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https://github.com/Lime3DS/Lime3DS.git
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Qt: Reorganize connection of menu events
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parent
4cb1f36896
commit
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@ -66,6 +66,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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SetDefaultUIGeometry();
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SetDefaultUIGeometry();
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RestoreUIState();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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ConnectWidgetEvents();
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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@ -231,26 +232,34 @@ void GMainWindow::RestoreUIState() {
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
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Qt::DirectConnection);
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
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SLOT(OnGameListOpenSaveFolder(u64)));
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connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
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Qt::DirectConnection);
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
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SLOT(OnMenuSelectGameListRoot()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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SLOT(OnEmulationStarting(EmuThread*)));
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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}
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}
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
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&GMainWindow::OnMenuLoadSymbolMap);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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// View
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connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
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&GMainWindow::ToggleWindowMode);
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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void GMainWindow::OnDisplayTitleBars(bool show) {
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QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
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QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
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@ -72,6 +72,7 @@ private:
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void RestoreUIState();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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bool LoadROM(const QString& filename);
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void BootGame(const QString& filename);
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