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https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-25 17:21:55 +01:00
Clear out state before deserialization - fixes many crashes.
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f156fdd332
commit
5b6ee9a6ab
@ -132,7 +132,9 @@ void OpenGLWindow::Present() {
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return;
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return;
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context->makeCurrent(this);
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context->makeCurrent(this);
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VideoCore::g_renderer->TryPresent(100);
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if (VideoCore::g_renderer) {
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VideoCore::g_renderer->TryPresent(100);
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}
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context->swapBuffers(this);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>();
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auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>();
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f->glFinish();
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f->glFinish();
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@ -12,7 +12,7 @@ namespace boost::serialization {
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template <class Archive, class T>
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template <class Archive, class T>
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void save(Archive& ar, const boost::icl::interval_set<T>& set, const unsigned int file_version) {
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void save(Archive& ar, const boost::icl::interval_set<T>& set, const unsigned int file_version) {
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ar << static_cast<u64>(set.size());
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ar << static_cast<u64>(set.iterative_size());
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for (auto& v : set) {
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for (auto& v : set) {
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ar << v;
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ar << v;
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}
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}
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@ -24,9 +24,9 @@ void load(Archive& ar, boost::icl::interval_set<T>& set, const unsigned int file
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ar >> count;
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ar >> count;
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set.clear();
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set.clear();
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for (u64 i = 0; i < count; i++) {
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for (u64 i = 0; i < count; i++) {
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T value{};
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typename boost::icl::interval_set<T>::interval_type value{};
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ar >> value;
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ar >> value;
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set.insert(value);
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set.add(value);
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}
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}
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}
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}
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@ -478,7 +478,7 @@ void System::RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> im
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registered_image_interface = std::move(image_interface);
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registered_image_interface = std::move(image_interface);
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}
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}
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void System::Shutdown() {
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void System::Shutdown(bool is_deserializing) {
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// Log last frame performance stats
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// Log last frame performance stats
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const auto perf_results = GetAndResetPerfStats();
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const auto perf_results = GetAndResetPerfStats();
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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@ -494,17 +494,19 @@ void System::Shutdown() {
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GDBStub::Shutdown();
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GDBStub::Shutdown();
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VideoCore::Shutdown();
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VideoCore::Shutdown();
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HW::Shutdown();
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HW::Shutdown();
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if (!is_deserializing) {
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perf_stats.reset();
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cheat_engine.reset();
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app_loader.reset();
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}
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telemetry_session.reset();
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telemetry_session.reset();
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perf_stats.reset();
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rpc_server.reset();
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rpc_server.reset();
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cheat_engine.reset();
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archive_manager.reset();
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archive_manager.reset();
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service_manager.reset();
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service_manager.reset();
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dsp_core.reset();
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dsp_core.reset();
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cpu_cores.clear();
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cpu_cores.clear();
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kernel.reset();
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kernel.reset();
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timing.reset();
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timing.reset();
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app_loader.reset();
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if (video_dumper->IsDumping()) {
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if (video_dumper->IsDumping()) {
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video_dumper->StopDumping();
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video_dumper->StopDumping();
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@ -565,6 +567,7 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
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// This needs to be set from somewhere - might as well be here!
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// This needs to be set from somewhere - might as well be here!
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if (Archive::is_loading::value) {
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if (Archive::is_loading::value) {
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Service::GSP::SetGlobalModule(*this);
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Service::GSP::SetGlobalModule(*this);
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memory->SetDSP(*dsp_core);
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}
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}
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}
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}
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@ -113,7 +113,7 @@ public:
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ResultStatus SingleStep();
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ResultStatus SingleStep();
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/// Shutdown the emulated system.
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/// Shutdown the emulated system.
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void Shutdown();
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void Shutdown(bool is_deserializing = false);
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/// Shutdown and then load again
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/// Shutdown and then load again
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void Reset();
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void Reset();
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@ -8,6 +8,7 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "common/zstd_compression.h"
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#include "common/zstd_compression.h"
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#include "core/cheats/cheats.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/savestate.h"
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#include "core/savestate.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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@ -158,6 +159,15 @@ void System::LoadState(u32 slot) {
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std::ios_base::binary};
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std::ios_base::binary};
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decompressed.clear();
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decompressed.clear();
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// When loading, we want to make sure any lingering state gets cleared out before we begin.
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// Shutdown, but persist a few things between loads...
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Shutdown(true);
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// Re-initialize everything like it was before
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auto system_mode = this->app_loader->LoadKernelSystemMode();
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auto n3ds_mode = this->app_loader->LoadKernelN3dsMode();
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Init(*m_emu_window, *system_mode.first, *n3ds_mode.first);
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try {
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try {
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{
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{
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