel::Handle> GetMemoryChangedHandle(Kernel::KernelSystem& kernel);
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ResultVal<Kernel::Handle> GetMemoryChangedHandle(Kernel::KernelSystem& kernel);
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void OnMemoryChanged(Kernel::Process& process, Kernel::KernelSystem& kernel);
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void OnMemoryChanged(Kernel::Process& process, Kernel::KernelSystem& kernel);
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PluginLoaderContext& GetPluginLoaderContext() {
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return plgldr_context;
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}
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void SetPluginLoaderContext(PluginLoaderContext& context) {
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plgldr_context = context;
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}
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void SetEnabled(bool enabled) {
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void SetEnabled(bool enabled) {
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plgldr_context.is_enabled = enabled;
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plgldr_context.is_enabled = enabled;
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}
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}
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@ -89,24 +98,22 @@ public:
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return plgldr_context.is_enabled;
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return plgldr_context.is_enabled;
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}
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}
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void SetAllowGameChangeState(bool allow) {
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void SetAllowGameChangeState(bool allow) {
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allow_game_change = allow;
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plgldr_context.allow_game_change = allow;
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}
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}
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bool GetAllowGameChangeState() {
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bool GetAllowGameChangeState() {
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return allow_game_change;
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return plgldr_context.allow_game_change;
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}
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}
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void SetPluginFBAddr(PAddr addr) {
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void SetPluginFBAddr(PAddr addr) {
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plugin_fb_addr = addr;
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plgldr_context.plugin_fb_addr = addr;
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}
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}
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PAddr GetPluginFBAddr() {
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PAddr GetPluginFBAddr() {
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return plugin_fb_addr;
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return plgldr_context.plugin_fb_addr;
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}
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}
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private:
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private:
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Core::System& system;
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Core::System& system;
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static PluginLoaderContext plgldr_context;
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PluginLoaderContext plgldr_context;
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static PAddr plugin_fb_addr;
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static bool allow_game_change;
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void IsEnabled(Kernel::HLERequestContext& ctx);
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void IsEnabled(Kernel::HLERequestContext& ctx);
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void SetEnabled(Kernel::HLERequestContext& ctx);
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void SetEnabled(Kernel::HLERequestContext& ctx);
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