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gl_rasterizer: Add a new dirty flag for any lighting lut.
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@ -67,7 +67,8 @@ RasterizerOpenGL::RasterizerOpenGL()
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uniform_block_data.dirty = true;
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uniform_block_data.lut_dirty.fill(true);
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uniform_block_data.lighting_lut_dirty.fill(true);
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uniform_block_data.lighting_lut_dirty_any = true;
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uniform_block_data.fog_lut_dirty = true;
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@ -1382,7 +1383,8 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
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case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
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auto& lut_config = regs.lighting.lut_config;
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uniform_block_data.lut_dirty[lut_config.type] = true;
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uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
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uniform_block_data.lighting_lut_dirty_any = true;
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break;
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}
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}
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@ -1950,24 +1952,27 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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sizeof(GLvec4) * 256; // proctex diff
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// Sync the lighting luts
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for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) {
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if (uniform_block_data.lut_dirty[index]) {
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std::array<GLvec2, 256> new_data;
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const auto& source_lut = Pica::g_state.lighting.luts[index];
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std::transform(source_lut.begin(), source_lut.end(), new_data.begin(),
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[](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (uniform_block_data.lighting_lut_dirty_any) {
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for (unsigned index = 0; index < uniform_block_data.lighting_lut_dirty.size(); index++) {
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if (uniform_block_data.lighting_lut_dirty[index]) {
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std::array<GLvec2, 256> new_data;
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const auto& source_lut = Pica::g_state.lighting.luts[index];
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std::transform(source_lut.begin(), source_lut.end(), new_data.begin(),
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[](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (new_data != lighting_lut_data[index]) {
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lighting_lut_data[index] = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, index * new_data.size() * sizeof(GLvec2),
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new_data.size() * sizeof(GLvec2), new_data.data());
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if (new_data != lighting_lut_data[index]) {
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lighting_lut_data[index] = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, index * new_data.size() * sizeof(GLvec2),
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new_data.size() * sizeof(GLvec2), new_data.data());
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}
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uniform_block_data.lighting_lut_dirty[index] = false;
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}
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uniform_block_data.lut_dirty[index] = false;
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}
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}
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uniform_block_data.lighting_lut_dirty_any = false;
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// Sync the fog lut
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if (uniform_block_data.fog_lut_dirty) {
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@ -250,7 +250,8 @@ private:
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struct {
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UniformData data;
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std::array<bool, Pica::LightingRegs::NumLightingSampler> lut_dirty;
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std::array<bool, Pica::LightingRegs::NumLightingSampler> lighting_lut_dirty;
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bool lighting_lut_dirty_any;
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bool fog_lut_dirty;
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bool proctex_noise_lut_dirty;
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bool proctex_color_map_dirty;
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