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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #29 from bunnei/address-arbiters
Adds address arbiters to kernel HLE
This commit is contained in:
commit
584f7aced5
@ -34,6 +34,7 @@ set(SRCS core.cpp
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hle/config_mem.cpp
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hle/coprocessor.cpp
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hle/svc.cpp
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hle/kernel/address_arbiter.cpp
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hle/kernel/archive.cpp
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hle/kernel/event.cpp
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hle/kernel/kernel.cpp
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@ -83,6 +84,7 @@ set(HEADERS core.h
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hle/coprocessor.h
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hle/hle.h
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hle/svc.h
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hle/kernel/address_arbiter.h
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hle/kernel/archive.h
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hle/kernel/kernel.h
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hle/kernel/mutex.h
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@ -166,6 +166,7 @@
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<ClCompile Include="hle\config_mem.cpp" />
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<ClCompile Include="hle\coprocessor.cpp" />
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<ClCompile Include="hle\hle.cpp" />
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<ClCompile Include="hle\kernel\address_arbiter.cpp" />
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<ClCompile Include="hle\kernel\archive.cpp" />
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<ClCompile Include="hle\kernel\event.cpp" />
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<ClCompile Include="hle\kernel\kernel.cpp" />
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@ -219,6 +220,7 @@
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<ClInclude Include="hle\coprocessor.h" />
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<ClInclude Include="hle\function_wrappers.h" />
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<ClInclude Include="hle\hle.h" />
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<ClInclude Include="hle\kernel\address_arbiter.h" />
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<ClInclude Include="hle\kernel\archive.h" />
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<ClInclude Include="hle\kernel\event.h" />
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<ClInclude Include="hle\kernel\kernel.h" />
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@ -182,6 +182,9 @@
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<ClCompile Include="hle\kernel\shared_memory.cpp">
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<Filter>hle\kernel</Filter>
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</ClCompile>
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<ClCompile Include="hle\kernel\address_arbiter.cpp">
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<Filter>hle\kernel</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="arm\disassembler\arm_disasm.h">
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@ -326,6 +329,9 @@
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<ClInclude Include="hle\kernel\shared_memory.h">
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<Filter>hle\kernel</Filter>
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</ClInclude>
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<ClInclude Include="hle\kernel\address_arbiter.h">
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<Filter>hle\kernel</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -39,9 +39,16 @@ template<s32 func(s32*, u32*, s32, bool, s64)> void Wrap() {
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RETURN(retval);
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}
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// TODO(bunnei): Is this correct? Probably not
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// TODO(bunnei): Is this correct? Probably not - Last parameter looks wrong for ArbitrateAddress
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template<s32 func(u32, u32, u32, u32, s64)> void Wrap() {
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RETURN(func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((s64)PARAM(4) << 32) | PARAM(0))));
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RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), (((s64)PARAM(5) << 32) | PARAM(4))));
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}
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template<s32 func(u32*)> void Wrap(){
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u32 param_1 = 0;
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u32 retval = func(¶m_1);
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<s32 func(u32, s64)> void Wrap() {
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87
src/core/hle/kernel/address_arbiter.cpp
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87
src/core/hle/kernel/address_arbiter.cpp
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@ -0,0 +1,87 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "core/mem_map.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/thread.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Kernel namespace
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namespace Kernel {
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class AddressArbiter : public Object {
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public:
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const char* GetTypeName() const { return "Arbiter"; }
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const char* GetName() const { return name.c_str(); }
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static Kernel::HandleType GetStaticHandleType() { return HandleType::AddressArbiter; }
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Kernel::HandleType GetHandleType() const { return HandleType::AddressArbiter; }
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std::string name; ///< Name of address arbiter object (optional)
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/**
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* Wait for kernel object to synchronize
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result WaitSynchronization(bool* wait) {
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// TODO(bunnei): ImplementMe
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ERROR_LOG(OSHLE, "(UNIMPLEMENTED)");
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return 0;
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Arbitrate an address
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Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value) {
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switch (type) {
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// Signal thread(s) waiting for arbitrate address...
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case ArbitrationType::Signal:
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// Negative value means resume all threads
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if (value < 0) {
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ArbitrateAllThreads(handle, address);
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} else {
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// Resume first N threads
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for(int i = 0; i < value; i++)
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ArbitrateHighestPriorityThread(handle, address);
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}
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HLE::Reschedule(__func__);
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// Wait current thread (acquire the arbiter)...
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case ArbitrationType::WaitIfLessThan:
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if ((s32)Memory::Read32(address) <= value) {
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Kernel::WaitCurrentThread(WAITTYPE_ARB, handle);
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HLE::Reschedule(__func__);
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}
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default:
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ERROR_LOG(KERNEL, "unknown type=%d", type);
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return -1;
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}
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return 0;
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}
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/// Create an address arbiter
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AddressArbiter* CreateAddressArbiter(Handle& handle, const std::string& name) {
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AddressArbiter* address_arbiter = new AddressArbiter;
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handle = Kernel::g_object_pool.Create(address_arbiter);
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address_arbiter->name = name;
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return address_arbiter;
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}
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/// Create an address arbiter
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Handle CreateAddressArbiter(const std::string& name) {
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Handle handle;
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CreateAddressArbiter(handle, name);
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return handle;
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}
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} // namespace Kernel
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36
src/core/hle/kernel/address_arbiter.h
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36
src/core/hle/kernel/address_arbiter.h
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@ -0,0 +1,36 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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// Address arbiters are an underlying kernel synchronization object that can be created/used via
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// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
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// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
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// semphores.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Kernel namespace
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namespace Kernel {
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/// Address arbitration types
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enum class ArbitrationType : u32 {
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Signal,
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WaitIfLessThan,
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DecrementAndWaitIfLessThan,
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WaitIfLessThanWithTimeout,
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DecrementAndWaitIfLessThanWithTimeout,
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};
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/// Arbitrate an address
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Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value);
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/// Create an address arbiter
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Handle CreateAddressArbiter(const std::string& name = "Unknown");
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} // namespace FileSys
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@ -26,7 +26,7 @@ enum class HandleType : u32 {
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Redirection = 6,
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Thread = 7,
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Process = 8,
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Arbiter = 9,
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AddressArbiter = 9,
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File = 10,
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Semaphore = 11,
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Archive = 12,
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@ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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}
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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Handle highest_priority_thread = 0;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
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continue;
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Thread* thread = g_object_pool.GetFast<Thread>(handle);
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if(thread->current_priority <= priority) {
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highest_priority_thread = handle;
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priority = thread->current_priority;
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}
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}
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// If a thread was arbitrated, resume it
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if (0 != highest_priority_thread)
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ResumeThreadFromWait(highest_priority_thread);
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return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
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ResumeThreadFromWait(handle);
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}
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void CallThread(Thread* t) {
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// Stop waiting
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@ -39,6 +39,7 @@ enum WaitType {
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WAITTYPE_VBLANK,
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WAITTYPE_MUTEX,
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WAITTYPE_SYNCH,
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WAITTYPE_ARB,
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};
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namespace Kernel {
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@ -59,6 +60,12 @@ void StopThread(Handle thread, const char* reason);
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle);
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(u32 arbiter, u32 address);
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle();
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@ -9,6 +9,7 @@
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#include "core/mem_map.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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@ -175,18 +176,19 @@ Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wa
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}
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/// Create an address arbiter (to allocate access to shared resources)
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Result CreateAddressArbiter(void* arbiter) {
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ERROR_LOG(SVC, "(UNIMPLEMENTED) called");
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Core::g_app_core->SetReg(1, 0xFABBDADD);
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Result CreateAddressArbiter(u32* arbiter) {
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DEBUG_LOG(SVC, "called");
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Handle handle = Kernel::CreateAddressArbiter();
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*arbiter = handle;
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return 0;
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}
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/// Arbitrate address
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Result ArbitrateAddress(Handle arbiter, u32 addr, u32 _type, u32 value, s64 nanoseconds) {
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ERROR_LOG(SVC, "(UNIMPLEMENTED) called");
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ArbitrationType type = (ArbitrationType)_type;
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Memory::Write32(addr, type);
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return 0;
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Result ArbitrateAddress(Handle arbiter, u32 address, u32 type, u32 value, s64 nanoseconds) {
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DEBUG_LOG(SVC, "called arbiter=0x%08X, address=0x%08X, type=0x%08X, value=0x%08X, "
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"nanoseconds=%d", arbiter, address, type, value, nanoseconds);
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return Kernel::ArbitrateAddress(arbiter, static_cast<Kernel::ArbitrationType>(type), address,
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value);
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}
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/// Used to output a message on a debug hardware unit - does nothing on a retail unit
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