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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 08:25:07 +01:00
Fixed the codestyle to match our clang-format rules.
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parent
406907d570
commit
5b1edc6ae7
@ -230,7 +230,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
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}
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if (thread.status == THREADSTATUS_WAIT_SYNCH) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.IsSleepingOnWaitAll()));
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
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thread.IsSleepingOnWaitAll()));
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}
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return list;
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@ -50,9 +50,9 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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if (thread->current_priority >= candidate_priority)
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continue;
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bool ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), [](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait();
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});
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bool ready_to_run =
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std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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@ -83,7 +83,8 @@ void WaitObject::WakeupAllWaitingThreads() {
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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// Note: Removing the thread from the object's waitlist will be done by GetHighestPriorityReadyThread
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// Note: Removing the thread from the object's waitlist will be
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// done by GetHighestPriorityReadyThread.
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}
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}
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@ -184,11 +184,13 @@ public:
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/// This is only populated when the thread should wait for all the objects to become ready.
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std::vector<SharedPtr<WaitObject>> wait_objects;
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boost::container::flat_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
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/// Mapping of Object ids to their position in the last waitlist that this object waited on.
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boost::container::flat_map<int, s32> wait_objects_index;
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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bool wait_set_output; ///< True if the WaitSynchronizationN output parameter should be set on thread wakeup
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/// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
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bool wait_set_output;
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std::string name;
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@ -264,14 +264,16 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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return ERR_SYNC_TIMEOUT;
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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// TODO(Subv): Perform things like update the mutex lock owner's priority to
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// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
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// but it should be moved to a function that is called from here.
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thread->status = THREADSTATUS_WAIT_SYNCH;
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
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// resumes due to a signal in its wait objects.
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// Otherwise we retain the default value of timeout.
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return ERR_SYNC_TIMEOUT;
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}
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@ -316,20 +318,22 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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thread->wait_objects_index.clear();
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if (wait_all) {
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bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
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return !object->ShouldWait();
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});
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bool all_available =
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std::all_of(objects.begin(), objects.end(),
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[](const ObjectPtr& object) { return !object->ShouldWait(); });
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if (all_available) {
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// We can acquire all objects right now, do so.
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for (auto& object : objects)
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object->Acquire();
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// Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
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// Note: In this case, the `out` parameter is not set,
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// and retains whatever value it had before.
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return RESULT_SUCCESS;
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}
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// Not all objects were available right now, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of
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// suspending the thread.
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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@ -339,8 +343,9 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// Add the thread to each of the objects' waiting threads.
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for (auto& object : objects) {
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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// TODO(Subv): Perform things like update the mutex lock owner's priority to
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// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
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// but it should be moved to a function that is called from here.
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}
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// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
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@ -351,13 +356,13 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// This value gets set to -1 by default in this case, it is not modified after this.
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*out = -1;
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
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// a signal in one of its wait objects.
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return ERR_SYNC_TIMEOUT;
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} else {
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
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return !object->ShouldWait();
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});
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auto itr = std::find_if(objects.begin(), objects.end(),
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[](const ObjectPtr& object) { return !object->ShouldWait(); });
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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@ -369,7 +374,8 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// No objects were ready to be acquired, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of
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// suspending the thread.
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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@ -385,16 +391,19 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// Set the index of this object in the mapping of Objects -> index for this thread.
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thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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// TODO(Subv): Perform things like update the mutex lock owner's priority to
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// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
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// but it should be moved to a function that is called from here.
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}
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// Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
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// Note: If no handles and no timeout were given, then the thread will deadlock, this is
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// consistent with hardware behavior.
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
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// signal in one of its wait objects.
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// Otherwise we retain the default value of timeout, and -1 in the out parameter
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thread->wait_set_output = true;
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*out = -1;
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