mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
shader: Fix shadow_texture_orthographic not being set correctly. (#6937)
This commit is contained in:
parent
1159e4d928
commit
5ad58e0605
@ -256,9 +256,7 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool has_blend_
|
||||
|
||||
state.shadow_rendering = regs.framebuffer.output_merger.fragment_operation_mode ==
|
||||
FramebufferRegs::FragmentOperationMode::Shadow;
|
||||
if (state.shadow_rendering) {
|
||||
state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
|
||||
}
|
||||
state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
|
||||
|
||||
state.use_custom_normal_map = use_normal;
|
||||
|
||||
|
@ -235,9 +235,7 @@ PicaFSConfig::PicaFSConfig(const Pica::Regs& regs, const Instance& instance) {
|
||||
|
||||
state.shadow_rendering.Assign(regs.framebuffer.output_merger.fragment_operation_mode ==
|
||||
FramebufferRegs::FragmentOperationMode::Shadow);
|
||||
if (state.shadow_rendering) {
|
||||
state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0);
|
||||
}
|
||||
state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0);
|
||||
}
|
||||
|
||||
void PicaShaderConfigCommon::Init(const Pica::RasterizerRegs& rasterizer,
|
||||
|
Loading…
Reference in New Issue
Block a user