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yuzu/game_list: Silence -Wswitch
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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parent
5d1d0b3693
commit
5e98835b5f
@ -258,6 +258,8 @@ void GameList::onUpdateThemedIcons() {
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case GameListItemType::AddDir:
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child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
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break;
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default:
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break;
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}
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}
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}
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@ -371,6 +373,8 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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case GameListItemType::AddDir:
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emit AddDirectory();
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break;
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default:
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break;
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}
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}
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@ -442,6 +446,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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case GameListItemType::SystemDir:
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AddPermDirPopup(context_menu, selected);
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break;
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default:
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break;
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}
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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@ -361,14 +361,17 @@ public:
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setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size), Qt::DecorationRole);
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setData(QObject::tr("System Titles"), Qt::DisplayRole);
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break;
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case GameListItemType::CustomDir:
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case GameListItemType::CustomDir: {
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QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole);
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setData(game_dir->path, Qt::DisplayRole);
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break;
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};
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};
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}
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default:
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break;
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}
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}
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int type() const override {
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return static_cast<int>(dir_type);
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