mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Merge pull request #2059 from MerryMage/tweak-audio-latency
audio_core: Tweak audio latency
This commit is contained in:
commit
5cd3701663
@ -105,7 +105,7 @@ static void OutputCurrentFrame(const StereoFrame16& frame) {
|
||||
std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
|
||||
sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
|
||||
} else {
|
||||
constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds
|
||||
constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
|
||||
if (sink->SamplesInQueue() > maximum_sample_latency) {
|
||||
// This can occur if we're running too fast and samples are starting to back up.
|
||||
// Just drop the samples.
|
||||
|
@ -38,7 +38,7 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
|
||||
desired_audiospec.format = AUDIO_S16;
|
||||
desired_audiospec.channels = 2;
|
||||
desired_audiospec.freq = native_sample_rate;
|
||||
desired_audiospec.samples = 1024;
|
||||
desired_audiospec.samples = 512;
|
||||
desired_audiospec.userdata = impl.get();
|
||||
desired_audiospec.callback = &Impl::Callback;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user