mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 17:01:48 +01:00
citra: update default ini with new input system
This commit is contained in:
parent
e02c4b7195
commit
5a692ddaec
@ -8,34 +8,47 @@ namespace DefaultINI {
|
||||
|
||||
const char* sdl2_config_file = R"(
|
||||
[Controls]
|
||||
pad_start =
|
||||
pad_select =
|
||||
pad_home =
|
||||
pad_dup =
|
||||
pad_ddown =
|
||||
pad_dleft =
|
||||
pad_dright =
|
||||
pad_a =
|
||||
pad_b =
|
||||
pad_x =
|
||||
pad_y =
|
||||
pad_l =
|
||||
pad_r =
|
||||
pad_zl =
|
||||
pad_zr =
|
||||
pad_cup =
|
||||
pad_cdown =
|
||||
pad_cleft =
|
||||
pad_cright =
|
||||
pad_circle_up =
|
||||
pad_circle_down =
|
||||
pad_circle_left =
|
||||
pad_circle_right =
|
||||
pad_circle_modifier =
|
||||
# The input devices and parameters for each 3DS native input
|
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||
|
||||
# The applied modifier scale to circle pad.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
pad_circle_modifier_scale =
|
||||
# for button input, the following devices are avaible:
|
||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "joystick": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
button_y=
|
||||
button_up=
|
||||
button_down=
|
||||
button_left=
|
||||
button_right=
|
||||
button_l=
|
||||
button_r=
|
||||
button_start=
|
||||
button_select=
|
||||
button_zl=
|
||||
button_zr=
|
||||
button_home=
|
||||
|
||||
# for analog input, the following devices are avaible:
|
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
||||
# - "modifier": sub-devices as a modifier.
|
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "joystick": the index of the joystick to bind
|
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
||||
circle_pad=
|
||||
c_stick=
|
||||
|
||||
[Core]
|
||||
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
|
||||
|
Loading…
Reference in New Issue
Block a user